如何实现前棒棒糖的材料设计高程

时间:2015-06-11 10:24:24

标签: android material-design android-appcompat android-elevation

Google已经展示了一些很好的方法,可以在Lollipop here上显示提升效果。

android:elevation="2dp"
按钮

android:stateListAnimator="@anim/button_state_list_animator"

如何在没有第三方库的情况下模仿pre-Lollipop版本的提升效果?

7 个答案:

答案 0 :(得分:70)

您可以使用官方方法模仿前Lollipop上的高程。

我使用

达到同样的效果
  android:background="@android:drawable/dialog_holo_light_frame"

我测试的输出:

enter image description here

参考 - https://stackoverflow.com/a/25683148/3879847

感谢用户@Repo ..

更新:如果你想改变这个drawable的颜色,请尝试@Irfan回答↓

https://stackoverflow.com/a/40815944/3879847

答案 1 :(得分:22)

你无法用官方方法模仿前Lollipop上的高度。

您可以使用一些drawable来在组件中制作阴影。例如,Google在CardView中使用这种方式。

STORE_ABC.war目前仅在API21 +上创建阴影。如果检查后面的代码,则此方法调用:

API 21 +:

glm

API< 21

boost::mt19937

答案 2 :(得分:13)

您可以使用卡片视图进行破解:

<android.support.v7.widget.CardView
    xmlns:card_view="http://schemas.android.com/apk/res-auto"
    android:id="@+id/btnGetStuff"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    card_view:cardCornerRadius="4dp"
    card_view:cardBackgroundColor="@color/accent"
    >
    <!-- you could also add image view here for icon etc. -->
    <TextView
        android:id="@+id/txtGetStuff"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:textSize="@dimen/textSize_small"
        android:textColor="@color/primary_light"
        android:freezesText="true"
        android:text="Get Stuff"
        android:maxWidth="120dp"
        android:singleLine="true"
        android:ellipsize="end"
        android:maxLines="1"
        /></android.support.v7.widget.CardView>

或者看看使用这个第三方库:https://github.com/rey5137/Material(参见按钮https://github.com/rey5137/Material/wiki/Button上的wiki文章)

答案 3 :(得分:8)

要为前Lollipop设备带来动态的动画阴影:

  1. 将视图的黑色形状绘制为位图
  2. 使用高程作为半径来模糊该形状。您可以使用RenderScript执行此操作。它并不完全是Lollipop使用的方法,但效果很好并且很容易添加到现有视图中。
  3. 在视图下方绘制模糊的形状。可能最好的地方是drawChild方法。 您还必须覆盖setElevationsetTranslationZ,覆盖布局中的子视图绘图,关闭剪辑到填充并实现状态动画制作。
  4. enter image description here

    这需要做很多工作,但它会提供具有响应动画效果的最佳动态阴影。我不确定为什么你想在没有第三方库的情况下实现这一目标。如果您愿意,您可以分析碳的来源并移植您希望在应用中拥有的部分:

    Shadow generation

    private static void blurRenderScript(Bitmap bitmap, float radius) {
        Allocation inAllocation = Allocation.createFromBitmap(renderScript, bitmap,
                Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
        Allocation outAllocation = Allocation.createTyped(renderScript, inAllocation.getType());
    
        blurShader.setRadius(radius);
        blurShader.setInput(inAllocation);
        blurShader.forEach(outAllocation);
    
        outAllocation.copyTo(bitmap);
    }
    
    public static Shadow generateShadow(View view, float elevation) {
        if (!software && renderScript == null) {
            try {
                renderScript = RenderScript.create(view.getContext());
                blurShader = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript));
            } catch (RSRuntimeException ignore) {
                software = true;
            }
        }
    
        ShadowView shadowView = (ShadowView) view;
        CornerView cornerView = (CornerView) view;
        boolean isRect = shadowView.getShadowShape() == ShadowShape.RECT ||
                shadowView.getShadowShape() == ShadowShape.ROUND_RECT && cornerView.getCornerRadius() < view.getContext().getResources().getDimension(R.dimen.carbon_1dip) * 2.5;
    
        int e = (int) Math.ceil(elevation);
        Bitmap bitmap;
        if (isRect) {
            bitmap = Bitmap.createBitmap(e * 4 + 1, e * 4 + 1, Bitmap.Config.ARGB_8888);
    
            Canvas shadowCanvas = new Canvas(bitmap);
            paint.setStyle(Paint.Style.FILL);
            paint.setColor(0xff000000);
    
            shadowCanvas.drawRect(e, e, e * 3 + 1, e * 3 + 1, paint);
    
            blur(bitmap, elevation);
    
            return new NinePatchShadow(bitmap, elevation);
        } else {
            bitmap = Bitmap.createBitmap((int) (view.getWidth() / SHADOW_SCALE + e * 2), (int) (view.getHeight() / SHADOW_SCALE + e * 2), Bitmap.Config.ARGB_8888);
    
