为什么即使调用repaint(),该程序也不会重新绘制applet的某个部分

时间:2015-06-20 03:40:04

标签: java swing applet label repaint

这是一个简单的岩石,纸张,剪刀上衣。有3个变量跟踪胜利,损失和关系。然后有一个标签,用于显示它们。当我使用调试器时,正在调用重绘方法,因此我不明白为什么这部分applet没有更新。

import java.awt.Font;
import java.awt.Graphics;

import javax.swing.JApplet;
import javax.swing.JLabel;
import javax.swing.JButton;

import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.util.Random;

public class JRockPaperScissors extends JApplet {
    JLabel lblDescision = new JLabel("descision");
    JLabel lblWinner = new JLabel("winner");
    JLabel lblTally = new JLabel("tally");
    int tally_user = 0;
    int tally_comp = 0;
    int tally_ties = 0;



/**
 * Create the applet.
 */
public JRockPaperScissors() {
        setSize(500,500);
        getContentPane().setLayout(null);



    JLabel lblRockPaperScissors = new JLabel("Rock, Paper, Scissors");
    lblRockPaperScissors.setBounds(95, 50, 280, 48);
    getContentPane().add(lblRockPaperScissors);
    Font arial_1 = new Font("Arial", Font.BOLD, 25);
    lblRockPaperScissors.setFont(arial_1);

    JLabel lblChooseOneButton = new JLabel("Choose one button");
    lblChooseOneButton.setBounds(10, 93, 146, 25);
    getContentPane().add(lblChooseOneButton);
    Font arial_2 = new Font("Arial", Font.BOLD, 15);
    lblChooseOneButton.setFont(arial_2);

    JButton btnRock = new JButton("Rock");
    btnRock.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e) {
            determine_winner(0);
            repaint();
        }
    });
    btnRock.setBounds(166, 95, 89, 23);
    getContentPane().add(btnRock);

    JButton btnPaper = new JButton("Paper");
    btnPaper.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e) {
            determine_winner(1);
        }
    });
    btnPaper.setBounds(265, 95, 89, 23);
    getContentPane().add(btnPaper);

    JButton btnScissors = new JButton("Scissors");
    btnScissors.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e) {
            determine_winner(2);
        }
    });
    btnScissors.setBounds(361, 95, 89, 23);
    getContentPane().add(btnScissors);

    JLabel lblresults = new JLabel("------Results------");
    lblresults.setBounds(20, 114, 126, 25);
    getContentPane().add(lblresults);
    Font arial_3 = new Font("Arial", Font.BOLD, 15);
    lblresults.setFont(arial_3);

    lblDescision.setBounds(30, 150, 311, 14);
    getContentPane().add(lblDescision);

    lblWinner.setBounds(20, 175, 146, 14);
    getContentPane().add(lblWinner);

    JLabel lblTally = new JLabel("You:" + tally_user + "    Computer:" + tally_comp + 
            "    Ties:"+ tally_ties);
    lblTally.setBounds(20, 214, 201, 30);
    getContentPane().add(lblTally);


}

public void determine_winner(int user_choice){
    Random random = new Random();
    int computer_choice = random.nextInt(3);
    if(user_choice == 0 ){
        if(computer_choice ==0){
            lblDescision.setText("You picked Rock --- Computer picked Rock");
            lblWinner.setText("Winner: Tie");
            tally_ties +=1;
        }
        else if(computer_choice ==1){
            lblDescision.setText("You picked Rock --- Computer picked Paper");
            lblWinner.setText("Winner: Computer");
            tally_comp +=1;

        }
        else if(computer_choice ==2){
            lblDescision.setText("You picked Rock --- Computer picked Scissors");
            lblWinner.setText("Winner: You");
            tally_user +=1;

