我很困惑。有时当我启动窗口时,Handle返回是好的。有时它不是。这是我的代码
void GXRenderManager::InitWindows()
{
WNDCLASSEX wndcex;
wndcex.cbSize = sizeof(WNDCLASSEX);
wndcex.style = CS_HREDRAW | CS_VREDRAW;
wndcex.lpfnWndProc = GXRenderManager::WndProc;
wndcex.cbClsExtra = 0;
wndcex.cbWndExtra = 0;
wndcex.hInstance = *GXRenderManager::hinstance;
wndcex.hIcon = LoadIcon(NULL,IDI_APPLICATION);
wndcex.hCursor = LoadCursor(NULL,IDC_ARROW);
wndcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wndcex.lpszMenuName = NULL;
wndcex.lpszClassName = L"GXRenderClass";
wndcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if(!RegisterClassEx(&wndcex))
throw GXWindowsException(L"Failed To Register Window");
//EDIT AREA: This is a static size for window. Needs to be changed for dynamic size
RECT rectangle = {0,0,GXRenderManager::width,GXRenderManager::height};
AdjustWindowRect(&rectangle, WS_OVERLAPPEDWINDOW, FALSE);
HWND tempWin;
tempWin = CreateWindowEx(WS_EX_CLIENTEDGE,L"GXRenderClass",L"GXRender Engine",
WS_OVERLAPPEDWINDOW,CW_USEDEFAULT,CW_USEDEFAULT,
(rectangle.right - rectangle.left),
(rectangle.bottom - rectangle.top), NULL, NULL,*GXRenderManager::hinstance, NULL);
if(!tempWin)
GXWindowsException(L"GX had an issue creating a window.");
GXRenderManager::mainWindow = &tempWin;
ShowWindow(*GXRenderManager::mainWindow, *GXRenderManager::nCmdShow);
}
有时候GXRenderManager :: mainWindow会返回一个数字,但大多数时候它返回一个“表达式无法评估。任何接受者?
[编辑]
#ifndef GXRM
#define GXRM
#include <windows.h>
#include "DeviceEnum.h"
#include "GXRenderDevice.h"
#include "GXExceptions.h"
class GXRenderManager {
public:
static int Ignite(HINSTANCE*, int*, GXDEVICE , int w = 800, int h = 600);
static GXRenderer* Device();
static void InitWindows();
static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
static int Run();
private:
bool running;
static GXRenderer *renderDevice;
protected:
static HINSTANCE * hinstance;
static int *nCmdShow;
static HWND mainWindow;
static int width;
static int height;
};
#endif
GXRenderManager :: mainWindow是一个静态成员。在下面的回复之前。我将代码更新为以下内容......
void GXRenderManager::InitWindows()
{
WNDCLASSEX wndcex;
wndcex.cbSize = sizeof(WNDCLASSEX);
wndcex.style = CS_HREDRAW | CS_VREDRAW;
wndcex.lpfnWndProc = GXRenderManager::WndProc;
wndcex.cbClsExtra = 0;
wndcex.cbWndExtra = 0;
wndcex.hInstance = *GXRenderManager::hinstance;
wndcex.hIcon = LoadIcon(NULL,IDI_APPLICATION);
wndcex.hCursor = LoadCursor(NULL,IDC_ARROW);
wndcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wndcex.lpszMenuName = NULL;
wndcex.lpszClassName = L"GXRenderClass";
wndcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if(!RegisterClassEx(&wndcex))
throw GXWindowsException(L"Failed To Register Window");
//EDIT AREA: This is a static size for window. Needs to be changed for dynamic size
RECT rectangle = {0,0,GXRenderManager::width,GXRenderManager::height};
AdjustWindowRect(&rectangle, WS_OVERLAPPEDWINDOW, FALSE);
HWND tempWin;
tempWin = CreateWindowEx(WS_EX_CLIENTEDGE,L"GXRenderClass",L"GXRender Engine",
WS_OVERLAPPEDWINDOW,CW_USEDEFAULT,CW_USEDEFAULT,
(rectangle.right - rectangle.left),
(rectangle.bottom - rectangle.top), NULL, NULL,*GXRenderManager::hinstance, NULL);
if(!tempWin)
GXWindowsException(L"GX had an issue creating a window.");
GXRenderManager::mainWindow = tempWin;
ShowWindow(GXRenderManager::mainWindow, *GXRenderManager::nCmdShow);
}
我仍然看到同样的问题。
答案 0 :(得分:1)
您正在保存指向本地变量(tempWin
)的指针,并期望从InitWindows()
函数返回后该指针有效。而不是使GXRenderManager::mainWindow
指针,将其声明为实际的数据成员。所以:
class GXRenderManager {
...
HWND mainWindow; // not a pointer
...
};
GXRenderManager::mainWindow = tempWin;
ShowWindow(GXRenderManager::mainWindow, *GXRenderManager::nCmdShow);
我怀疑您可能会遇到与nCmdShow
类似的问题,但是您没有展示足够的代码。
答案 1 :(得分:0)
海
问题在于句柄HWND tempWin;
,这是函数的局部变量,这意味着一旦函数退出就会从栈中清除。它将失去它的记忆..
GXRenderManager :: mainWindow =&amp; tempWin;,所以不是存储stakc变量的引用,而是更好地存储它的值