我不小心偶然发现使用flash进行了一个不能选择php的项目,不幸的是我已经到了需要编辑一点动作的地步,而且它超出了我的范围。
xml看起来像这样(我知道它很愚蠢,但它已经绑定到一些php解析函数,这会让你重写!)
<project>
<project_1>
<name>Place name</name>
<other>sample</other>
</project_1>
<project_2>
<name>Place name</name>
<other>paragraph of text</other>
</project_2>
</project>
我正在尝试从flash xml编辑器2编辑界面,下面是相关代码。我需要在节点名称后面包含名称文本,因此它会在编辑器的相关选项卡上读取project_2 Place name。我试过的编辑被评论。任何帮助将不胜感激!
汤姆
public class ClassicXMLNode extends MovieClip implements IEventDispatcher{
public var XMLData:XML;
public var isRoot:Boolean = false;
public var num:Number;
public var nodeName:String;
public var nodePath:String; // This will track the path throughout the XML document
public var childrenNodes:XMLList;
public var numNodes:uint;
public var childHolder:MovieClip;
public var isOpen:Boolean = false; // Tracks whether the nodes data is opened or closed
public static var moveDistance:Number; // This will be used for recursive loops : opening and closing sections
public function ClassicXMLNode(Data:XML, nodeNum:Number, xmlPath:String = null) {
XMLData = Data;
num = nodeNum;
xmlPath ? nodePath = xmlPath : nodePath = "";
nodeName = XMLData.name();
nodePath += "." + nodeName;
//trace(nodePath);
addEventListener(Event.ADDED_TO_STAGE, addedListener);
}
public function addedListener(e:Event):void {
//I added the var project
var project:String = XMLData.project*.name.text();
//Load the XMLData
//and tried to concatenate it here
nodeName_txt.text = XMLData.name + project();
childrenNodes = XMLData.children();
numNodes = childrenNodes.length();
//Create the holder for childNodes
childHolder = new MovieClip();
childHolder.y = ClassicTree.nodeSpacing;
childHolder.x = 50;
addChild(childHolder);
// Event Listeners
openButton.buttonMode = true;
openButton.tabEnabled = false;
openButton.addEventListener(MouseEvent.CLICK, _click);
numNodes == 0 ? openButton.visible = false : null;
this.addEventListener(MouseEvent.MOUSE_OVER, hideActionMenu);
this.addEventListener(MouseEvent.MOUSE_OUT, hideActionMenu);
hideActionMenu();
moveButtonCheck();
}
答案 0 :(得分:0)
我不确定这是否会有所帮助,但对我而言;我通常喜欢将我的XML转换为DataProvider(因为我几乎总是在一些消耗DataProviders的组件中使用它,因为它的内容)。
import fl.data.DataProvider;
function xmlParse(data:XML):DataProvider {
var dp:DataProvider;
var i:uint;
var obj:Object;
var node:XML;
dp = new DataProvider();
for (i = 0; i < data.children().length(); i++) {
node = data.children()[i];
obj = {
branch: node.name(),
name: node.name.text(),
other: node.other.text()
}
dp.addItem(obj);
}
return dp;
}
var mydp:DataProvider = xmlParse(xml);
var item:Object = mydp.getItemAt(0);
for (var prop:String in item) { trace(prop, '->', item[prop]); }
答案 1 :(得分:0)
我刚刚想出来了,我删除了我添加的变量并编辑了这一行
nodeName_txt.text = XMLData.name() + XMLData.name.text()
获取节点名称,如果它有子名称,则添加该子文本。感谢所有看过的人和camdagr8!