我使用下面的代码,以便用户可以将UIImageView
滑动到他们想要的任何方向。我需要检测用户正在滑动的方式。如果它向左滑动,则需要println
"向左滑动!"有没有办法做到这一点?
let ThrowingThreshold: CGFloat = 1000
let ThrowingVelocityPadding: CGFloat = 35
@IBOutlet weak var imageView: UIImageView!
@IBOutlet weak var redSquare: UIView!
@IBOutlet weak var blueSquare: UIView!
private var originalBounds = CGRect.zeroRect
private var originalCenter = CGPoint.zeroPoint
private var animator: UIDynamicAnimator!
private var attachmentBehavior: UIAttachmentBehavior!
private var pushBehavior: UIPushBehavior!
private var itemBehavior: UIDynamicItemBehavior!
func resetDemo() {
animator.removeAllBehaviors()
UIView.animateWithDuration(0.45) {
self.imageView.bounds = self.originalBounds
self.imageView.center = self.originalCenter
self.imageView.transform = CGAffineTransformIdentity
}
}
@IBAction func handleAttachmentGesture(sender: UIPanGestureRecognizer) {
let location = sender.locationInView(self.view)
let boxLocation = sender.locationInView(self.imageView)
switch sender.state {
case .Began:
println("Your touch start position is \(location)")
println("Start location in image is \(boxLocation)")
// 1
animator.removeAllBehaviors()
// 2
let centerOffset = UIOffset(horizontal: boxLocation.x - imageView.bounds.midX,
vertical: boxLocation.y - imageView.bounds.midY)
attachmentBehavior = UIAttachmentBehavior(item: imageView,
offsetFromCenter: centerOffset, attachedToAnchor: location)
// 3
redSquare.center = attachmentBehavior.anchorPoint
blueSquare.center = location
// 4
animator.addBehavior(attachmentBehavior)
case .Ended:
println("Your touch end position is \(location)")
println("End location in image is \(boxLocation)")
animator.removeAllBehaviors()
// 1
let velocity = sender.velocityInView(view)
let magnitude = sqrt((velocity.x * velocity.x) + (velocity.y * velocity.y))
if magnitude > ThrowingThreshold {
// 2
let pushBehavior = UIPushBehavior(items: [imageView], mode: .Instantaneous)
pushBehavior.pushDirection = CGVector(dx: velocity.x / 10, dy: velocity.y / 10)
pushBehavior.magnitude = magnitude / ThrowingVelocityPadding
self.pushBehavior = pushBehavior
animator.addBehavior(pushBehavior)
// 3
let angle = Int(arc4random_uniform(20)) - 10
itemBehavior = UIDynamicItemBehavior(items: [imageView])
itemBehavior.friction = 0.2
itemBehavior.allowsRotation = true
itemBehavior.addAngularVelocity(CGFloat(angle), forItem: imageView)
animator.addBehavior(itemBehavior)
// 4
let timeOffset = Int64(0.4 * Double(NSEC_PER_SEC))
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, timeOffset), dispatch_get_main_queue()) {
self.resetDemo()
}
} else {
resetDemo()
}
default:
attachmentBehavior.anchorPoint = sender.locationInView(view)
redSquare.center = attachmentBehavior.anchorPoint
}
override func viewDidLoad() {
super.viewDidLoad()
animator = UIDynamicAnimator(referenceView: view)
originalBounds = imageView.bounds
originalCenter = imageView.center
答案 0 :(得分:0)
你可以使用手势的translationInView
功能来获得一个CGPoint
表示手势自开始以来(或自上次重置后)的移动。这会告诉您x
和y
方向的相对移动。
如果您对整体动作感兴趣,那么您只需阅读此内容并使用x
和y
值的符号来确定移动的方向。
如果您对瞬时移动方向感兴趣,那么您可以使用相同的方法,但在阅读翻译后,您可以使用setTranslation:inView:
重置为CGPointZero
。通过这种方式,下一个回调中提供的翻译是增量移动。