我遇到列表索引错误,代码可能不是最清晰的。但是我对Python中的编码知之甚少,但我知道编写游戏的代码很多。
该函数的代码:
#Checks if the move counter is more than 3, if it is, the player gets to decide what he/she wants to do
if Moves != 0:
Do = input('What do you do? Help to see all commands ')
#Tests for if the player wants a magic spell
if Do == 'Magic':
if Moves == 3:
ListToDo = MagicDmg(ListToDo, Moves)
if ListToDo[0] == 'Ice' or 'Fire' or 'Bolt':
Mana = CheckMagicCost1(ListToDo, Mana, Moves)
else:
Moves = Moves - 1
elif Moves == 2:
ListToDo = MagicDmg(ListToDo, Moves)
Mana = CheckMagicCost2(ListToDo, Mana, Moves)
Moves = Moves - 1
else:
ListToDo = MagicDmg(ListToDo, Moves)
Mana = CheckMagicCost3(ListToDo, Mana, Moves)
Moves = Moves - 1
#This function does not handle damage
def MagicDmg(ListToDo, Moves):
print('Which magic? Ice, Fire or Bolt')
MagicDo = input()
if MagicDo != 'Ice' or 'Fire' or 'Bolt':
if MagicDo == 'Ice':
ListToDo.append('Ice')
elif MagicDo == 'Fire':
ListToDo.append('Fire')
elif MagicDo == 'Bolt':
ListToDo.append('Bolt')
else:
LIstToDo.remove(MagicDo)
print('That is not a valid spell')
Moves = Moves + 1
return(ListToDo)
#Subtracts the mana cost of spells from mana
def CheckMagicCost1(ListToDo, Mana, Moves):
if ListToDo[0] and Mana >= 10 == 'Ice':
Mana = Mana - 10
elif ListToDo[0] and Mana >= 15 == 'Fire':
Mana = Mana - 15
elif ListToDo[0] and Mana >= 25 == 'Bolt':
Mana = Mana - 25
else:
print('You do not have enough Mana')
Moves = Moves + 1
return(Mana)
def CheckMagicCost2(ListToDo, Mana, Moves):
if ListToDo[1] and Mana >= 10 == 'Ice':
Mana = Mana - 10
elif ListToDo[1] and Mana >= 15 == 'Fire':
Mana = Mana - 15
elif ListToDo[1] and Mana >= 25 == 'Bolt':
Mana = Mana - 25
else:
print('You do not have enough Mana')
Moves = Moves + 1
return(Mana)
def CheckMagicCost3(ListToDo, Mana, Moves):
if ListToDo[2] and Mana > 9 == 'Ice':
Mana = Mana - 10
elif ListToDo[2] and Mana > 14 == 'Fire':
Mana = Mana - 15
elif ListToDo[2] and Mana > 24 == 'Bolt':
Mana = Mana - 25
else:
print('You do not have enough Mana')
Moves = Moves + 1
return(Mana)
结果:
A Azure Drake appeared! With 500 HP!
HP = 250 Mana = 250
Moves left: 3
Boss's HP: 500
What do you do? Help to see all commands Magic
Which magic? Ice, Fire or Bolt
i (False spell)
Traceback (most recent call last):
File "D:\Python\Battle Test V2.py", line 186, in <module>
if ListToDo[0] != 'Ice' or 'Fire' or 'Bolt':
IndexError: list index out of range
答案 0 :(得分:1)
我无法立即判断这是否是您唯一的问题,但这一行绝对不会 工作。
if MagicDo != 'Ice' or 'Fire' or 'Bolt':
真正检查的是:
if (MagicDo != 'Ice') or ('Fire' != None) or ('Bolt' != None):
可能的解决办法是改为:
if MagicDo in(['Ice','Fire','Bolt']):
这将检查MagicDo
是否是您想要的三种法术之一。同样,我不确定这是否是您唯一的问题,但这绝对是一个问题。
编辑:我也注意到CheckMagicCost
功能中的问题。你的条件都不会做你想做的事。例如,行
if ListToDo[0] and Mana >= 10 == 'Ice':
确实在检查以下内容
if (ListToDo[0] != None) and ((Mana >= 10) == 'Ice'):
我猜你想要的更像是以下内容:
if ListToDo[0] == 'Ice' and Mana >= 10:
此更改应传播到CheckMagicCost1
,CheckMagicCost2
和CheckMagicCost3
函数中的其他条件。
答案 1 :(得分:0)
没有错误代码就没那么多了,但我的直觉是你会在你的函数中遇到这些语句的问题:
if ListToDo[1]
可能更好地包装在try块中并捕获IndexError?只是一个想法
try:
#code
except IndexError:
#contingency plan