我正在制作一个刽子手游戏,这是我目前的代码:
//Declaring the array
String [] WordList = {"anonymous", "tolerate", "appreciation", "commissioner", "harm", "flexibility", "instructional", "scramble", "casino", "tumor"};
// Getting a random word for the game
int num = ((int)Math.ceil(Math.random()*(WordList.length)));
String word = WordList[num];
// The puzzle to be displayed for the user to guess
int letters = word.length();
String hiddenWord = "";
for (int i=0; i<letters; i++){
hiddenWord+="-";
}
在for循环中,我收到错误提示&#39;非法启动类型,找不到符号:class i&#39;。 &#39;我&#39;应该是一个整数,我已经宣布了,所以我不确定为什么它要求上课。 还有另一个错误说,&#39;标识符预期&#39;并且那里缺少&gt;。作为我的&lt;用于比较(而不是作为声明或标识符),我不理解这个错误。
为了澄清,我应该补充一点,这是netbeans中的桌面应用程序。代码位于以下行之后:
public class HangmanGameView extends FrameView {
我的大部分代码都位于我的按钮的actionPerformed代码中。我需要能够从按钮的代码中访问word和hiddenWord变量,这就是我将它们放在这里的原因。如果那是问题,我不肯定。我也不确定在哪里放置代码;据我所知,没有主要方法。
编辑:我没有发布完整的代码,因为这是我现在所做的一切;其余的都是由NetBeans自动生成的,我认为它不相关。但这是:
/*
* HangmanGameView.java
*/
package hangmangame;
import org.jdesktop.application.Action;
import org.jdesktop.application.ResourceMap;
import org.jdesktop.application.SingleFrameApplication;
import org.jdesktop.application.FrameView;
import org.jdesktop.application.TaskMonitor;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.Timer;
import javax.swing.Icon;
import javax.swing.JDialog;
import javax.swing.JFrame;
/**
* The application's main frame.
*/
public class HangmanGameView extends FrameView {
//Declaring the array
String [] WordList = {"anonymous", "tolerate", "appreciation", "commissioner", "harm", "flexibility", "instructional", "scramble", "casino", "tumor"};
// Getting a random word for the game
int num = ((int)Math.ceil(Math.random()*(WordList.length)));
String word = WordList[num];
// The puzzle to be displayed for the user to guess
int letters = word.length();
String hiddenWord = "";
for (int i=0; i<letters; i++){
hiddenWord+="-";
}
public HangmanGameView(SingleFrameApplication app) {
super(app);
initComponents();
// status bar initialization - message timeout, idle icon and busy animation, etc
ResourceMap resourceMap = getResourceMap();
int messageTimeout = resourceMap.getInteger("StatusBar.messageTimeout");
messageTimer = new Timer(messageTimeout, new ActionListener() {
public void actionPerformed(ActionEvent e) {
statusMessageLabel.setText("");
}
});
messageTimer.setRepeats(false);
int busyAnimationRate = resourceMap.getInteger("StatusBar.busyAnimationRate");
for (int i = 0; i < busyIcons.length; i++) {
busyIcons[i] = resourceMap.getIcon("StatusBar.busyIcons[" + i + "]");
}
busyIconTimer = new Timer(busyAnimationRate, new ActionListener() {
public void actionPerformed(ActionEvent e) {
busyIconIndex = (busyIconIndex + 1) % busyIcons.length;
statusAnimationLabel.setIcon(busyIcons[busyIconIndex]);
}
});
idleIcon = resourceMap.getIcon("StatusBar.idleIcon");
statusAnimationLabel.setIcon(idleIcon);
progressBar.setVisible(false);
// connecting action tasks to status bar via TaskMonitor
TaskMonitor taskMonitor = new TaskMonitor(getApplication().getContext());
taskMonitor.addPropertyChangeListener(new java.beans.PropertyChangeListener() {
public void propertyChange(java.beans.PropertyChangeEvent evt) {
String propertyName = evt.getPropertyName();
if ("started".equals(propertyName)) {
if (!busyIconTimer.isRunning()) {
statusAnimationLabel.setIcon(busyIcons[0]);
busyIconIndex = 0;
busyIconTimer.start();
}
progressBar.setVisible(true);
progressBar.setIndeterminate(true);
} else if ("done".equals(propertyName)) {
busyIconTimer.stop();
statusAnimationLabel.setIcon(idleIcon);
progressBar.setVisible(false);
progressBar.setValue(0);
} else if ("message".equals(propertyName)) {
String text = (String)(evt.getNewValue());
statusMessageLabel.setText((text == null) ? "" : text);
messageTimer.restart();
} else if ("progress".equals(propertyName)) {
int value = (Integer)(evt.getNewValue());
progressBar.setVisible(true);
progressBar.setIndeterminate(false);
progressBar.setValue(value);
}
}
});
}
@Action
public void showAboutBox() {
if (aboutBox == null) {
JFrame mainFrame = HangmanGameApp.getApplication().getMainFrame();
aboutBox = new HangmanGameAboutBox(mainFrame);
aboutBox.setLocationRelativeTo(mainFrame);
}
HangmanGameApp.getApplication().show(aboutBox);
}
/** This method is called from within the constructor to
* initialize the form.
