我想得到这样的东西:
我想有一种方法可以在子路径中绘制带有两个圆角的矩形。然后添加另一个子通道来绘制箭头。
我的问题是:绘制箭头比绘制4条线和一些曲线更简单吗?我尝试使用2行和bezierPath.lineJoinStyle = kCGLineJoinRound
来做,但当我填充它时,我得到一个三角形。
这是我绘制路径时从PaintCode获得的代码。
//// Rectangle Drawing
var rectanglePath = UIBezierPath()
rectanglePath.moveToPoint(CGPointMake(26.71, 14))
rectanglePath.addLineToPoint(CGPointMake(85.29, 14))
rectanglePath.addCurveToPoint(CGPointMake(90.18, 14.39), controlPoint1: CGPointMake(87.8, 14), controlPoint2: CGPointMake(89.05, 14))
rectanglePath.addLineToPoint(CGPointMake(90.4, 14.45))
rectanglePath.addCurveToPoint(CGPointMake(93.57, 17.79), controlPoint1: CGPointMake(91.87, 15.01), controlPoint2: CGPointMake(93.04, 16.24))
rectanglePath.addCurveToPoint(CGPointMake(94, 23.17), controlPoint1: CGPointMake(94, 19.21), controlPoint2: CGPointMake(94, 20.53))
rectanglePath.addLineToPoint(CGPointMake(94, 54))
rectanglePath.addLineToPoint(CGPointMake(18, 54))
rectanglePath.addLineToPoint(CGPointMake(18, 23.17))
rectanglePath.addCurveToPoint(CGPointMake(18.37, 18.02), controlPoint1: CGPointMake(18, 20.53), controlPoint2: CGPointMake(18, 19.21))
rectanglePath.addLineToPoint(CGPointMake(18.43, 17.79))
rectanglePath.addCurveToPoint(CGPointMake(21.6, 14.45), controlPoint1: CGPointMake(18.96, 16.24), controlPoint2: CGPointMake(20.13, 15.01))
rectanglePath.addCurveToPoint(CGPointMake(26.71, 14), controlPoint1: CGPointMake(22.95, 14), controlPoint2: CGPointMake(24.2, 14))
rectanglePath.closePath()
UIColor.grayColor().setFill()
rectanglePath.fill()
//// Bezier Drawing
var bezierPath = UIBezierPath()
bezierPath.moveToPoint(CGPointMake(31.5, 37.5))
bezierPath.addLineToPoint(CGPointMake(56.5, 30.5))
bezierPath.addLineToPoint(CGPointMake(80.5, 37.5))
bezierPath.addLineToPoint(CGPointMake(80.5, 37.5))
bezierPath.addLineToPoint(CGPointMake(56.5, 30.5))
bezierPath.addLineToPoint(CGPointMake(31.5, 37.5))
bezierPath.addLineToPoint(CGPointMake(31.5, 37.5))
bezierPath.closePath()
bezierPath.lineJoinStyle = kCGLineJoinRound;
UIColor.grayColor().setFill()
bezierPath.fill()
UIColor.whiteColor().setStroke()
bezierPath.lineWidth = 5
bezierPath.stroke()
更新:
箭头实际上是一些" void"画画。它是箭头的形状,但内部没有任何东西(我们可以看到它)
答案 0 :(得分:0)
这里有一些核心图形代码,它们的形状与您正在寻找的形状类似。您必须将其转换为等效的BezierPath命令,但这不应该太困难。您当然还必须根据您的尺寸和颜色偏好调整坐标和颜色。如您所见,它由两个线形组成,CGContextSetLineCap
命令用于对每个两个线形的两端进行舍入:
CGContextRef ctx = UIGraphicsGetCurrentContext(); // iOS
/* Line Shape 1 */
CGMutablePathRef pathRef = CGPathCreateMutable();
CGPathMoveToPoint(pathRef, NULL, 137, 192);
CGPathAddLineToPoint(pathRef, NULL, 300, 145);
CGContextSetLineWidth(ctx, 30);
CGContextSetLineCap(ctx, kCGLineCapRound);
CGContextSetRGBStrokeColor(ctx, 0.129, 0.992, 1, 1);
CGContextAddPath(ctx, pathRef);
CGContextStrokePath(ctx);
CGPathRelease(pathRef);
/* Line Shape 2 */
CGMutablePathRef pathRef2 = CGPathCreateMutable();
CGPathMoveToPoint(pathRef2, NULL, 463, 192);
CGPathAddLineToPoint(pathRef2, NULL, 300, 145);
CGContextSetLineWidth(ctx, 30);
CGContextSetLineCap(ctx, kCGLineCapRound);
CGContextSetRGBStrokeColor(ctx, 0.129, 0.992, 1, 1);
CGContextAddPath(ctx, pathRef2);
CGContextStrokePath(ctx);
CGPathRelease(pathRef2);