当您滚动UIPickerView
时,您可以在触控板上上下移动手指 - 远远地向上和向下移动屏幕的大小。有没有办法限制这个滚动范围上下移动到UIPickerView
的区域?那么,一旦您将手指移到UIPIckerView
function SaveToDisk(fileURL, fileName) {
//alert("yes i m working");
// for non-IE
if (!window.ActiveXObject) {
var save = document.createElement('a');
save.href = fileURL;
save.target = '_blank';
save.download = fileName || 'unknown';
var evt = new MouseEvent('click', {
'view': window,
'bubbles': true,
'cancelable': false
});
save.dispatchEvent(evt);
(window.URL || window.webkitURL).revokeObjectURL(save.href);
}
// for IE < 11
else if ( !! window.ActiveXObject && document.execCommand) {
var _window = window.open(fileURL, '_blank');
_window.document.close();
_window.document.execCommand('SaveAs', true, fileName || fileURL)
_window.close();
}
}
的滚动范围之外?我正在制作function downloadme(x,y){
myTempWindow = window.open(x,'','left=10000,screenX=10000');
myTempWindow.document.execCommand('SaveAs','null',y);
myTempWindow.close();
}
作为游戏中的微调器,我需要实现这一目标才能实现公平游戏。
答案 0 :(得分:1)
您可以将UITapGestureRecognizer与UIPickerView一起使用,然后您就可以获得坐标。如果你得到你想要的框架中的点,那么你的工作就会返回
答案 1 :(得分:0)
// viewDidLoad中
UILongPressGestureRecognizer* gestureRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(pickerLongPressDetected:)];
gestureRecognizer.minimumPressDuration = .001;
gestureRecognizer.cancelsTouchesInView = NO;
gestureRecognizer.delegate = self;
[self.rollerView addGestureRecognizer:gestureRecognizer];
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer{
// return
return true;
}
-(void)pickerLongPressDetected:(UILongPressGestureRecognizer *)gesture
{
CGPoint touchPoint = [gesture locationInView:self.view];
CGRect frame = self.rollerView.frame;
if(!CGRectContainsPoint(frame, touchPoint))
{
//methods for when you scroll outside of your picker view's frame
}
}