在this question中,我想通过按空格键来弄清楚如何拆分单元格。我现在想知道如何使它们自己合并在一起,假设在30秒后。新合并的单元格组合了其他两个单元格的质量。
import pygame, sys, random
from pygame.locals import *
# set up pygame
pygame.init()
mainClock = pygame.time.Clock()
# set up the window
width = 800
height = 600
thesurface = pygame.display.set_mode((width, height), 0, 32)
pygame.display.set_caption('')
bg = pygame.image.load("bg.png")
basicFont = pygame.font.SysFont('calibri', 36)
# set up the colors
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
playercolor = BLUE
# set up the player and food data structure
foodCounter = 0
NEWFOOD = 20
FOODSIZE = 10
splitting = False
player = pygame.draw.circle(thesurface, playercolor, (60, 250), 40)
foods = []
for i in range(20):
foods.append(pygame.Rect(random.randint(0, width - FOODSIZE), random.randint(0, height - FOODSIZE), FOODSIZE, FOODSIZE))
# set up movement variables
moveLeft = False
moveRight = False
moveUp = False
moveDown = False
MOVESPEED = 10
size = 10
score = size
# run the game loop
while True:
thesurface.blit(bg, (0, 0))
# check for events
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
# change the keyboard variables
if event.key == K_LEFT or event.key == ord('a'):
moveRight = False
moveLeft = True
if event.key == K_RIGHT or event.key == ord('d'):
moveLeft = False
moveRight = True
if event.key == K_UP or event.key == ord('w'):
moveDown = False
moveUp = True
if event.key == K_DOWN or event.key == ord('s'):
moveUp = False
moveDown = True
if event.key == K_SPACE and size >= 32: # XXX if size and space set splitting to true
splitting = True
if event.type == KEYUP:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == K_LEFT or event.key == ord('a'):
moveLeft = False
if event.key == K_RIGHT or event.key == ord('d'):
moveRight = False
if event.key == K_UP or event.key == ord('w'):
moveUp = False
if event.key == K_DOWN or event.key == ord('s'):
moveDown = False
if event.key == ord('x'):
player.top = random.randint(0, height - player.height)
player.left = random.randint(0, width - player.width)
if event.type == MOUSEBUTTONUP:
foods.append(pygame.Rect(event.pos[0], event.pos[1], FOODSIZE, FOODSIZE))
foodCounter += 1
if foodCounter >= NEWFOOD:
# add new food
foodCounter = 0
foods.append(pygame.Rect(random.randint(0, width - FOODSIZE), random.randint(0, height - FOODSIZE), FOODSIZE, FOODSIZE))
if 100>score>50:
MOVESPEED = 9
elif 150>score>100:
MOVESPEED = 8
elif 250>score>150:
MOVESPEED = 6
elif 400>score>250:
MOVESPEED = 5
elif 600>score>400:
MOVESPEED = 3
elif 800>score>600:
MOVESPEED = 2
elif score>800:
MOVESPEED = 1
# move the player
if moveDown and player.bottom < height:
player.top += MOVESPEED
if moveUp and player.top > 0:
player.top -= MOVESPEED
if moveLeft and player.left > 0:
player.left -= MOVESPEED
if moveRight and player.right < width:
player.right += MOVESPEED
# draw the player onto the surface
if not splitting:
pygame.draw.circle(thesurface, playercolor, player.center, size)
else:
pygame.draw.circle(thesurface, playercolor,(player.centerx,player.centery),int(size/2))
pygame.draw.circle(thesurface, playercolor,(player.centerx+size,player.centery+size),int(size/2))
# check if the player has intersected with any food squares.
for food in foods[:]:
if player.colliderect(food):
foods.remove(food)
size+=1
# draw the food
for i in range(len(foods)):
pygame.draw.rect(thesurface, GREEN, foods[i])
printscore = basicFont.render("Score: %d" % size, True, (0,0,0))
thesurface.blit(printscore, (10, 550))
pygame.display.update()
# draw the window onto the thesurface
pygame.display.update()
mainClock.tick(80)
我认为这涉及删除两个圈并添加一个,但我不知道如何继续前进,因为该程序现在看起来很脆弱。
非常感谢帮助!
答案 0 :(得分:1)
Agar.io型游戏?
尝试创建一个新的计时器线程。
import time,threading
go = False
def timer(): # pause for 30 seconds, then change "go" to true.
global go
time.sleep(30)
go = True
然后使用threading.Thread(target=timer).start()
启动计时器。之后,检查每个游戏勾选以查看go
是否为True,这意味着30秒计时器已启动。对不起,如果这令人困惑。我不能很好地解释。