我,或者更好,我们有一个大问题! 我们最喜欢的游戏Trove改变了它的结构,使其更具可修改性。现在我们坐在我们的ModLoader上,不知道如何更新它。它应该保留旧结构,但它需要将文件夹应用于拉链根目录中的每个现有文件夹。让我告诉你:
mod.zip
|-blueprints
| |-fileA
|
|-particles
| |-fileB
它必须被提取到每个Live / blueprints / override / ...和Live /粒子/覆盖/ ...(这只是一个例子......在一个真正的mod中,有更多的文件夹和更多的文件)
我该怎么做? Ionic可以吗?或者我是否必须使用其他库?
答案 0 :(得分:0)
当然,如果我明白你的需要,这样的事情应该有用。
private const string ZIP_FILE = @"c:\temp\mod.zip";
static void Main()
{
// delete if already there
File.Delete(ZIP_FILE);
// create example zip file
using(ZipFile zipToPack = new ZipFile(ZIP_FILE))
{
File.WriteAllText(@"c:\temp\fileA.txt", "This is file A");
zipToPack.AddFile(@"c:\temp\fileA.txt", "blueprints");
File.WriteAllText(@"c:\temp\fileB.txt", "This is file B");
zipToPack.AddFile(@"c:\temp\fileB.txt", "particles");
zipToPack.Save();
}
// extract inserting extra directory
string baseExtractDir = @"c:\temp\LIVE";
string overrideDir = "override";
using (ZipFile zipToUnpack = new ZipFile(ZIP_FILE))
{
// loop through each entry in the zip file
foreach (var zipEntry in zipToUnpack)
{
if (zipEntry.IsDirectory) continue;
string zipDirectoryPath = Path.GetDirectoryName(zipEntry.FileName);
// create the target file path as follows:
// ("c:\temp\LIVE") + zip file path ("blueprints") + our extra path ("override") + zip file name ("fileA.txt")
string targetExtractFile = Path.Combine(baseExtractDir, zipDirectoryPath, overrideDir, Path.GetFileName(zipEntry.FileName));
// create the directory path if needed
string targetExtractDir = Path.GetDirectoryName(targetExtractFile);
if (!Directory.Exists(targetExtractDir)) Directory.CreateDirectory(targetExtractDir);
// extract the zip file to our target file name
using (FileStream stream = new FileStream(targetExtractFile, FileMode.Create))
zipEntry.Extract(stream);
}
}
Console.ReadKey();
}