* WARNING: Do NOT modify this code. The content of this method is
* always regenerated by the Form Editor.
*/
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
mainPanel = new javax.swing.JPanel();
titleLabel = new javax.swing.JLabel();
startButton = new javax.swing.JButton();
guesswordOutput = new javax.swing.JLabel();
guessLabel = new javax.swing.JLabel();
guessInput = new javax.swing.JTextField();
guessButton = new javax.swing.JButton();
picLabel = new javax.swing.JLabel();
jScrollPane1 = new javax.swing.JScrollPane();
gameOutput = new javax.swing.JTextArea();
menuBar = new javax.swing.JMenuBar();
javax.swing.JMenu fileMenu = new javax.swing.JMenu();
javax.swing.JMenuItem exitMenuItem = new javax.swing.JMenuItem();
javax.swing.JMenu helpMenu = new javax.swing.JMenu();
javax.swing.JMenuItem aboutMenuItem = new javax.swing.JMenuItem();
statusPanel = new javax.swing.JPanel();
javax.swing.JSeparator statusPanelSeparator = new javax.swing.JSeparator();
statusMessageLabel = new javax.swing.JLabel();
statusAnimationLabel = new javax.swing.JLabel();
progressBar = new javax.swing.JProgressBar();
org.jdesktop.application.ResourceMap resourceMap = org.jdesktop.application.Application.getInstance(hangmangame.HangmanGameApp.class).getContext().getResourceMap(HangmanGameView.class);
mainPanel.setBackground(resourceMap.getColor("mainPanel.background")); // NOI18N
mainPanel.setName("mainPanel"); // NOI18N
titleLabel.setFont(titleLabel.getFont().deriveFont(titleLabel.getFont().getSize()+19f));
titleLabel.setForeground(resourceMap.getColor("titleLabel.foreground")); // NOI18N
titleLabel.setHorizontalAlignment(javax.swing.SwingConstants.CENTER);
titleLabel.setText(resourceMap.getString("titleLabel.text")); // NOI18N
titleLabel.setName("titleLabel"); // NOI18N
startButton.setFont(startButton.getFont().deriveFont(startButton.getFont().getStyle() & ~java.awt.Font.BOLD, startButton.getFont().getSize()+5));
startButton.setForeground(resourceMap.getColor("startButton.foreground")); // NOI18N
startButton.setText(resourceMap.getString("startButton.text")); // NOI18N
startButton.setToolTipText(resourceMap.getString("startButton.toolTipText")); // NOI18N
startButton.setName("startButton"); // NOI18N
startButton.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
startButtonActionPerformed(evt);
}
});
guesswordOutput.setText(resourceMap.getString("guesswordOutput.text")); // NOI18N
guesswordOutput.setName("guesswordOutput"); // NOI18N
guessLabel.setFont(resourceMap.getFont("guessLabel.font")); // NOI18N
guessLabel.setText(resourceMap.getString("guessLabel.text")); // NOI18N
guessLabel.setName("guessLabel"); // NOI18N
guessInput.setBackground(resourceMap.getColor("guessInput.background")); // NOI18N
guessInput.setFont(resourceMap.getFont("guessInput.font")); // NOI18N
guessInput.setText(resourceMap.getString("guessInput.text")); // NOI18N
guessInput.setToolTipText(resourceMap.getString("guessInput.toolTipText")); // NOI18N
guessInput.setName("guessInput"); // NOI18N
guessButton.setFont(resourceMap.getFont("guessButton.font")); // NOI18N
guessButton.setForeground(resourceMap.getColor("guessButton.foreground")); // NOI18N
guessButton.setText(resourceMap.getString("guessButton.text")); // NOI18N
guessButton.setName("guessButton"); // NOI18N
guessButton.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