            Canvas shadowCanvas = new Canvas(bitmap);
            paint.setStyle(Paint.Style.FILL);
            paint.setColor(0xff000000);
    
            if (shadowView.getShadowShape() == ShadowShape.ROUND_RECT) {
                roundRect.set(e, e, (int) (view.getWidth() / SHADOW_SCALE - e), (int) (view.getHeight() / SHADOW_SCALE - e));
                shadowCanvas.drawRoundRect(roundRect, e, e, paint);
            } else {
                int r = (int) (view.getWidth() / 2 / SHADOW_SCALE);
                shadowCanvas.drawCircle(r + e, r + e, r, paint);
            }
    
            blur(bitmap, elevation);
    
            return new Shadow(bitmap, elevation);
        }
    }
    

    Drawing a view with a shadow

    @Override
    protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
        if (!child.isShown())
            return super.drawChild(canvas, child, drawingTime);
    
        if (!isInEditMode() && child instanceof ShadowView && Build.VERSION.SDK_INT <= Build.VERSION_CODES.KITKAT_WATCH) {
            ShadowView shadowView = (ShadowView) child;
            Shadow shadow = shadowView.getShadow();
            if (shadow != null) {
                paint.setAlpha((int) (ShadowGenerator.ALPHA * ViewHelper.getAlpha(child)));
    
                float childElevation = shadowView.getElevation() + shadowView.getTranslationZ();
    
                float[] childLocation = new float[]{(child.getLeft() + child.getRight()) / 2, (child.getTop() + child.getBottom()) / 2};
                Matrix matrix = carbon.internal.ViewHelper.getMatrix(child);
                matrix.mapPoints(childLocation);
    
                int[] location = new int[2];
                getLocationOnScreen(location);
                float x = childLocation[0] + location[0];
                float y = childLocation[1] + location[1];
                x -= getRootView().getWidth() / 2;
                y += getRootView().getHeight() / 2;   // looks nice
                float length = (float) Math.sqrt(x * x + y * y);
    
                int saveCount = canvas.save(Canvas.MATRIX_SAVE_FLAG);
                canvas.translate(
                        x / length * childElevation / 2,
                        y / length * childElevation / 2);
                canvas.translate(
                        child.getLeft(),
                        child.getTop());
    
                canvas.concat(matrix);
                canvas.scale(ShadowGenerator.SHADOW_SCALE, ShadowGenerator.SHADOW_SCALE);
                shadow.draw(canvas, child, paint);
                canvas.restoreToCount(saveCount);
            }
        }
    
        if (child instanceof RippleView) {
            RippleView rippleView = (RippleView) child;
            RippleDrawable rippleDrawable = rippleView.getRippleDrawable();
            if (rippleDrawable != null && rippleDrawable.getStyle() == RippleDrawable.Style.Borderless) {
                int saveCount = canvas.save(Canvas.MATRIX_SAVE_FLAG);
                canvas.translate(
                        child.getLeft(),
                        child.getTop());
                rippleDrawable.draw(canvas);
                canvas.restoreToCount(saveCount);
            }
        }
    
        return super.drawChild(canvas, child, drawingTime);
    }
    

    Elevation API backported to pre-Lollipop

    private float elevation = 0;
    private float translationZ = 0;
    private Shadow shadow;
    
    @Override
    public float getElevation() {
        return elevation;
    }
    
    public synchronized void setElevation(float elevation) {
        if (elevation == this.elevation)
            return;
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP)
            super.setElevation(elevation);
        this.elevation = elevation;
        if (getParent() != null)
            ((View) getParent()).postInvalidate();
    }
    
    @Override
    public float getTranslationZ() {
        return translationZ;
    }
    
    public synchronized void setTranslationZ(float translationZ) {
        if (translationZ == this.translationZ)
            return;
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP)
            super.setTranslationZ(translationZ);
        this.translationZ = translationZ;
        if (getParent() != null)
            ((View) getParent()).postInvalidate();
    }
    
    @Override
    public ShadowShape getShadowShape() {
        if (cornerRadius == getWidth() / 2 && getWidth() == getHeight())
            return ShadowShape.CIRCLE;
        if (cornerRadius > 0)
            return ShadowShape.ROUND_RECT;
        return ShadowShape.RECT;
    }
    
    @Override
    public void setEnabled(boolean enabled) {
        super.setEnabled(enabled);
        setTranslationZ(enabled ? 0 : -elevation);
    }
    
    @Override
    public Shadow getShadow() {
        float elevation = getElevation() + getTranslationZ();
        if (elevation >= 0.01f && getWidth() > 0 && getHeight() > 0) {
            if (shadow == null || shadow.elevation != elevation)
                shadow = ShadowGenerator.generateShadow(this, elevation);
            return shadow;
        }
        return null;
    }
    
    @Override
    public void invalidateShadow() {
        shadow = null;
        if (getParent() != null && getParent() instanceof View)
            ((View) getParent()).postInvalidate();
    }
    

答案 4 :(得分:8)

创建一个9-patch图像,其中包含在图像上定义的可伸缩色块,周围有阴影。

enter image description here

使用填充添加此9补丁图像作为按钮的背景,以便阴影可见。

您可以找到一些预定义的9-patch(.9.png)图片herehere,您可以从中选择,自定义并复制到项目的可绘制内容。

答案 5 :(得分:6)

添加@Ranjith Kumar回答

要为drawable添加背景颜色(示例按钮背景颜色),我们需要以编程方式获取drawable。

首先得到可绘制的

Drawable drawable = getResources().getDrawable(android.R.drawable.dialog_holo_light_frame);

设置颜色

drawable.setColorFilter(new PorterDuffColorFilter(getResources().getColor(R.color.color_primary), PorterDuff.Mode.MULTIPLY));

然后将其设置为视图。

view.setBackgroundDrawable(drawable);

如果有人搜索。

答案 6 :(得分:1)

你可以通过声明这样的drawable来轻松地模拟它 -

shadow.xml

<?xml version="1.0" encoding="utf-8"?>
<shape
    xmlns:android="http://schemas.android.com/apk/res/android"

    >

    <gradient android:type="linear" android:angle="270" android:startColor="#b6b6b6" android:endColor="#ffffff"/>


</shape>

并在主要xml中使用它,如 -

 android:background="@drawable/shadow"