我有一个将SKSpriteNode
从一个点移动到另一个点的函数。当我打电话一次时,它工作正常。但是当我多次调用它时,整个程序崩溃了。
func play()
{
self.moveNode()
self.moveNode()
}
func moveNode()
{
let player = SKSpriteNode(imagenamed: "player.png")
player.position = CGPointMake(500.0, 500.0)
self.addChild(player)
let fire = SKAction.moveTo(CGPointMake(100.0, 100.0), duration: 0.25)
player.runAction(fire)
}
这些是崩溃日志,(我不知道如何阅读它们所以我发布了所有内容,我运行了5-6次):
2015-06-15 20:55:49.616 The Game[2099:42388] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Attemped to add a SKNode which already has a parent: name:'(null)' texture:[ 'player.png' (640 x 480)] position:{500, 500} size:{64, 48} rotation:0.00' * First throw call stack: (
0 CoreFoundation 0x0000000101bc6a75 exceptionPreprocess + 165
1 libobjc.A.dylib 0x00000001038d4bb7 objc_exception_throw + 45
2 CoreFoundation 0x0000000101bc69ad +[NSException raise:format:] + 205
3 SpriteKit 0x00000001024881a6 -[SKNode addChild:] + 111
4 The Game 0x00000001019d2156 _TFC13The_Game6Level111createNodefS0_FT_T_ + 678
5 The Game 0x00000001019d21fb _TFC13The_Game6Level110moveNodefS0_FT_T_ + 59
6 The Game 0x00000001019d0bc9 _TFC13The_Game6Level16updatefS0_FSdT_ + 73
7 The Game 0x00000001019d0c08 _TToFC13The_Game6Level16updatefS0_FSdT_ + 40
8 SpriteKit 0x000000010247bb68 -[SKView(Private) _update:] + 1106
9 SpriteKit 0x00000001024792d9 -[SKView renderCallback:shouldBlock:] + 837
10 SpriteKit 0x0000000102476391 __29-[SKView setUpRenderCallback]_block_invoke + 56
11 SpriteKit 0x00000001024a2df4 -[SKDisplayLink _callbackForNextFrame:] + 256
12 QuartzCore 0x000000010652a5c7 _ZN2CA7Display15DisplayLinkItem8dispatchEv + 37
13 QuartzCore 0x000000010652a48f _ZN2CA7Display11DisplayLink14dispatch_itemsEyyy + 315
14 CoreFoundation 0x0000000101b2e6c4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION + 20
15 CoreFoundation 0x0000000101b2e285 __CFRunLoopDoTimer + 1045
16 CoreFoundation 0x0000000101af159d __CFRunLoopRun + 1901
17 CoreFoundation 0x0000000101af0bc6 CFRunLoopRunSpecific + 470
18 GraphicsServices 0x0000000108fc6a58 GSEventRunModal + 161
19 UIKit 0x000000010260f580 UIApplicationMain + 1282
20 The Game 0x00000001019d872e top_level_code + 78
21 The Game 0x00000001019d876a main + 42
22 libdyld.dylib 0x00000001040c2145 start + 1 ) libc++abi.dylib: terminating with uncaught exception of type NSException (lldb)
答案 0 :(得分:0)
问题是您的代码正在向您的播放器节点调用addChild
,即使它已经有父节点。
在您的代码moveNode
中,每次运行self.addChild(player)
时都会调用moveNode
。如果您不止一次运行该功能,那将会导致游戏崩溃。
解决方案是在另一个只调用一次的函数中初始化您的节点,或运行条件检查以防止代码多次运行addChild函数。
答案 1 :(得分:0)
通过这种方式调用方法来使用动画真是个坏主意。这是一种用包装基本命令的顺序和重复动作做同样事情的方法:
let move = SKAction.moveTo(CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame)), duration: 0)
let fire = SKAction.moveTo(CGPointMake(100.0, 100.0), duration: 0.25)
let wait = SKAction.waitForDuration(0.5)
let sequence = SKAction.sequence([move, fire, wait])
let repeated = SKAction.repeatAction(sequence, count:2)
player.runAction(repeated)