我试图让一个圆圈在接触它时摧毁它。然后它会增长一点。最终,在一定的尺寸下,我注意到圆圈内只有一个正方形区域正在吃它。
import pygame, sys, random
from pygame.locals import *
# set up pygame
pygame.init()
mainClock = pygame.time.Clock()
# set up the window
windowW = 800
windowH = 600
theSurface = pygame.display.set_mode((windowW, windowH), 0, 32)
pygame.display.set_caption('')
basicFont = pygame.font.SysFont('calibri', 36)
# set up the colors
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
size = 10
playercolor = BLACK
# set up the player and food data structure
foodCounter = 0
NEWFOOD = 35
FOODSIZE = 10
player = pygame.draw.circle(theSurface, playercolor, (60, 250), 40)
foods = []
for i in range(20):
foods.append(pygame.Rect(random.randint(0, windowW - FOODSIZE), random.randint(0, windowH - FOODSIZE), FOODSIZE, FOODSIZE))
# set up movement variables
moveLeft = False
moveRight = False
moveUp = False
moveDown = False
MOVESPEED = 10.3
score = 0
# run the game loop
while True:
# check for events
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
# change the keyboard variables
if event.key == K_LEFT or event.key == ord('a'):
moveRight = False
moveLeft = True
if event.key == K_RIGHT or event.key == ord('d'):
moveLeft = False
moveRight = True
if event.key == K_UP or event.key == ord('w'):
moveDown = False
moveUp = True
if event.key == K_DOWN or event.key == ord('s'):
moveUp = False
moveDown = True
if event.key == ord('x'):
player.top = random.randint(0, windowH - player.windowH)
player.left = random.randint(0, windowW - player.windowW)
if event.key == K_SPACE:
pygame.draw.circle(theSurface, playercolor,(player.centerx,player.centery),int(size/2))
pygame.draw.circle(theSurface, playercolor,(player.centerx+size,player.centery+size),int(size/2))
if event.type == KEYUP:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == K_LEFT:
moveLeft = False
if event.key == K_RIGHT:
moveRight = False
if event.key == K_UP:
moveUp = False
if event.key == K_DOWN:
moveDown = False
if event.type == MOUSEBUTTONUP:
foods.append(pygame.Rect(event.pos[0], event.pos[1], FOODSIZE, FOODSIZE))
foodCounter += 1
if foodCounter >= NEWFOOD:
# add new food
foodCounter = 0
foods.append(pygame.Rect(random.randint(0, windowW - FOODSIZE), random.randint(0, windowH - FOODSIZE), FOODSIZE, FOODSIZE))
if 100>score>50:
MOVESPEED = 9
elif 150>score>100:
MOVESPEED = 8
elif 250>score>150:
MOVESPEED = 6
elif 400>score>250:
MOVESPEED = 5
elif 600>score>400:
MOVESPEED = 3
elif 800>score>600:
MOVESPEED = 2
elif score>800:
MOVESPEED = 1
# move the player
if moveDown and player.bottom < windowH:
player.top += MOVESPEED
if moveUp and player.top > 0:
player.top -= MOVESPEED
if moveLeft and player.left > 0:
player.left -= MOVESPEED
if moveRight and player.right < windowW:
player.right += MOVESPEED
theSurface.blit(bg, (0, 0))
# draw the player onto the surface
pygame.draw.circle(theSurface, playercolor, player.center, size)
# check if the player has intersected with any food squares.
for food in foods[:]:
if player.colliderect(food):
foods.remove(food)
size+=1
score+=1
# draw the food
for i in range(len(foods)):
pygame.draw.rect(theSurface, GREEN, foods[i])
pygame.display.update()
# draw the window onto the theSurface
pygame.display.update()
mainClock.tick(80)
我怎样才能让整个圈子能够吃掉周围的东西?
答案 0 :(得分:1)
您将player
在开头设置为初始大小的圆圈,然后您再也不会更新它。当您重新绘制播放器时,您只需绘制一个新尺寸的新圆圈。您需要将新绘制的圈子重新分配给player
变量。您可能还需要将旧player
中的一些数据复制到新播放器中,但我并不是在pygame上超级好,所以我不确定哪些属性(如果有的话) center
(如left
和x=[(('hijacked', 'negative'), 302), (('left', 'negative'), 88), (('one', 'negative'), 79), (('befo', 'negative'), 72), (('radical', 'negative'), 70), (('tcot', 'negative'), 70), (('tanker', 'negative'), 55), (('like', 'negative'), 47), (('right', 'negative'), 36), (('oil', 'negative'), 26), (('hijacked', 'positive'), 22), (('pirates', 'negative'), 21), (('people', 'negative'), 21), (('terrorist', 'negative'), 21), (('loony', 'negative'), 18), (('morons', 'negative'), 18), (('get', 'negative'), 17), (('account', 'negative'), 12), (('flag', 'negative'), 11), (('time', 'negative'), 10), (('angry', 'negative'), 9), (('like', 'positive'), 8), (('day', 'negative'), 8), (('know', 'negative'), 8), (('dem', 'negative'), 7), (('tanker', 'positive'), 7), (('long', 'negative'), 6), (('left', 'positive'), 6), (('driver', 'negative'), 6), (('one', 'positive'), 6), (('got', 'negative'), 6), (('tcot', 'positive'), 5), (('radical', 'positive'), 5), (('befo', 'positive'), 5), (('pirates', 'positive'), 3), (('live', 'negative'), 3), (('oil', 'positive'), 2), (('time', 'positive'), 2), (('pay', 'negative'), 2), (('none', 'positive'), 1), (('people', 'positive'), 1), (('morons', 'positive'), 1), (('long', 'positive'), 1), (('account', 'positive'), 1), (('mt', 'negative'), 1), (('got', 'positive'), 1), (('day', 'positive'), 1), (('loony', 'positive'), 1), (('know', 'positive'), 1), (('fathers', 'negative'), 1)]
newd=dict(x)
for i in newd.keys():
if i[1]=="negative":
z=list(i)
z[1]="positive"
z=tuple(z)
if z in newd.keys():
if newd[z]<newd[i]:
print i
)由pygame处理,您自己创建。