我正在尝试让我的iOS游戏为iOS构建。我将脚本后端设置为IL2CPP(armv7和arm64),我收到以下错误..
我使用MobileMoveScript Plugin 2.1.3
和Mobile Social Plugin 6.6
。我不认为插件有任何问题,因为我已经尝试单独构建它们并且它有效。
运行失败
/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out“/ Users / abeltherock007 / Documents / Unity Projects / Talking Superstar 2 / Temp / StagingArea / Data / Managed”-l none -c link -x “/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml” -f“/Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/LinkerDescriptors” -x“/ Users / abeltherock007 / Documents / Unity Projects / Talking Superstar 2 / Temp / StagingArea / Data / Managed /../ platform_native_link.xml”-x “/ Users / abeltherock007 / Documents / Unity Projects / Talking Superstar 2 / Temp / StagingArea / Data / methods_pointedto_by_uievents.xml“-x “/ Users / abeltherock007 / Documents / Unity Projects / Talking Superstar 2 / Assets / link.xml“-d”/ Users / abeltherock007 / Documents / Unity Projects / Talking Superstar 2 / Temp / StagingArea / Data / Managed“-a “/ Users / abeltherock007 / Documents / Unity Projects / Talking Superstar 2 / Temp / StagingArea / Data / Managed / Assembly-CSharp.dll“-a “/ Users / abeltherock007 / Documents / Unity Projects / Talking Superstar 2 / Temp / StagingArea / Data / Managed / UnityEngine.UI.dll“
标准输出; Mono CIL Linker中的致命错误 Mono.Cecil.AssemblyResolutionException:无法解析程序集: 'U3DXTCore,Culture = neutral,PublicKeyToken = null'at Mono.Linker.LinkContext.Resolve(IMetadataScope范围)[0x00000] in :0点 Mono.Linker.Steps.ResolveFromXmlStep.GetAssembly (Mono.Linker.LinkContext上下文,System.String assemblyName) [0x00000] in:0 at Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssemblies (Mono.Linker.LinkContext上下文,System.Xml.XPath.XPathNodeIterator 迭代器)[0x00000] in:0 at Mono.Linker.Steps.ResolveFromXmlStep.Process()[0x00000] in:0 at Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext上下文)[0x00000] in:0 在Mono.Linker.Pipeline.Process(Mono.Linker.LinkContext上下文) [0x00000] in:0 at Mono.Linker.Driver.Run() [0x00000] in:0,Mono.Linker.Driver.RunDriver (Mono.Linker.Driver驱动程序)[0x00000] in:0 stderr:
UnityEngine.Debug:LOGERROR(对象) UnityEditorInternal.Runner:RunManagedProgram(String,String,String, CompilerOutputParserBase) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&,String&,String,String) UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String,String, String&,String&,String,String,IEnumerable`1) UnityEditorInternal.AssemblyStripper:Strip(String,String,String&amp ;,, String&,String,String,IEnumerable`1) UnityEditorInternal.AssemblyStripper:Strip(String [],String [],String, String,String&,String&,String,String,IEnumerable`1) UnityEditorInternal.IL2CPPBuilder:RunAssemblyStripper(IEnumerable的, String,String [],String [],String) UnityEditorInternal.IL2CPPBuilder:StripAssemblies(String [],String) UnityEditorInternal.IL2CPPBuilder:运行() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String,String, IIl2CppPlatformProvider,Action`1,RuntimeClassRegistry) UnityEditor.HostView:OnGUI()
答案 0 :(得分:7)
我遇到了这个问题并没有在网上找到任何东西,但我终于解决了。 这里的问题是iOS的u3dxt插件。它不是64位兼容或至少我使用的版本不是。所以你必须有一个解决它的工作。 我删除了插件,一切都好。 另请注意,即使您已删除插件并且链接文件仍在Asset /文件夹中,问题也无法解决。所以删除插件文件夹和u3dxt链接文件。