我只是在玩C ++ SFML的东西,我有点不明白为什么我的代码不起作用。我想要做的就是画出像5,窗口中的方块随机放在屏幕上使用矢量,但我不明白它为什么不起作用。
这是主要的游戏类:
#include "main_game.h"
#include "main_menu.h"
void main_game::Initialize(sf::RenderWindow* window)
{
this->Player = new player();
this->Player->setOrigin(this->Player->getGlobalBounds().width / 2, this->Player->getGlobalBounds().height / 2);
this->TestObject = new testObject();
this->TestObject->Initialize();
this->TestObject->setOrigin(this->TestObject->getGlobalBounds().width / 2, this->TestObject->getGlobalBounds().height / 2);
}
void main_game::Update(sf::RenderWindow* window)
{
this->Player->setPosition(sf::Mouse::getPosition(*window).x, sf::Mouse::getPosition(*window).y);
this->Player->Update();
if (this->Player->CheckCollision(TestObject))
{
this->TestObject->setColor(sf::Color::Red);
}
else
{
this->TestObject->setColor(sf::Color::Cyan);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape))
{
coreState.SetState(new main_menu());
}
}
void main_game::Render(sf::RenderWindow* window, std::vector<sf::Sprite> sprites)
{
this->TestObject->Render(*window, sprites);
window->draw(*this->Player);
}
void main_game::Destroy(sf::RenderWindow* window)
{
delete this->Player;
delete this->TestObject;
}
这是testObject.h类
#pragma once
#include "entity.h"
class testObject : public Entity
{
public:
testObject();
void Initialize();
void Render(sf::RenderWindow window, std::vector<sf::Sprite> sprites);
void Update();
private:
sf::RenderWindow window;
};
这是testObject.cpp类
#include "testObject.h"
testObject::testObject()
{
this->Load("testObject.png");
}
void testObject::Initialize()
{
sf::Texture testObjectTexture;
sf::Sprite testObjectSprite;
testObjectTexture.loadFromFile("testObject.png");
testObjectSprite.setTexture(testObjectTexture);
std::vector<sf::Sprite> sprites(5, sf::Sprite(testObjectSprite));
srand(time(0));
for (unsigned int i = 0; i < sprites.size(); i++)
{
sprites[i].setPosition(1 + (rand() % 1024 - 32), rand() % 640 - 32);
}
}
void testObject::Render(sf::RenderWindow window, std::vector<sf::Sprite> sprites)
{
for (unsigned int i = 0; i < sprites.size(); i++)
{
window.draw(sprites[i]);
}
}
void testObject::Update()
{
Entity::Update();
}
错误消息是
1>------ Build started: Project: Blahblah, Configuration: Debug Win32 ------
1> testObject.cpp
1>d:\visual studio projects\blahblah\blahblah\testobject.cpp(18): warning C4244: 'argument' : conversion from 'time_t' to 'unsigned int', possible loss of data
1>d:\visual studio projects\blahblah\blahblah\testobject.cpp(22): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1> main_game.cpp
1>d:\visual studio projects\blahblah\blahblah\main_game.cpp(16): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>d:\visual studio projects\blahblah\3rdpartylibs\include\sfml\window\window.hpp(521): error C2248: 'sf::NonCopyable::NonCopyable' : cannot access private member declared in class 'sf::NonCopyable'
1> d:\visual studio projects\blahblah\3rdpartylibs\include\sfml\system\noncopyable.hpp(67) : see declaration of 'sf::NonCopyable::NonCopyable'
1> d:\visual studio projects\blahblah\3rdpartylibs\include\sfml\system\noncopyable.hpp(42) : see declaration of 'sf::NonCopyable'
1> This diagnostic occurred in the compiler generated function 'sf::Window::Window(const sf::Window &)'
1>d:\visual studio projects\blahblah\3rdpartylibs\include\sfml\graphics\rendertarget.hpp(419): error C2248: 'sf::NonCopyable::NonCopyable' : cannot access private member declared in class 'sf::NonCopyable'
1> d:\visual studio projects\blahblah\3rdpartylibs\include\sfml\system\noncopyable.hpp(67) : see declaration of 'sf::NonCopyable::NonCopyable'
1> d:\visual studio projects\blahblah\3rdpartylibs\include\sfml\system\noncopyable.hpp(42) : see declaration of 'sf::NonCopyable'
1> This diagnostic occurred in the compiler generated function 'sf::RenderTarget::RenderTarget(const sf::RenderTarget &)'
1> Generating Code...
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
答案 0 :(得分:0)
这个特定的错误,(虽然我很确定你一旦修好它会有更多),可能来自于:
void testObject::Render(sf::RenderWindow window, std::vector<sf::Sprite> sprites)
您正在传递RenderWindow
值,但它不可复制。通过引用或指针传递它。
答案 1 :(得分:0)
好的,我解决了这个问题,但现在它没有给我任何错误,所以这很好,但它没有渲染任何东西。
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