guessButtonActionPerformed(evt);
}
});
picLabel.setHorizontalAlignment(javax.swing.SwingConstants.CENTER);
picLabel.setIcon(resourceMap.getIcon("picLabel.icon")); // NOI18N
picLabel.setText(resourceMap.getString("picLabel.text")); // NOI18N
picLabel.setName("picLabel"); // NOI18N
jScrollPane1.setName("jScrollPane1"); // NOI18N
gameOutput.setBackground(resourceMap.getColor("gameOutput.background")); // NOI18N
gameOutput.setColumns(20);
gameOutput.setRows(5);
gameOutput.setName("gameOutput"); // NOI18N
jScrollPane1.setViewportView(gameOutput);
javax.swing.GroupLayout mainPanelLayout = new javax.swing.GroupLayout(mainPanel);
mainPanel.setLayout(mainPanelLayout);
mainPanelLayout.setHorizontalGroup(
mainPanelLayout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(titleLabel, javax.swing.GroupLayout.DEFAULT_SIZE, 485, Short.MAX_VALUE)
.addGroup(mainPanelLayout.createSequentialGroup()
.addGap(42, 42, 42)
.addGroup(mainPanelLayout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING, false)
.addGroup(mainPanelLayout.createSequentialGroup()
.addComponent(jScrollPane1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addComponent(picLabel, javax.swing.GroupLayout.PREFERRED_SIZE, 150, javax.swing.GroupLayout.PREFERRED_SIZE))
.addGroup(mainPanelLayout.createSequentialGroup()
.addComponent(guessLabel, javax.swing.GroupLayout.PREFERRED_SIZE, 182, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(18, 18, 18)
.addComponent(guessInput, javax.swing.GroupLayout.PREFERRED_SIZE, 73, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(46, 46, 46)
.addComponent(guessButton)))
.addContainerGap(55, Short.MAX_VALUE))
.addGroup(mainPanelLayout.createSequentialGroup()
.addGap(181, 181, 181)
.addComponent(startButton, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addContainerGap(189, Short.MAX_VALUE))
.addComponent(guesswordOutput, javax.swing.GroupLayout.Alignment.TRAILING, javax.swing.GroupLayout.DEFAULT_SIZE, 485, Short.MAX_VALUE)
);
mainPanelLayout.setVerticalGroup(
mainPanelLayout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(mainPanelLayout.createSequentialGroup()
.addGap(21, 21, 21)
.addComponent(titleLabel, javax.swing.GroupLayout.PREFERRED_SIZE, 40, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(18, 18, 18)
.addComponent(startButton, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(26, 26, 26)
.addComponent(guesswordOutput, javax.swing.GroupLayout.PREFERRED_SIZE, 35, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(38, 38, 38)
.addGroup(mainPanelLayout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(guessLabel)
.addComponent(guessButton)
.addComponent(guessInput, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE))
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, 45, Short.MAX_VALUE)
.addGroup(mainPanelLayout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING, false)
.addComponent(jScrollPane1)
.addComponent(picLabel, javax.swing.GroupLayout.DEFAULT_SIZE, 200, Short.MAX_VALUE))
.addGap(39, 39, 39))
);
menuBar.setName("menuBar"); // NOI18N
fileMenu.setText(resourceMap.getString("fileMenu.text")); // NOI18N
fileMenu.setName("fileMenu"); // NOI18N
javax.swing.ActionMap actionMap = org.jdesktop.application.Application.getInstance(hangmangame.HangmanGameApp.class).getContext().getActionMap(HangmanGameView.class, this);
