//Script loader
<script src="js/jquery.min.js"></script>
<script src="js/three.min.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/ColladaLoader.js" type="text/javascript"></script>
<script>
var loader = new THREE.ColladaLoader();
loader.load( 'texture/bigcube_hetre.dae', function ( collada ) {
window.cubeBigHetre = collada.scene;
var skin = collada.skins[ 0 ];
cubeBigHetre.position.set(0, 0, 0);
cubeBigHetre.scale.set(1, 1, 1);
});
var container;
var camera, scene, renderer;
var plane, cube;
var cubeExport;
init();
render();
function init() {
container = document.createElement( 'div' );
container.setAttribute("id", "container");
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 0, 0, 2000 );
camera.lookAt( new THREE.Vector3() );
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.damping = 0.2;
controls.addEventListener( 'change', render );
scene = new THREE.Scene();
// grid
var size = 500, step = 50;
var geometry = new THREE.Geometry();
for ( var i = - size; i <= size; i += step ) {
geometry.vertices.push( new THREE.Vector3( - size, i, 0 ) );
geometry.vertices.push( new THREE.Vector3( size, i, 0 ) );
geometry.vertices.push( new THREE.Vector3( i, - size, 0 ) );
geometry.vertices.push( new THREE.Vector3( i, size, 0 ) );
}
var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2, transparent: true } );
var line = new THREE.Line( geometry, material, THREE.LinePieces );
scene.add( line );
//
raycaster = new THREE.Raycaster();
mouse = new THREE.Vector2();
var geometry = new THREE.PlaneBufferGeometry( 1000, 1000 );
plane = new THREE.Mesh( geometry );
plane.visible = false;
scene.add( plane );
// Lights
var ambientLight = new THREE.AmbientLight( 0x606060 );
scene.add( ambientLight );
var directionalLight = new THREE.DirectionalLight( 0xffffff );
directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
scene.add( directionalLight );
alert(cubeBigHetre);//Uncaught ReferenceError: cubeBigBrun is not defined
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function render() {
renderer.render( scene, camera );
}
</script>
这是代码,问题来自alert(cubeBigHetre); 它在Firefox和Internet Explorer中工作,但不与其他人一起工作。错误是:未捕获的ReferenceError:未定义cubeBigBrun但在Firefox中没有定义; Cordialy Alexander
答案 0 :(得分:1)
您的代码中存在竞争:
loader.load(..., function)
当资源可用时,将调用该函数。因此,当您调用init()
函数时,可能会加载资源,调用加载程序回调并初始化您的变量,或者资源可能仍在下载,尚未调用回调,并且您的变量仍未初始化。这段代码在IE和Firefox中偶然发挥作用。可能您正在本地测试和/或在浏览器中遇到Javascript引擎的细微差别。
您应该将依赖于要加载的资源的代码从init()
函数移动到加载程序回调。
答案 1 :(得分:0)
谢谢,我认为你是真的,但是我无法在加载器中移动它,所以我应该添加一个setTimeout()。