我正在关注youtube上的教程,但我遇到了OpenGL无法解决的问题。我不知道如何解决它。
Exception in thread "EndlessRunner" java.lang.IllegalStateException: No OpenGL context is current in the current thread.
at org.lwjgl.opengl.GLContextWindows.createFromCurrent(GLContextWindows.java:61)
at org.lwjgl.opengl.GLContext.createFromCurrent(GLContext.java:36)
at net.alfredo.Main.init(Main.java:59)
at net.alfredo.Main.run(Main.java:91)
at java.lang.Thread.run(Unknown Source)
主要
package net.alfredo;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryUtil.*;
import java.nio.ByteBuffer;
import org.lwjgl.glfw.GLFWKeyCallback;
import org.lwjgl.glfw.GLFWvidmode;
import org.lwjgl.opengl.GLContext;
import Input.Input;
public class Main implements Runnable {
private Thread thread;
public boolean running = true;
private GLFWKeyCallback keyCallback;
public Long window;
public static void main(String args[]) {
Main game = new Main();
game.start();
}
public void start(){
running = true;
thread = new Thread(this, "EndlessRunner");
thread.start();
}
public void init(){
if(glfwInit() != GL_TRUE){
System.err.println("La inicializacion de GLWF fallo!");
}
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
window = glfwCreateWindow(800, 600, "Cuboid MMORPG", NULL, NULL);
if(window == NULL){
System.err.println("No se pudo crear la ventana!");
}
glfwSetKeyCallback(window, keyCallback = new Input());
ByteBuffer vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
glfwSetWindowPos(window, 100, 100);
glfwShowWindow(window);
GLContext.createFromCurrent();
glClearColor(0.56f , 0.250f, 0.425f, 1.0f);
glEnable(GL_DEPTH_TEST);
System.out.println("OpenGL: " + glGetString(GL_VERSION));
}
public void update(){
glfwPollEvents();
if(Input.keys[GLFW_KEY_SPACE]){
System.out.println("Has precionado la tecla Espacio!");
}
}
public void render(){
glfwSwapBuffers(window);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
@Override
public void run() {
init();
while(running){
update();
render();
if (glfwWindowShouldClose(window) == GL_TRUE){
running = false;
}
}
keyCallback.release();
}
}
答案 0 :(得分:5)
您需要调用glfwMakeContextCurrent将OpenGL上下文绑定到您的线程。 LWJGL website上还有一个工作示例。
答案 1 :(得分:2)
OpenGL上下文在创建时绑定到线程,因此它们只能在该线程中使用。请参阅答案here.