以下repo试图获取std :: tuple并迭代它以输出与之关联的各种值。 std :: tuple是一个顶点,最后使用它将在元素上调用glEnableVertexArray和glVertexAttribPointer。
到目前为止,我已经迭代了元组的组件类型,并在每个元素的每个元组中找到偏移量。但是我对这个功能感到困惑:
template<class T>
void EmitAttribute(T const & v, int stride, int offset, int i)
{
std::cout << "Stride is "
<< stride
<< " element index "
<< i
<< " is at offset "
<< offset
<< " has 1 component "
<< std::endl;
}
对于基本类型(非结构),我想发出&#34;有一个组件&#34;。对于具有num_components特征的元素,我想要发出组件数。我试过了:
template<class T, class S>
void EmitAttribute(T<S> const & v, int stride, int offset, int i)
{
...
<< " has " << T::num_components << " components "
...
}
但它没有编译。我如何编写模板,以便在T没有num_components特征时调用一个函数而另一个函数在调用时调用?
完整回购:
#include <iostream>
#include <tuple>
template<class T, int C>
struct vec
{
typedef T value_type;
enum { num_components = C };
};
template<class T>
struct vec2 : vec<T, 2>
{
public:
T x, y;
vec2(T X, T Y) : x(X), y(Y) {}
};
template<class T>
struct vec3 : vec<T, 3>
{
public:
T x, y, z;
vec3(T X, T Y, T Z) : x(X), y(Y), z(Z) {}
};
template<class T>
struct vec4 : vec<T, 4>
{
public:
T x, y, z, w;
vec4(T X, T Y, T Z, T W) : x(X), y(Y), z(Z), w(W) {}
};
namespace VertexAttributes
{
template<class T>
void EmitAttribute(T const & v, int stride, int offset, int i)
{
std::cout << "Stride is "
<< stride
<< " element index "
<< i
<< " is at offset "
<< offset
<< " has 1 component "
<< std::endl;
}
template<int index, class T>
int ElementOffset(T & t)
{
return static_cast<int>(reinterpret_cast<char*>(&std::get<index>(t)) - reinterpret_cast<char*>(&t));
}
template<int index, typename... Ts>
struct Emitter {
void EmitAttributes(std::tuple<Ts...>& t, unsigned size) {
EmitAttribute(std::get<index>(t), size, ElementOffset<index>(t), index);
Emitter <index - 1, Ts...> {}.EmitAttributes(t, size);
}
};
template<typename... Ts>
struct Emitter < 0, Ts... > {
void EmitAttributes(std::tuple<Ts...>& t, unsigned size) {
EmitAttribute(std::get<0>(t), size, ElementOffset<0>(t), 0);
}
};
template<typename... Ts>
void EmitAttributes(std::tuple<Ts...>& t) {
auto const size = std::tuple_size<std::tuple<Ts...>>::value;
Emitter < size - 1, Ts... > {}.EmitAttributes(t, sizeof(std::tuple<Ts...>));
}
}
int main()
{
typedef std::tuple<vec2<float>, vec3<double>, vec4<float>> vertexf;
typedef std::tuple<vec2<double>, vec3<float>, vec4<double>> vertexd;
typedef std::tuple<int, vec3<unsigned>, double> vertexr;
vertexf vf = std::make_tuple(vec2<float>(10, 20), vec3<double>(30, 40, 50), vec4<float>(60, 70, 80, 90));
vertexd vd = std::make_tuple(vec2<double>(10, 20), vec3<float>(30, 40, 50), vec4<double>(60, 70, 80, 90));
vertexr vr = std::make_tuple(100, vec3<unsigned>(110, 120, 130), 140.5);
VertexAttributes::EmitAttributes(vf);
VertexAttributes::EmitAttributes(vd);
VertexAttributes::EmitAttributes(vr);
return 0;
}
答案 0 :(得分:1)
您可以创建特征
namespace detail
{
template <typename T>
decltype(T::num_components, void(), std::true_type{}) has_num_components_impl(int);
template <typename T>
std::false_type has_num_components_impl(...);
}
template <typename T>
using has_num_components = decltype(detail::has_num_components_impl<T>(0));
然后使用SFINAE或标签调度:
template <typename T>
std::enable_if_t<!has_num_components<T>::value, std::size_t>
get_num_components() { return 1; }
template <typename T>
std::enable_if_t<has_num_components<T>::value, std::size_t>
get_num_components() { return T::num_components; }
最后:
template<class T>
void EmitAttribute(T const & v, int stride, int offset, int i)
{
std::cout << "Stride is "
<< stride
<< " element index "
<< i
<< " is at offset "
<< offset
<< " has "
<< get_num_components<T>()
<< " component "
<< std::endl;
}