我需要绘制图像涂鸦样式,如下所示。我的问题是我需要能够擦除我绘制的线而不擦除UIImage的部分。目前我考虑使用一个图像作为背景图像,另一个图像使用透明背景,用于涂鸦绘图,然后在绘图完成后将两者合并。有没有更好的办法?
- (void)drawRect:(CGRect)rect
{
//Get drawing context
CGContextRef context = UIGraphicsGetCurrentContext();
//Create drawing layer if required
if(drawingLayer == nil)
{
drawingLayer = CGLayerCreateWithContext(context, bounds.size, NULL);
CGContextRef layerContext = CGLayerGetContext(drawingLayer);
CGContextScaleCTM(layerContext, scale, scale);
self.viewRect = CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.width);
NSLog(@"%f %f",self.viewRect.size.width,self.viewRect.size.width);
}
//Draw paths from array
int arrayCount = [pathArray count];
for(int i = 0; i < arrayCount; i++)
{
path = [pathArray objectAtIndex:i];
UIBezierPath *bezierPath = path.bezierPath;
CGContextRef layerContext = CGLayerGetContext(drawingLayer);
CGContextAddPath(layerContext, bezierPath.CGPath);
CGContextSetLineWidth(layerContext, path.width);
CGContextSetStrokeColorWithColor(layerContext, path.color.CGColor);
CGContextSetLineCap(layerContext, kCGLineCapRound);
if(activeColor == 4)
{
CGContextSetBlendMode(layerContext, kCGBlendModeClear);
}
else
{
CGContextSetBlendMode(layerContext, kCGBlendModeNormal);
}
CGContextStrokePath(layerContext);
}
if (loadedImage == NO)
{
loadedImage = YES;
CGContextRef layerContext = CGLayerGetContext(drawingLayer);
CGContextSaveGState(layerContext);
UIGraphicsBeginImageContext (self.viewRect.size);
CGContextTranslateCTM(layerContext, 0, self.viewRect.size.height);
CGContextScaleCTM(layerContext, 1.0, -1.0);
CGContextDrawImage(layerContext, self.viewRect, self.image.CGImage);
UIGraphicsEndImageContext();
CGContextRestoreGState(layerContext);
}
[pathArray removeAllObjects];
CGContextDrawLayerInRect(context, self.viewRect, drawingLayer);
}