第一次在这里发帖,我对整个开发人员的事情都很陌生,所以请保持友善!
我已经提交了我的应用程序(统一制作的3D游戏),它已经返回了3个崩溃报告,这些报告看起来与我非常相似。我把它们统一起来了。我会在下面张贴一个(太长了,所以我只是发布了第一位),因为它们太长了,如果你可以帮助我很乐意发布另一个2.
任何帮助将不胜感激!谢谢!
Incident Identifier: 938FFF53-56A2-4A1D-BF23-4E24567BA101
CrashReporter Key: 3286a932eadfb6a4501de9b1e0044450b3f54fb3
Hardware Model: xxx
Process: Box [1376]
Path: /private/var/mobile/Containers/Bundle/Application/00E4561A-F30C-4C48-B2BD-355A71A4D971/Box.app/Box
Identifier: Bob.Bob
Version: 1 (1)
Code Type: ARM (Native)
Parent Process: launchd [1]
Date/Time: 2015-06-02 17:16:47.033 -0700
Launch Time: 2015-06-02 17:16:42.956 -0700
OS Version: iOS 8.3 (12F69)
Report Version: 105
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Subtype: KERN_INVALID_ADDRESS at 0x00000000ff222c47
Triggered by Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x32123df0 __pthread_kill + 8
1 libsystem_pthread.dylib 0x321a2cc3 pthread_kill + 59
2 libsystem_c.dylib 0x320bf905 abort + 73
3 Box 0x0182d908 mono_handle_native_sigsegv + 312
4 Box 0x0181d08c mono_sigsegv_signal_handler + 256
5 libsystem_platform.dylib 0x3219e879 _sigtramp + 41
6 Box 0x013e1f40 void ApplyMaterialPropertyBlockValuesMetal<SetValuesFunctorMetal>(MaterialPropertyBlock const&, GpuProgram*, GpuProgramParameters const*, ShaderType, SetValuesFunctorMetal&) (GpuProgramParamsApply.h:109)
7 Box 0x013de9c4 GfxDeviceMetal::SetMaterialProperties(MaterialPropertyBlock const&) (GfxDeviceMetal.mm:513)
8 Box 0x00ee48a0 ApplyBuiltinInstanceProperty::PerformFlushMaterialProperties() (ApplyBuiltinInstanceProperty.cpp:13)
9 Box 0x00f39ebc Skybox::SetupSun(Camera const&, GfxDevice&) (Skybox.cpp:256)
10 Box 0x00f3a218 Skybox::RenderSkybox(Unity::Material*, Camera const&) (Skybox.cpp:275)
11 Box 0x00ef941c Camera::RenderSkybox() (Camera.cpp:780)
12 Box 0x00ef3900 DoRenderLoop(RenderLoop&, RenderingPath, CullResults&, ShadowMapCache&, bool) (RenderLoopPrivate.cpp:416)
13 Box 0x00efa604 Camera::DoRender(CullResults&, void (*)(Camera&, RenderLoop&, CullResults&), int) (Camera.cpp:1175)
14 Box 0x00efad88 Camera::Render(CullResults&, ShaderLab::ShaderPassContext&, int) (Camera.cpp:1833)
15 Box 0x00f2c438 RenderManager::RenderCameras(int) (RenderManager.cpp:111)
16 Box 0x0104815c PlayerRender(bool) (Player.cpp:1490)
17 Box 0x01048c0c PlayerLoop(bool, bool, IHookEvent*) (Player.cpp:1990)
18 Box 0x00e13948 UnityPlayerLoopImpl(bool) (LibEntryPoint.mm:209)
19 Box 0x0008eb7c UnityRepaint (UnityAppController+Rendering.mm:199)
20 Box 0x0009e5a4 -[UnityAppController(ViewHandling) showGameUI] (UnityAppController+ViewHandling.mm:160)
21 Box 0x0009aeac -[UnityAppController startUnity:] (UnityAppController.mm:109)
22 Foundation 0x24378369 __NSFireDelayedPerform + 465
23 CoreFoundation 0x2360aedd __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 13
24 CoreFoundation 0x2360aa57 __CFRunLoopDoTimer + 647
25 CoreFoundation 0x23608ca7 __CFRunLoopRun + 1415
26 CoreFoundation 0x235551fd CFRunLoopRunSpecific + 473
27 CoreFoundation 0x2355500f CFRunLoopRunInMode + 103
28 GraphicsServices 0x2acf11fd GSEventRunModal + 133
29 UIKit 0x26cf9a55 UIApplicationMain + 1437
30 Box 0x000852b0 main (main.mm:40)
31 libdyld.dylib 0x32059aad start + 1