我在为Javascript画布游戏创建点击事件时遇到问题。到目前为止,我一直在关注一个教程,但是你与游戏互动的方式是通过鼠标悬停。我想更改它,以便不是将鼠标悬停在画布上的对象上进行交互,而是使用鼠标单击。
以下是我用来检测鼠标悬停的代码。
getDistanceBetweenEntity = function (entity1,entity2) //return distance
{
var vx = entity1.x - entity2.x;
var vy = entity1.y - entity2.y;
return Math.sqrt(vx*vx+vy*vy);
}
testCollisionEntity = function (entity1,entity2) //return if colliding
{
var distance = getDistanceBetweenEntity(entity1,entity2);
return distance < 50;
}
然后我在循环中使用它来与它进行交互。
var isColliding = testCollisionEntity(player,nounList[key]);
if(isColliding)
{
delete nounList[key];
player.score = player.score + 10;
}
以下是我目前状态下游戏的完整副本。
<canvas id="ctx" width="500" height="500" style="border:1px solid #000000;"></canvas>
<script>
var ctx = document.getElementById("ctx").getContext("2d");
ctx.font = '30px Arial';
//Setting the height of my canvas
var HEIGHT = 500;
var WIDTH = 500;
//Player class
var player =
{
x:50,
spdX:30,
y:40,
spdY:5,
name:'P',
score:0,
};
//Creating arrays
var nounList ={};
var adjectivesList ={};
var verbsList ={};
getDistanceBetweenEntity = function (entity1,entity2) //return distance
{
var vx = entity1.x - entity2.x;
var vy = entity1.y - entity2.y;
return Math.sqrt(vx*vx+vy*vy);
}
testCollisionEntity = function (entity1,entity2) //return if colliding
{
var distance = getDistanceBetweenEntity(entity1,entity2);
return distance < 50;
}
Nouns = function (id,x,y,name)
{
var noun =
{
x:x,
y:y,
name:name,
id:id,
};
nounList[id] = noun;
}
Adjectives = function (id,x,y,name)
{
var adjective =
{
x:x,
y:y,
name:name,
id:id,
};
adjectivesList[id] = adjective;
}
Verbs = function (id,x,y,name)
{
var verb =
{
x:x,
y:y,
name:name,
id:id,
};
verbsList[id] = verb;
}
document.onmousemove = function(mouse)
{
var mouseX = mouse.clientX;
var mouseY = mouse.clientY;
player.x = mouseX;
player.y = mouseY;
}
updateEntity = function (something)
{
updateEntityPosition(something);
drawEntity(something);
}
updateEntityPosition = function(something)
{
}
drawEntity = function(something)
{
ctx.fillText(something.name,something.x,something.y);
}
update = function ()
{
ctx.clearRect(0,0,WIDTH,HEIGHT);
drawEntity(player);
ctx.fillText("Score: " + player.score,0,30);
for(var key in nounList)
{
updateEntity(nounList[key]);
var isColliding = testCollisionEntity(player,nounList[key]);
if(isColliding)
{
delete nounList[key];
player.score = player.score + 10;
}
}
for(var key in adjectivesList)
{
updateEntity(adjectivesList[key])
var isColliding = testCollisionEntity(player,adjectivesList[key]);
if(isColliding)
{
delete adjectivesList[key];
player.score = player.score - 1;
}
}
for(var key in verbsList)
{
updateEntity(verbsList[key])
var isColliding = testCollisionEntity(player,verbsList[key]);
if(isColliding)
{
delete verbsList[key];
player.score = player.score - 1;
}
}
if(player.score >= 46)
{
ctx.clearRect(0,0,WIDTH,HEIGHT);
ctx.fillText("Congratulations! You win!",50,250);
ctx.fillText("Refresh the page to play again.",50,300);
}
}
Nouns('N1',150,350,'Tea');
Nouns('N2',400,450,'Park');
Nouns('N3',250,150,'Knee');
Nouns('N4',50,450,'Wall');
Nouns('N5',410,50,'Hand');
Adjectives('A1',50,100,'Broken');
Adjectives('A2',410,300,'Noisy');
Verbs('V1',50,250,'Smell');
Verbs('V2',410,200,'Walk');
setInterval(update,40);
总结一下我想要做的就是更改它,这样你就不必再将鼠标移到单词上来删除它们了,你必须点击。
(对于不使用正确术语的道歉,我的编程知识非常有限。)
答案 0 :(得分:0)
你可以让你的画布听这样的鼠标点击:
// get a reference to the canvas element
var canvas=document.getElementById('ctx');
// tell canvas to listen for clicks and call "handleMouseClick"
canvas.onclick=handleMouseClick;
在点击处理程序中,您需要知道画布相对于视口的位置。这是因为浏览器总是报告相对于视口的鼠标坐标。您可以像这样获取相对于视口的画布位置:
// get the bounding box of the canvas
var BB=canvas.getBoundingClientRect();
// get the left X position of the canvas relative to the viewport
var BBoffsetX=BB.left;
// get the top Y position of the canvas relative to the viewport
var BBoffsetY=BB.top;
因此,您的mouseClickHandler
可能如下所示:
// this function will be called when the user clicks
// the mouse in the canvas
function handleMouseClick(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// get the canvas postion relative to the viewport
var BB=canvas.getBoundingClientRect();
var BBoffsetX=BB.left;
var BBoffsetY=BB.top;
// calculate the mouse position
var mouseX=e.clientX-BBoffsetX;
var mouseY=e.clientY-BBoffsetY;
// report the mouse position using the h4
$position.innerHTML='Click at '+parseInt(mouseX)+' / '+parseInt(mouseY);
}
如果您的游戏没有让窗口滚动或调整大小,则画布位置不会相对于视口发生变化。然后,为了获得更好的性能,您可以移动与将相对于视口的画布位置相关的3行放到应用程序的顶部。
// If the browser window won't be scrolled or resized then
// get the canvas postion relative to the viewport
// once at the top of your app
var BB=canvas.getBoundingClientRect();
var BBoffsetX=BB.left;
var BBoffsetY=BB.top;
function handleMouseClick(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// calculate the mouse position
var mouseX=e.clientX-BBoffsetX;
var mouseY=e.clientY-BBoffsetY;
// report the mouse position using the h4
$position.innerHTML='Click at '+parseInt(mouseX)+' / '+parseInt(mouseY);
}