我正在尝试实现以下' grid'布局。
该类正在扩展 java.awt.Canvas ,并在paint
函数中绘制这些形状(或行)。为什么选择帆布?检查here,尝试初始化做类似事情。
更新 MCVE 代码以获取上述'布局':
import java.awt.BasicStroke;
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingConstants;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
@SuppressWarnings("serial")
public class SO_MCVE extends JPanel {
private DrawingCanvas _drawingCanvas = null;
private JButton repaintBtn;
public SO_MCVE() {
super(new BorderLayout());
_drawingCanvas = new DrawingCanvas();
_drawingCanvas.setSize(new Dimension(600, 600));
JLabel repaintLabel = new JLabel(
"<html><div style=\"text-align: center;\">" +
"REPAINT</html>");
repaintLabel.setHorizontalAlignment(
SwingConstants.CENTER);
repaintBtn = new JButton();
repaintBtn.add(repaintLabel);
repaintBtn.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
_drawingCanvas.triggerRepaint();
}
});
add(_drawingCanvas, BorderLayout.CENTER);
add(repaintBtn, BorderLayout.PAGE_END);
}
private static void createAndShowGUI() {
JFrame frame = new JFrame("StackOverflow MCVE for drawLine");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new SO_MCVE());
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
UIManager.put("swing.boldMetal", Boolean.FALSE);
createAndShowGUI();
}
});
}
}
@SuppressWarnings("serial")
class DrawingCanvas extends Canvas {
public static final Color lightGreen = new Color(0, 255, 0, 180);
public static final BasicStroke STROKE1PX = new BasicStroke(1.0f);
public static final BasicStroke STROKE3PX = new BasicStroke(3.0f);
private static final int LEFT = 50;
private static final int RIGHT = 550;
private static final int TOP = 50;
private static final int BOTTOM = 550;
private static final double WIDTH = 500.00d;
private static final double HEIGHT = 500.00d;
public DrawingCanvas() {
setBackground(Color.BLACK);
}
public void paint(Graphics g) {
update(g);
}
public void triggerRepaint() {
repaint();
}
public void update(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
Dimension dim = getSize();
int w = (int) dim.getWidth();
int h = (int) dim.getHeight();
// Clears the rectangle that was previously drawn
g2.setPaint(Color.BLACK);
g2.fillRect(0, 0, w, h);
drawLines(g2, w, h);
}
/** Draw the lines marking the x-y limits **/
private void drawLines(Graphics2D g2, int w, int h) {
long start = System.nanoTime();
System.out.println("Start of drawLines(): " + start);
// Thick lines
g2.setPaint(Color.GREEN);
g2.setStroke(STROKE3PX);
g2.drawLine(LEFT, 0, LEFT, h);
g2.drawLine(RIGHT, 0, RIGHT, h);
g2.drawLine(0, TOP, w, TOP);
g2.drawLine(0, BOTTOM, w, BOTTOM);
System.out.println("Done drawing thick lines!");
long end = System.nanoTime();
System.out.println("Time taken (ns): " +
(end - start) + ", Time taken(ms): " +
((end - start)/1000/1000));
start = end;
// Thin vertical lines
g2.setPaint(lightGreen);
g2.setStroke(STROKE1PX);
int wInc = ((int) WIDTH) / 50;
for(int i = LEFT; i <= RIGHT; i += wInc) {
g2.drawLine(i, TOP, i, BOTTOM);
}
System.out.println("Done drawing vertical lines!");
end = System.nanoTime();
System.out.println("Time taken (ns): " +
(end - start) + ", Time taken(ms): " +
((end - start)/1000/1000));
start = end;
// Thin horizontal lines
g2.setPaint(lightGreen);
g2.setStroke(STROKE1PX);
int hInc = ((int) HEIGHT) / 50;
for(int i = TOP; i <= BOTTOM; i += hInc) {
g2.drawLine(LEFT, i, RIGHT, i);
}
System.out.println("Done drawing horizontal lines!");
end = System.nanoTime();
System.out.println("Time taken (ns): " +
(end - start) + ", Time taken(ms): " +
((end - start)/1000/1000));
System.out.println();
}
}
上面显示的代码存在的问题是,每当我调用repaint()
时,渲染这些行需要一段时间(大约3秒钟)。
按&#34;重绘&#34;按钮在MCVE中触发重绘。
这些线将逐一慢慢绘制,如下图所示:
所以问题是:
有drawLine
这么慢的原因吗?我尝试在类似的for循环中使用g2.draw(一些Ellipse2D.Double ..)绘制尽可能多的(如果不是更多)省略号,并且没有问题。
注意:使用jre1.7.0_25,Windows 7,Eclipse
使用System.nanoTime()的简单基准测试:
Done drawing thick lines!
Time taken (ns): 8858966, Time taken(ms): 8
Done drawing vertical lines!
Time taken (ns): 3649188968, Time taken(ms): 3649
Done drawing horizontal lines!
Time taken (ns): 106730282, Time taken(ms): 106
注意:绘制&#39;细垂直线&#39;是永远的!
更新:
注意:使用jre1.8.0_11,Windows 7,Eclipse
使用System.nanoTime()的简单基准测试:
Done drawing thick lines!
Time taken (ns): 110027, Time taken(ms): 0
Done drawing vertical lines!
Time taken (ns): 185567, Time taken(ms): 0
Done drawing horizontal lines!
Time taken (ns): 195419, Time taken(ms): 0
注意:使用jre1.8.0_45,Windows 7,Eclipse
使用System.nanoTime()的简单基准测试:
Done drawing thick lines!
Time taken (ns): 6716121, Time taken(ms): 6
Done drawing vertical lines!
Time taken (ns): 2427676380, Time taken(ms): 2427
Done drawing horizontal lines!
Time taken (ns): 83030042, Time taken(ms): 83
显然, jre1.8.0_11 效果很好?
我如何运行不同的jre版本(不确定我是否正确执行!):
谢谢! :)
答案 0 :(得分:4)
像Michael Dibbets建议并使用缓冲一样。
我将the SO_MCVE.update(Graphics g)
方法替换为绘制到屏幕外缓冲区然后绘制缓冲区的方法:
public void update(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
Dimension dim = getSize();
int w = (int) dim.getWidth();
int h = (int) dim.getHeight();
// Create the buffer
BufferedImage image = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
Graphics2D ig2 = image.createGraphics();
// Paint everythign on the buffer
// Clears the rectangle that was previously drawn
ig2.setPaint(Color.BLACK);
ig2.fillRect(0, 0, w, h);
drawLines(ig2, w, h);
// Paint the buffer
g2.drawImage(image, 0, 0, null);
}
drawLines()的开始:1832687816359773
做了粗线!
所用时间(ns):2212913,所用时间(ms):2
完成绘制垂直线!
所用时间(ns):37676442,所用时间(ms):37
完成绘制水平线!
所用时间(ns):6453455,所用时间(ms):6
如果您想提高效率,可以将缓冲的图像存储为属性,并在尺寸发生变化时将其替换。
那就是说,绘制垂直线需要比水平线更长的时间是非常有趣的。在使用调试器和分析器挖掘SunGraphics2D
的内部结构后,我仍然无法解释它。
答案 1 :(得分:4)
似乎是Color lightGreen = new Color(0, 255, 0, 180);
中导致此行为的 alpha 。
删除alpha会立即渲染线条。如果你需要alpha,那么一个解决方案是调整渲染提示。
实施例
public void update(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
// ...