我很快就尝试了SFML 3周。我发现了关于在鼠标周围旋转精灵的事情。从长距离看起来很好。但它越紧密,它变得越不准确。我的图片是960 x 540
见下相关代码:
Game::Game()
: mWindow(sf::VideoMode(WindowWidth, WindowHeight), WindowName, sf::Style::Close)
, mPlayerTexture()
, mPlayer()
, mIsMovingDown(false)
, mIsMovingLeft(false)
, mIsMovingRight(false)
, mIsMovingUp(false)
{
if (!mPlayerTexture.loadFromFile("Media/Texture/eagle.png"))
{ }
mPlayer.setTexture(mPlayerTexture);
mPlayer.setScale(sf::Vector2f(0.25, 0.25));
mPlayer.setOrigin(sf::Vector2f(120.f, 135.f));
}
void Game::lookAtMouse(sf::RenderWindow &win)
{
sf::Vector2f curPos = mPlayer.getPosition();
sf::Vector2i position = sf::Mouse::getPosition(win);
const float PI = 3.14159265;
float dx = curPos.x - position.x;
float dy = curPos.y - position.y;
float rotation = (atan2(dy, dx)) * 180 / PI;
mPlayer.setRotation(rotation + 180);
}