exitMenuItem.setAction(actionMap.get("quit")); // NOI18N
exitMenuItem.setName("exitMenuItem"); // NOI18N
fileMenu.add(exitMenuItem);
menuBar.add(fileMenu);
helpMenu.setText(resourceMap.getString("helpMenu.text")); // NOI18N
helpMenu.setName("helpMenu"); // NOI18N
aboutMenuItem.setAction(actionMap.get("showAboutBox")); // NOI18N
aboutMenuItem.setName("aboutMenuItem"); // NOI18N
helpMenu.add(aboutMenuItem);
menuBar.add(helpMenu);
statusPanel.setName("statusPanel"); // NOI18N
statusPanelSeparator.setName("statusPanelSeparator"); // NOI18N
statusMessageLabel.setName("statusMessageLabel"); // NOI18N
statusAnimationLabel.setHorizontalAlignment(javax.swing.SwingConstants.LEFT);
statusAnimationLabel.setName("statusAnimationLabel"); // NOI18N
progressBar.setName("progressBar"); // NOI18N
javax.swing.GroupLayout statusPanelLayout = new javax.swing.GroupLayout(statusPanel);
statusPanel.setLayout(statusPanelLayout);
statusPanelLayout.setHorizontalGroup(
statusPanelLayout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(statusPanelSeparator, javax.swing.GroupLayout.DEFAULT_SIZE, 485, Short.MAX_VALUE)
.addGroup(statusPanelLayout.createSequentialGroup()
.addContainerGap()
.addComponent(statusMessageLabel)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, 315, Short.MAX_VALUE)
.addComponent(progressBar, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED)
.addComponent(statusAnimationLabel)
.addContainerGap())
);
statusPanelLayout.setVerticalGroup(
statusPanelLayout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(statusPanelLayout.createSequentialGroup()
.addComponent(statusPanelSeparator, javax.swing.GroupLayout.PREFERRED_SIZE, 2, javax.swing.GroupLayout.PREFERRED_SIZE)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addGroup(statusPanelLayout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(statusMessageLabel)
.addComponent(statusAnimationLabel)
.addComponent(progressBar, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE))
.addGap(3, 3, 3))
);
setComponent(mainPanel);
setMenuBar(menuBar);
setStatusBar(statusPanel);
}// </editor-fold>
private void startButtonActionPerformed(java.awt.event.ActionEvent evt) {
// Initializes the game and displays the empty word for the player
}
private void guessButtonActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
}
// Variables declaration - do not modify
private javax.swing.JTextArea gameOutput;
private javax.swing.JButton guessButton;
private javax.swing.JTextField guessInput;
private javax.swing.JLabel guessLabel;
private javax.swing.JLabel guesswordOutput;
private javax.swing.JScrollPane jScrollPane1;
private javax.swing.JPanel mainPanel;
private javax.swing.JMenuBar menuBar;
private javax.swing.JLabel picLabel;
private javax.swing.JProgressBar progressBar;
private javax.swing.JButton startButton;
private javax.swing.JLabel statusAnimationLabel;
private javax.swing.JLabel statusMessageLabel;
private javax.swing.JPanel statusPanel;
private javax.swing.JLabel titleLabel;
// End of variables declaration
private final Timer messageTimer;
private final Timer busyIconTimer;
private final Icon idleIcon;
private final Icon[] busyIcons = new Icon[15];
private int busyIconIndex = 0;
private JDialog aboutBox;
}
最终编辑: 我将我的for循环移动到开始按钮代码内部 - 在开头留下hiddenWord字符串的初始声明 - 现在它正常工作。谢谢你的帮助!