Unity3D 5包冲突

时间:2015-06-09 12:35:01

标签: unity3d google-play package admob

我有Unity 5.0.2f1。首先,我已成功将GooglePlayGamesPlugin-0.9.20.unitypackage添加到我的项目中。然后,我尝试导入GoogleMobileAds.unitypackage,但我收到了这些错误:

Error importing folder (The pathName assets/plugins is already mapped to fce8a713f1e5a4cc4b9973d1ef630f31. But the meta data wants it to be mapped to cbde64d36fd994c458fffca9e931b232)
Error importing folder (The pathName assets/plugins/android is already mapped to b8f0d9a6a7f9240c981894807effddbc. But the meta data wants it to be mapped to 2f5d736f7c4cb4c1e80d0816d0e81625)
Error importing folder (The pathName assets/plugins/ios is already mapped to 6490bb8acab6f4f92b29615e7429b8df. But the meta data wants it to be mapped to da135550add3c4abca622bda5280d204)

如何解决这个问题?

3 个答案:

答案 0 :(得分:2)

首先备份项目并删除资产项目文件夹和子项中的元数据文件。 扩展名为.meta的文件

答案 1 :(得分:1)

我能想到的最简单的解决方法: 1.在Unity Editor中,创建Assets文件夹的子文件夹,例如名为TEMP123。 2.将Assets文件夹的整个(其他)内容移动到TEMP123。 3.导入您的包裹。 4.手动将TEMP123back的内容合并到Assets文件夹。

答案 2 :(得分:1)

如果您看到这类错误,请重新导入所有资产。这会重新处理元数据并且错误消失。