Pygame:细胞合并在一起

时间:2015-06-22 07:52:27

标签: python pygame

this question中,我想通过按空格键来弄清楚如何拆分单元格。我现在想知道如何使它们自己合并在一起,假设在30秒后。新合并的单元格组合了其他两个单元格的质量。

import pygame, sys, random
from pygame.locals import *

# set up pygame
pygame.init()
mainClock = pygame.time.Clock()

# set up the window
width = 800
height = 600
thesurface = pygame.display.set_mode((width, height), 0, 32)
pygame.display.set_caption('')

bg = pygame.image.load("bg.png")


basicFont = pygame.font.SysFont('calibri', 36)

# set up the colors
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
playercolor = BLUE
# set up the player and food data structure
foodCounter = 0
NEWFOOD = 20
FOODSIZE = 10
splitting = False
player = pygame.draw.circle(thesurface, playercolor, (60, 250), 40)
foods = []
for i in range(20):
    foods.append(pygame.Rect(random.randint(0, width - FOODSIZE), random.randint(0, height - FOODSIZE), FOODSIZE, FOODSIZE))

# set up movement variables
moveLeft = False
moveRight = False
moveUp = False
moveDown = False

MOVESPEED = 10
size = 10
score = size


# run the game loop
while True:
    thesurface.blit(bg, (0, 0))
    # check for events
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
        if event.type == KEYDOWN:
            # change the keyboard variables
            if event.key == K_LEFT or event.key == ord('a'):
                moveRight = False
                moveLeft = True
            if event.key == K_RIGHT or event.key == ord('d'):
                moveLeft = False
                moveRight = True
            if event.key == K_UP or event.key == ord('w'):
                moveDown = False
                moveUp = True
            if event.key == K_DOWN or event.key == ord('s'):
                moveUp = False
                moveDown = True
            if event.key == K_SPACE and size >= 32: # XXX if size and space set splitting to true
                splitting = True
        if event.type == KEYUP:
            if event.key == K_ESCAPE:
                pygame.quit()
                sys.exit()
            if event.key == K_LEFT or event.key == ord('a'):
                moveLeft = False
            if event.key == K_RIGHT or event.key == ord('d'):
                moveRight = False
            if event.key == K_UP or event.key == ord('w'):
                moveUp = False
            if event.key == K_DOWN or event.key == ord('s'):
                moveDown = False
            if event.key == ord('x'):
                player.top = random.randint(0, height - player.height)
                player.left = random.randint(0, width - player.width)

        if event.type == MOUSEBUTTONUP:
            foods.append(pygame.Rect(event.pos[0], event.pos[1], FOODSIZE, FOODSIZE))

    foodCounter += 1
    if foodCounter >= NEWFOOD:
        # add new food
        foodCounter = 0
        foods.append(pygame.Rect(random.randint(0, width - FOODSIZE), random.randint(0, height - FOODSIZE), FOODSIZE, FOODSIZE))
    if 100>score>50:
        MOVESPEED = 9
    elif 150>score>100:
        MOVESPEED = 8
    elif 250>score>150:
        MOVESPEED = 6
    elif 400>score>250:
        MOVESPEED = 5
    elif 600>score>400:
        MOVESPEED = 3
    elif 800>score>600:
        MOVESPEED = 2
    elif score>800:
        MOVESPEED = 1
    # move the player
    if moveDown and player.bottom < height:
        player.top += MOVESPEED
    if moveUp and player.top > 0:
        player.top -= MOVESPEED
    if moveLeft and player.left > 0:
        player.left -= MOVESPEED
    if moveRight and player.right < width:
        player.right += MOVESPEED

    # draw the player onto the surface
    if not splitting:
        pygame.draw.circle(thesurface, playercolor, player.center, size)
    else:
        pygame.draw.circle(thesurface, playercolor,(player.centerx,player.centery),int(size/2))
        pygame.draw.circle(thesurface, playercolor,(player.centerx+size,player.centery+size),int(size/2))
    # check if the player has intersected with any food squares.
    for food in foods[:]:
        if player.colliderect(food):
            foods.remove(food)
            size+=1

    # draw the food
    for i in range(len(foods)):
        pygame.draw.rect(thesurface, GREEN, foods[i])

    printscore = basicFont.render("Score: %d" % size, True, (0,0,0))
    thesurface.blit(printscore, (10, 550))

    pygame.display.update()
    # draw the window onto the thesurface
    pygame.display.update()
    mainClock.tick(80)

我认为这涉及删除两个圈并添加一个,但我不知道如何继续前进,因为该程序现在看起来很脆弱。

非常感谢帮助!

1 个答案:

答案 0 :(得分:1)

Agar.io型游戏?

尝试创建一个新的计时器线程。

import time,threading
go = False
def timer(): # pause for 30 seconds, then change "go" to true.
    global go
    time.sleep(30)
    go = True

然后使用threading.Thread(target=timer).start()启动计时器。之后,检查每个游戏勾选以查看go是否为True,这意味着30秒计时器已启动。对不起,如果这令人困惑。我不能很好地解释。