Cococs2d-x按钮没有正确点击

时间:2015-06-12 05:20:49

标签: android c++ cocos2d-x

我正在cocos2d-z中开发一个应用程序,并使用Buttons创建我的菜单,但是ui按钮没有正确点击。我必须点击一次或多次才能执行按钮的点击事件。

auto restartButton = ui::Button::create();
restartButton->setTouchEnabled(true);
restartButton->loadTextures("res/Menu/End Game/btnRestart.png",
    "res/Menu/End Game/btnRestartTapped.png", "");
restartButton->setScale(MaxScaleSize*1.3);
restartButton->setAnchorPoint(Vec2(0.5, 1));
restartButton->setPosition(Vec2(centreOfScreen.x, lblPauseSprite->getPositionY() - (lblPauseSprite->getBoundingBox().size.height+aspectFillRatio.y * 80)));
restartButton->addTouchEventListener(CC_CALLBACK_2(PauseLayer::restartCallback, this));
this->addChild(restartButton);

    void PauseLayer::restartCallback(Ref* pSender, ui::Widget::TouchEventType eEventType)
    {
        Director::getInstance()->resume();
        auto scene = GameScene::createScene();
        Director::getInstance()->replaceScene(TransitionFade::create(1.0f, scene, Color3B(0, 255, 255)));
    }

我使用上面的代码来创建Button。其他按钮下面给出的菜单代码

 auto pauseButton = MenuItemImage::create("res/Menu/Top bar/btnPause.png",
            "res/Menu/Top bar/btnPauseTapped.png",
            CC_CALLBACK_1(GameScene::menuPauseCallback, this));
        pauseButton->setScale(MaxScaleSize*1.0f);
        pauseButton->setPosition(
            Vec2(
             visibleSize.width
             - pauseButton->getContentSize().width / 2 - 15 * aspectFillRatio.x,
             centerOfStripDown));
        auto menu = Menu::create(pauseButton, NULL);
        menu->setPosition(Vec2::ZERO);
        this->addChild(menu, 1);

工作正常,但我想使用Buttons而不是菜单。所以任何帮助都会感激不尽。

0 个答案:

没有答案