我正在使用combinedcamera.js和orbitcontrols.js https://github.com/mrdoob/three.js/blob/master/examples/js/cameras/CombinedCamera.js https://github.com/mrdoob/three.js/blob/master/examples/js/controls/OrbitControls.js
我让它工作,以便可以切换摄像机,并且两者都可以放大和缩小。 然而,轨道控制重新定位透视相机以模拟变焦,并且它不会使用正交相机(它改变fov等)。
这最终导致相机远视平面在透视模式下移动(我想要这个),并且它不会在正交模式下移动(我希望它移动)。
我通过使透视和正交相机重新定位来解决这个问题。正交相机不使用其位置来确定变焦,因此存在问题。
问题在于,当我在相机之间切换时,它们似乎没有相同的缩放量。
我想问题是,如何让正交相机依靠相机位置来确定变焦量,以便它总是看起来像透视相机一样具有相似的变焦效果?
答案 0 :(得分:0)
好的,经过多次实验后,我发现了一种能够获得足够接近结果的hackish方法。 我意外地发现,如果将远视锥体值设置为25,它将完美地工作..所以我做了一个等式来补偿值是否不同。它足够接近,但也许有人可以看到它可以改进的地方?
我在combinedcamera.js中替换了
halfHeight /= this.zoom;
halfWidth /= this.zoom;
带
halfHeight /= ((this.cameraP.far/25)*this.zoom);
halfWidth /= ((this.cameraP.far/25)*this.zoom);
我在combinedcamera.js中添加了这一行
this.cameraO.far = this.cameraP.far+((this.cameraP.far/25)*this.zoom)-0.5;
在此之前
this.cameraO.updateProjectionMatrix();
这里是完整的部分
THREE.CombinedCamera.prototype.toOrthographic = function () {
// Switches to the Orthographic camera estimating viewport from Perspective
var fov = this.fov;
var aspect = this.cameraP.aspect;
var near = this.cameraP.near;
var far = this.cameraP.far;
// The size that we set is the mid plane of the viewing frustum
var hyperfocus = ( near + far ) / 2;
var halfHeight = Math.tan( fov * Math.PI / 180 / 2 ) * hyperfocus;
var planeHeight = 2 * halfHeight;
var planeWidth = planeHeight * aspect;
var halfWidth = planeWidth / 2;
halfHeight /= ((this.cameraP.far/25)*this.zoom);
halfWidth /= ((this.cameraP.far/25)*this.zoom);
this.cameraO.left = -halfWidth;
this.cameraO.right = halfWidth;
this.cameraO.top = halfHeight;
this.cameraO.bottom = -halfHeight;
// this.cameraO.left = -farHalfWidth;
// this.cameraO.right = farHalfWidth;
// this.cameraO.top = farHalfHeight;
// this.cameraO.bottom = -farHalfHeight;
// this.cameraO.left = this.left / this.zoom;
// this.cameraO.right = this.right / this.zoom;
// this.cameraO.top = this.top / this.zoom;
// this.cameraO.bottom = this.bottom / this.zoom;
this.cameraO.far = this.cameraP.far+((this.cameraP.far/25)*this.zoom)-0.5;
this.cameraO.updateProjectionMatrix();
this.near = this.cameraO.near;
this.far = this.cameraO.far;
this.projectionMatrix = this.cameraO.projectionMatrix;
this.inPerspectiveMode = false;
this.inOrthographicMode = true;
};
我也将this.zoom更改为1,用于透视相机
THREE.CombinedCamera.prototype.toPerspective = function () {
// Switches to the Perspective Camera
this.near = this.cameraP.near;
this.far = this.cameraP.far;
this.cameraP.fov = this.fov / 1 ;
this.cameraP.updateProjectionMatrix();
this.projectionMatrix = this.cameraP.projectionMatrix;
this.inPerspectiveMode = true;
this.inOrthographicMode = false;
};
另外,我不得不调整轨道控制
this.dollyIn = function ( dollyScale ) {
if ( dollyScale === undefined ) {
dollyScale = getZoomScale();
}
scale /= dollyScale;
scope.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom * dollyScale ) );
};
this.dollyOut = function ( dollyScale ) {
if ( dollyScale === undefined ) {
dollyScale = getZoomScale();
}
scale *= dollyScale;
scope.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / dollyScale ) );
};