需要为项目绘制不同的颜色对象,即使我正在关闭路径和开始路径,但描述仍会覆盖彼此。在浏览器中打开时,我的圆圈变为绿色而不是黄色,我的所有线条都变成红色,而不是它们应该是的颜色
function init(){
var drawBtn, clearBtn;
drawBtn = document.getElementById('drawBtn');
drawBtn.onclick = draw;
clearBtn = document.getElementById('clearBtn');
clearBtn.onclick = clearCanvas
clearCanvas();
}
function drawCircle(circle, ctx){
ctx.fillstyle = circle.color;
ctx.beginPath();
ctx.arc(circle.centerX, circle.centerY, circle.radius, 0, 2 * Math.PI);
ctx.fill();
ctx.strokeStyle = 'Black'
ctx.lineWidth = 1;
ctx.stroke();
ctx.closePath();
}
function draw(){
var canvas =
document.getElementById('mycanvas');
var ctx = canvas.getContext('2d');
var top = 80;
var left = 130;
var high = 200;
var wide = 300;
var top2 = 50;
var left2 = 90;
var high2 = 160;
var wide2 = 260;
var cirleft = 250;
var cirtop = 120;
var myRadius1 = 110;
ctx.beginPath;
ctx.strokeStyle = 'Blue';
ctx.moveTo(30,50);
ctx.lineTo(120,150);
ctx.stroke();
ctx.closePath;
ctx.beginPath;
ctx.strokeStyle = 'Green';
ctx.moveTo(100,50);
ctx.lineTo(170,125);
ctx.stroke();
ctx.closePath;
ctx.beginPath;
ctx.strokeStyle = 'Red';
ctx.moveTo(80,95);
ctx.lineTo(30,75);
ctx.stroke();
ctx.closePath;
ctx.beginPath;
ctx.fillStyle = 'Blue';
ctx.fillRect(left, top, wide, high);
ctx.fill();
ctx.closePath;
ctx.beginPath;
ctx.fillStyle = 'Green';
ctx.fillRect(left2, top2, wide2, high2);
ctx.fill();
ctx.closePath;
var myColor1 = 'Yellow';
var myCircle1 = {
centerX: cirleft,
centerY: cirtop,
radius: myRadius1,
fillStyle: myColor1
}
drawCircle(myCircle1, ctx)
}
function clearCanvas(){
var canvas, ctx;
canvas = document.getElementById('mycanvas');
ctx = canvas.getContext('2d');
ctx.clearRect(0,0, canvas.width, canvas.height);
}
window.onload = init;
答案 0 :(得分:1)
您的代码中存在各种问题:
beginPath
是一个函数,因此必须使用beginPath()
closePath
并不像beginPath
的结束那样。 closePath实际上只是从当前绘图位置返回到起始绘图位置的直线。发布新的beginPath
时,beginPath
实际上已“关闭”。fillRect
不是路径命令,所以在调用fillRect之前不需要beginPath
。ctx.fillStyle = circle.fillStyle;
不是ctx.fillstyle
以下是重构的代码:
var canvas = document.getElementById('mycanvas');
var ctx = canvas.getContext('2d');
init();
function init(){
var drawBtn, clearBtn;
drawBtn = document.getElementById('drawBtn');
drawBtn.onclick = draw;
clearBtn = document.getElementById('clearBtn');
clearBtn.onclick = clearCanvas
clearCanvas();
}
function drawCircle(circle, ctx){
ctx.beginPath();
ctx.arc(circle.centerX, circle.centerY, circle.radius, 0, 2 * Math.PI);
ctx.closePath();
ctx.fillStyle = circle.fillStyle;
ctx.fill();
ctx.strokeStyle = 'Black'
ctx.lineWidth = 1;
ctx.stroke();
}
function draw(){
var top = 80;
var left = 130;
var high = 200;
var wide = 300;
var top2 = 50;
var left2 = 90;
var high2 = 160;
var wide2 = 260;
var cirleft = 250;
var cirtop = 120;
var myRadius1 = 110;
ctx.beginPath();
ctx.strokeStyle = 'Blue';
ctx.moveTo(30,50);
ctx.lineTo(120,150);
ctx.stroke();
ctx.beginPath();
ctx.strokeStyle = 'Green';
ctx.moveTo(100,50);
ctx.lineTo(170,125);
ctx.stroke();
ctx.beginPath();
ctx.strokeStyle = 'Red';
ctx.moveTo(80,95);
ctx.lineTo(30,75);
ctx.stroke();
ctx.fillStyle = 'Blue';
ctx.fillRect(left, top, wide, high);
ctx.fill();
ctx.fillStyle = 'Green';
ctx.fillRect(left2, top2, wide2, high2);
var myColor1 = 'Yellow';
var myCircle1 = {
centerX: cirleft,
centerY: cirtop,
radius: myRadius1,
fillStyle: myColor1
}
drawCircle(myCircle1, ctx)
}
function clearCanvas(){
ctx.clearRect(0,0, canvas.width, canvas.height);
}
<button id=drawBtn>Draw</button>
<button id=clearBtn>Clear</button>
<br>
<canvas id="mycanvas" width=450 height=300></canvas>