        }
    }
    else if(user_choice == 1){
        if(computer_choice ==0){
            lblDescision.setText("You picked Paper --- Computer picked Rock");
            lblWinner.setText("Winner: You");
            tally_user +=1;
        }
        else if(computer_choice ==1){
            lblDescision.setText("You picked Paper --- Computer picked Paper");
            lblWinner.setText("Winner: Tie");
            tally_ties +=1;
        }
        else if(computer_choice ==2){
            lblDescision.setText("You picked Paper --- Computer picked Scissors");
            lblWinner.setText("Winner: Computer");
            tally_comp +=1;
        }
    }
    else if(user_choice == 2){
        if(computer_choice ==0){
            lblDescision.setText("You picked Scissors --- Computer picked Rock");
            lblWinner.setText("Winner: Computer");
            tally_comp +=1;
        }
        else if(computer_choice ==1){
            lblDescision.setText("You picked Scissors --- Computer picked Paper");
            lblWinner.setText("Winner: You");
            tally_user +=1;
        }
        else if(computer_choice ==2){
            lblDescision.setText("You picked Scissors --- Computer picked Scissors");
            lblWinner.setText("Winner: Tie");
            tally_ties +=1;
        }
    }
revalidate();
repaint();
}

}

1 个答案:

答案 0 :(得分:3)

  • 问题1:您永远不会更改计数JLabel中的文本,lblTally。换句话说,对于此JLabel中的文本和类似组件的更改,您必须专门致电,lblTally.setText(someNewString);
  • 问题2:你也在隐藏lblTally变量 - 你在构造函数中重新声明并重新初始化变量,这意味着GUI中显示的JLabel对象与那个显示的JLabel对象不同。类字段指的是 - 不要这样做。声明变量并仅使用有效引用对其进行初始化一次。

其他方面的问题(与您的问题没有直接关系的问题)是:

  • 您正在使用null布局。您将希望避免使用null布局并使用setBounds(...)进行组件放置,因为这会使GUI非常不灵活,虽然它们在一个平台上看起来很好但在大多数其他平台或屏幕分辨率上看起来很糟糕并且非常困难更新和维护。
  • 您的applet没有init()方法,该方法应该让applet启动并运行。
  • 更改JLabel中的文字后无需致电revalidate()repaint()

在坚果壳中,你正在做的是:

import java.awt.event.ActionEvent;
import javax.swing.*;

public class JRockPaperEtc extends JApplet {
   private static final String FORMAT_TXT = "Tally: %03d";
   private int tally = 0;
   private JLabel lblTally = new JLabel(String.format(FORMAT_TXT, tally));

   @Override
   public void init() {
      JPanel mainPanel = new JPanel();

      // *** Variable Shadowing here
      JLabel lblTally = new JLabel("Tally: 000");
      mainPanel.add(lblTally);

      JButton button = new JButton(new AbstractAction("Push") {

         @Override
         public void actionPerformed(ActionEvent e) {
            tally++;
            // *** lblTally's text is never changed
         }
      });
      mainPanel.add(button);

      add(mainPanel);
   }
}

当你应该这样做时:

import java.awt.event.ActionEvent;
import javax.swing.*;

public class JRockPaperEtc2 extends JApplet {
   private static final String FORMAT_TXT = "Tally: %03d";
   private int tally = 0;
   private JLabel lblTally = new JLabel(String.format(FORMAT_TXT, tally));

   @Override
   public void init() {
      JPanel mainPanel = new JPanel();

      // lblTally = new JLabel("Tally: 000"); // *** no shadowing
      mainPanel.add(lblTally);

      JButton button = new JButton(new AbstractAction("Push") {

         @Override
         public void actionPerformed(ActionEvent e) {
            tally++;
            lblTally.setText(String.format(FORMAT_TXT, tally));
            // *** lblTally's text is now changed
         }
      });
      mainPanel.add(button);

      add(mainPanel);
   }
}

另外,你问:

  

那你会做什么而不是设定界限?我刚开始学习gui应用程序,请原谅我这是一个非常深入的问题。

而不是setBounds(),使用布局管理器来处理所有布局繁重的工作。谷歌Swing布局管理器教程,看看。