我在android studio中有两个类用于游戏。 Crate类和玩家类。我想知道:如何在crate类中调用播放器类?我试图通过Player thePlayer = new Player(getContext());但这只是让我为get上下文部分给出错误。
public class Crate {
public static int acrossCrate;
public int upDownCrate;
Player thePlayer = new Player(getContext()); //<--GIVES ERROR
public Crate(Context context) {
int rect = 1000;
int height = context.getResources().getDisplayMetrics().heightPixels;
int width = context.getResources().getDisplayMetrics().widthPixels;
int startPosX = (width/2)-(rect/2);
int startPosY = (height/2)-(rect/2);
acrossCrate = startPosX +300;
upDownCrate = startPosY +300;
}
public class Player {
public static int across;
public int upDown;
int boardWidth;
int boardHeight;
int startPosX;
int startPosY;
int stopPosX;
int stopPosY;
public Player(Context context) {
int rect = 1000;
boardHeight = context.getResources().getDisplayMetrics().heightPixels;
boardWidth = context.getResources().getDisplayMetrics().widthPixels;
startPosX = (boardWidth/2)-(rect/2);
startPosY = (boardHeight/2)-(rect/2);
stopPosX = (boardWidth/2)+(rect/2);
stopPosY = (boardHeight/2)+(rect/2);
across = startPosX+500;
upDown = startPosY+500;
}
答案 0 :(得分:2)
将代码的第一部分转换为此代码:
public class Crate {
public static int acrossCrate;
public int upDownCrate;
Player thePlayer;
public Crate(Context context) {
int rect = 1000;
int height = context.getResources().getDisplayMetrics().heightPixels;
int width = context.getResources().getDisplayMetrics().widthPixels;
int startPosX = (width/2)-(rect/2);
int startPosY = (height/2)-(rect/2);
acrossCrate = startPosX +300;
upDownCrate = startPosY +300;
//define your player here
thePlayer = new Player(context);
}
答案 1 :(得分:0)
public class Crate {
public static int acrossCrate;
public int upDownCrate;
Player thePlayer ;
public Crate(Context context) {
thePlayer = new Player(context);
int rect = 1000;
int height = context.getResources().getDisplayMetrics().heightPixels;
int width = context.getResources().getDisplayMetrics().widthPixels;
int startPosX = (width/2)-(rect/2);
int startPosY = (height/2)-(rect/2);
acrossCrate = startPosX +300;
upDownCrate = startPosY +300;
}
public class Player {
public static int across;
public int upDown;
int boardWidth;
int boardHeight;
int startPosX;
int startPosY;
int stopPosX;
int stopPosY;
public Player(Context context) {
int rect = 1000;
boardHeight = context.getResources().getDisplayMetrics().heightPixels;
boardWidth = context.getResources().getDisplayMetrics().widthPixels;
startPosX = (boardWidth/2)-(rect/2);
startPosY = (boardHeight/2)-(rect/2);
stopPosX = (boardWidth/2)+(rect/2);
stopPosY = (boardHeight/2)+(rect/2);
across = startPosX+500;
upDown = startPosY+500;
}