我正在使用Naudio。我正在尝试将.mp3
流写入.wav
流。这是我的代码:
MemoryStream outputStream = new MemoryStream();
WaveStream waveStream = WaveFormatConversionStream.CreatePcmStream(new Mp3FileReader(@"C:\Users\practice\Desktop\ORIG FILE.mp3"));
using (WaveFileWriter waveFileWriter = new WaveFileWriter(outputStream, waveStream.WaveFormat))
{
byte[] bytes = new byte[waveStream.Length];
waveStream.Position = 0;
waveStream.Read(bytes, 0, (int)waveStream.Length);
waveFileWriter.Write(bytes, 0, bytes.Length);
waveFileWriter.Flush();
}
using(WaveFileReader reader = new WaveFileReader(outputStream))
{
}
waveStream.Close();
outputStream.Close();
我在第二个使用块中遇到异常:Stream was not readable.
我该如何解决?
答案 0 :(得分:1)
当你的使用声明完成时,一次性物品被处理掉。
你可以结合使用
using (MemoryStream outputStream = new MemoryStream())
using (WaveStream waveStream = WaveFormatConversionStream.CreatePcmStream(new Mp3FileReader(@"D:\recit.mp3")))
using (WaveFileWriter waveFileWriter = new WaveFileWriter(outputStream, waveStream.WaveFormat))
{
byte[] bytes = new byte[waveStream.Length];
waveStream.Position = 0;
waveStream.Read(bytes, 0, (int)waveStream.Length);
waveFileWriter.Write(bytes, 0, bytes.Length);
waveFileWriter.Flush();
outputStream.Position = 0;
using (WaveFileReader reader = new WaveFileReader(outputStream))
{}
}
}
或将其翻译成try-catch-finally,您可以手动配置流