我正在使用array(2) {
[1]=>
string(5) "abcde"
[2]=>
string(4) "pqrs"
}
在视图中显示不同的数据。我正在使用.m文件中的代码创建的UITableView
。它们共有9种不同类型的细胞,具有0种不同的标识符和细胞高度。当表格中有两个不同高度的同一个单元格开始相互重叠时。
这里我将代码放入单元格方法的高度。
UITableViewCell
行代码的单元格
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
if(indexPath.row ==0)
{
return 120.0;
}
else{
//For Action User follow
if(condition)
{
//Checking if the Follow is shared or not
if()
{
//Checking the number of Counts
if()
{
if()
{
if()
{
return 340.0+(arTemp1.count*50.0);
}
else
{
return 157.0+(arTemp1.count*50.0);
}
}
else
{
if()
{
return 340.0+200;
}
else
{
return 157.0+200;
}
}
}
else
{
if( )
{
return 340.0f;
}
else{
return 157.0f;
}
}
}
else
{
if(arTemp1.count>0)
{
if(arTemp1.count <4)
{
if()
{
height=height+150;
}
return height+(arTemp1.count*50.0);
}
else
{
if( )
{
height= height;
}
return height;
}
}
else
{
if()
{
height= height+40;
}
return height;
}
}
}
else if ()
{
if(arTemp1.count>0)
{
if(arTemp1.count <4)
{
return 160.0+(arTemp1.count*50.0);
}
else
{
return 160.0+200;
}
}
else
{
return 150.0f;
}
}
//For Action Add New Reciepe
else if ()
{
if(arTemp1.count>0)
{
if(arTemp1.count <4)
{
return 420.0+(arTemp1.count*50.0);
}
else
{
return 420.0+200;
}
}
else
{
return 400.0f;
}
}
else if ()
{
if(arTemp1.count>0)
{
if(arTemp1.count <4)
{
return 350.0+(arTemp1.count*50.0);
}
else
{
return 350.0+200;
}
}
else
{
return 350.0f;
}
}
//For Action Added new page
else if ()
{
if(arTemp1.count>0)
{
if(arTemp1.count <4)
{
return 350.0+(arTemp1.count*50.0);
}
else
{
return 350.0+200;
}
}
else
{
return 350.0f;
}
}
else if ()
{
if(arTemp1.count>0)
{
if(arTemp1.count <4)
{
return 170.0+(arTemp1.count*50.0);
}
else
{
return 150.0+200;
}
}
else
{
return 150.0f;
}
}
//For Action Add Photo
else if ()
{
if(arTemp1.count>0)
{
if(arTemp1.count <4)
{
return 350.0+(arTemp1.count*50.0);
}
else
{
return 350.0+200;
}
}
else
{
return 350.0f;
}
}
}
return 0.0f;
}
答案 0 :(得分:1)
试试这个
首先使用tableView
注册您的单元类<div id="gameScreen">
<img src="image/logo.png" />
<br />
<hr />
<h3>You will play 10 rounds against the computer and I'll keep score!<br /><br />
Wins: <span id="wins">0</span>
<br />
Losses: <span id="losses">0</span>
<br />
Ties: <span id="ties">0</span>
<br />
<br />
Current Game: <br /><br />
<span id="whoWon">
</span>
<br /><br />
You've got
<span id="triesLeft"></span>
tries left!
<br />
<br />
<br />
Select your weapon!<br /><br />
<img src="image/rock1.jpg" name="rock" onclick ="playGame('rock');" onmouseover="over(0)" onmouseout="out(0)">
<img src="image/paper1.jpg" name="paper" onclick ="playGame('paper');" onmouseover="over(1)" onmouseout="out(1)">
<img src="image/scissors1.jpg" name="scissors" onclick ="playGame('scissors');" onmouseover="over(2)" onmouseout="out(2)">
<br/>
<span id="result"></span>
<img id="imageResult"/>
</h3>
答案 1 :(得分:0)
您正在创建单元格并仅在其为零时标记它,iOS会重复使用单元格,因此您需要每次都配置单元格。
NSString *CellIdentifier = @"a";
UITableViewCell *a = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (a == nil)
{
//Follow Cell Initializing
a = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
a.selectionStyle = UITableViewCellSelectionStyleNone;
}
a.tag=a;
//Create Cell Method
[self aCreateCell:a atIndexPath:indexPath];
// Set Cell Method
[self aSetCell:a atIndexPath:indexPath];
[a setClipsToBounds:YES];
return a;