Qt-用图像填充圆圈

时间:2015-06-22 12:52:37

标签: c++ qt qpainter

我试图用四张图片填充圆圈。首先,每个相同尺寸的照片刷,此后缩放具有该尺寸的最终图像。但结果不是我想要的。

此时前景中的圆圈和背景上的照片,如下所示:
enter image description here
如何用照片填充圆圈并删除矩形?

这是我的代码:

QPixmap *CGlobalZone::profPicFromFourPics(QList<QPixmap> pixmapList)
{
        QPixmap *avatar = NULL;
        QImage roundedImage(CGlobalZone::AVATAR_WIDTH_M*2, CGlobalZone::AVATAR_HEIGHT_M*2, QImage::Format_ARGB32);
        roundedImage.fill(Qt::transparent);
        QBrush brush0(pixmapList[0]);
        QBrush brush1(pixmapList[1]);
        QBrush brush2(pixmapList[2]);
        QBrush brush3(pixmapList[3]);
        QPainter painter(&roundedImage);
        QPen pen(QColor(176, 216, 242), 1);
        painter.setRenderHint(QPainter::Antialiasing);
        painter.setBrush(brush0);
        painter.drawRect(0 , 0 , CGlobalZone::AVATAR_WIDTH_M  , CGlobalZone::AVATAR_HEIGHT_M  );
        painter.setBrush(brush1);
        painter.drawRect(CGlobalZone::AVATAR_WIDTH_M , 0 , CGlobalZone::AVATAR_WIDTH_M*2  , CGlobalZone::AVATAR_HEIGHT_M  );
        painter.setBrush(brush2);
        painter.drawRect(CGlobalZone::AVATAR_WIDTH_M , CGlobalZone::AVATAR_HEIGHT_M , CGlobalZone::AVATAR_WIDTH_M*2  , CGlobalZone::AVATAR_HEIGHT_M*2  );
        painter.setBrush(brush3);
        painter.drawRect(0 , CGlobalZone::AVATAR_HEIGHT_M , CGlobalZone::AVATAR_WIDTH_M*2  , CGlobalZone::AVATAR_HEIGHT_M*2  );
        painter.drawEllipse(0, 0, CGlobalZone::AVATAR_WIDTH_M*2-3 , CGlobalZone::AVATAR_HEIGHT_M*2-3 );
        avatar  = new QPixmap(QPixmap::fromImage(roundedImage).scaled(QSize(CGlobalZone::AVATAR_WIDTH_M, CGlobalZone::AVATAR_HEIGHT_M),
                                                    Qt::KeepAspectRatioByExpanding, Qt::SmoothTransformation));
       return avatar;
}

2 个答案:

答案 0 :(得分:2)

我会按以下方式执行此操作(源注释中的详细信息):

// The avatar image. Should be four, but use one for demonstration.
QPixmap source("avatar.png");

// Initialize the avatar and bring it to a standard size.
// This step may be skipped if avatars have the same sizes.
const int width = CGlobalZone::AVATAR_WIDTH_M;
const int height = CGlobalZone::AVATAR_HEIGHT_M;
source = source.scaled(width, height);

// Set up the final image that contains four avatar images.
QPixmap target(2 * width, 2 * height);
target.fill(Qt::transparent);

QPainter painter(&target);

// Set clipped region (circle) in the center of the target image
QRegion r(QRect(width / 2, height / 2, width, height), QRegion::Ellipse);
painter.setClipRegion(r);

painter.drawPixmap(0, 0, source);          // First avatar
painter.drawPixmap(width, 0, source);      // Second avatar
painter.drawPixmap(0, height, source);     // Third avatar
painter.drawPixmap(width, height, source); // Fourth avatar

target.save("test.png");

答案 1 :(得分:0)

使用painter paths执行任务。而不是drawEllipse你应该做

Shape

修改:由于int dim = CGlobalZone::AVATAR_WIDTH_M*2; QPainterPath entirePath; QPainterPath ellipsePath; entirePath.addRect(0, 0, dim, dim); ellipsePath.addEllipse(0, 0, dim-3, dim-3); QPainterPath outOfEllipse = entirePath.subtracted(ellipsePath); painter.fillPath(outOfEllipse, QBrush(Qt::transparent)); 适用于复杂个案,因此您应使用QPainterPath。经过测试,我发现在同一路径内部和外部填充时可能会出现小像素错误(在您的情况下,它会很好)。