我的Android应用程序中有这个层次结构
Activity包含FragmentGame片段,其中包含FragmentTypeOfGame;
活动>> FragmentGame >> FragmentTypeOfGame
在FragmentGame里面,我有一个计时器和另一个标签,所以,当我改变屏幕方向时,我的游戏似乎重新启动,但我可以检查计时器是否继续运行(因为它是另一个线程,我猜)。
所以我的问题是,如何在不重新启动的情况下保持所有屏幕运行。
我已经看似这些链接,但我无法找到解决方法吗?
Why not use always android:configChanges="keyboardHidden|orientation"?
Forcing Android to not redraw activity on orientation change
这是我的清单:
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme"
>
<meta-data android:name="com.facebook.sdk.ApplicationId" android:value="@string/facebook_app_id"/>
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="orientation"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.facebook.FacebookActivity"
android:configChanges=
"keyboard|keyboardHidden|screenLayout|screenSize|orientation"
android:theme="@android:style/Theme.Translucent.NoTitleBar"
android:label="@string/app_name" />
<provider android:authorities="com.facebook.app.FacebookContentProviderXXXXXXXXX"
android:name="com.facebook.FacebookContentProvider"
android:exported="true" />
</application>
这是我的GameFragment OnCreateView:
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
//Default components start
defaultComponentsStarting(inflater, container);
FourBlocksGameStyle f = new FourBlocksGameStyle();
frgManager.beginTransaction().replace(R.id.rl_root, f, "4blocks").addToBackStack(null).commit();
if (savedInstanceState != null) {
// Restore last state
actualGameTime = savedInstanceState.getDouble("actualGameTime");
}
handler = new Handler(Looper.getMainLooper());
mainRunnable = new Runnable() {
@Override
public void run() {
// Do something and reschedule ourself
if(GAMETIME <= actualGameTime){
cancelTimer();
setLabel(txtTimer, 0, GAMETIME / 1000);
int countSum = Integer.parseInt(txtHits.getText().toString());
//Devolve pra main cuidar da finalização
Intent i = new Intent(ctx, MainActivity.class);
i.putExtra("CountSum", countSum);
startActivity(i);
}
else {
actualGameTime += GAMEDELAY;
double floatingTime = actualGameTime / 1000;
setLabel(txtTimer, 0, floatingTime);
handler.postDelayed(this, GAMEDELAY);
}
}
};
return view;
}
在这里我的MainActivity onCreate?
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
FacebookSdk.sdkInitialize(getApplicationContext());
setContentView(R.layout.activity_main);
this.setVolumeControlStream(AudioManager.STREAM_MUSIC);
final SharedPreferences prefs = getSharedPreferences("hitColor", MODE_PRIVATE);
int startHighscore = prefs.getInt("highScore", 0);
gameOver = new GameOverFragment();
highScoreGameOver = new HighScoreFragment();
game = new GameFragment();
Intent i = getIntent();
int countSum = i.getIntExtra("CountSum", -1);
if(countSum == -1) {
//Log.d("GSS", "Primeira entrada");
if(savedInstanceState == null) {
Log.d("GSS", "savedInstace null");
getFragmentManager()
.beginTransaction()
.replace(R.id.layout_root_view, game)
.addToBackStack(null)
.commit();
}
}
else {
Log.d("GSS", "COUNT: " + String.valueOf(countSum));
Log.d("GSS", "HIGH: " + String.valueOf(startHighscore));
finishGame(countSum, startHighscore, prefs);
}
}
答案 0 :(得分:1)
使用活动configChanges
的当前配置,您的片段将在您更改方向时重新创建UI。由于它将是全新的布局,因此很有意义。
但你的片段不会再次调用onCreate
。它会在调用onCreateView
和onPause
后从onStop
开始,以销毁片段的用户界面。
因此,当Orientation更改时,意味着当片段进入onPause
时,您应该将您的UI数据保存在Bundle
对象中(在片段内将其定义为全局变量){{1 }}。由于片段将从onPause
开始,因此您可以在onCreateView
方法中对版面进行充气后恢复UI数据。
onCreateView
将为null。当配置发生变化时,它不会存储您的数据,因此您不能依赖它。
答案 1 :(得分:0)
以下是如何手动从Fragment获取数据的示例..
public class RetainedFragment extends Fragment {
// data object we want to retain
private MyDataObject data;
// this method is only called once for this fragment
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// retain this fragment
setRetainInstance(true);
}
public void setData(MyDataObject data) {
this.data = data;
}
public MyDataObject getData() {
return data;
}
public Bitmap getBitmap() { return bitmap; }
public void setBitmap(Bitmap bmp) { bitmap = bmp; }
}
然后在您的MainActivity中,您可以在片段重新启动时获取数据,
public class MyActivity extends Activity {
private RetainedFragment dataFragment;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
// find the retained fragment on activity restarts
FragmentManager fm = getFragmentManager();
dataFragment = (DataFragment) fm.findFragmentByTag(“data”);
// create the fragment and data the first time
if (dataFragment == null) {
// add the fragment
dataFragment = new DataFragment();
fm.beginTransaction().add(dataFragment, “data”).commit();
// load the data from the web
dataFragment.setData(loadMyData());
}
// the data is available in dataFragment.getData()
...
}
@Override
public void onDestroy() {
super.onDestroy();
// store the data in the fragment
dataFragment.setData(collectMyLoadedData());
}
}
但是,您可以恢复对象,但是您永远不应该传递与Activity绑定的对象,例如Drawable,Adapter,View或与Context关联的任何其他对象。希望这会有所帮助..
此外,您可以使用以下方法设置恢复,
@Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
// Checks the orientation of the screen
if (newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE) {
Toast.makeText(this, "landscape", Toast.LENGTH_SHORT).show();
// code for landscape configurtion // load the previous data.
} else if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT){
Toast.makeText(this, "portrait", Toast.LENGTH_SHORT).show();
// code for landscape configurtion // load the previous data.
}
}