我希望以统一的方式为对象制作动画。首先,我想检查一下我的播放器状态。我不得不说我使用枚举来命名状态。 这是我检查状态的代码:
switch(PlayerStateController.playerStates)
{
case PlayerStateController.playerStates.idle:
break;
case PlayerStateController.playerStates.left:
transform.Translate(new Vector3(-1.5f * Time.deltaTime, 0.0f, 0.0f));
break;
case PlayerStateController.playerStates.right:
transform.Translate(new Vector3(1.5f * Time.deltaTime, 0.0f,
0.0f));
break;
}
但我有一个错误:
表达式表示'类型'其中'变量''值'或者'方法组'预计
答案 0 :(得分:0)
public class AnyClass {
public enum PlayerState {
idle,
left,
right
}
}
-
public class AnyOtherClass {
void DoStuff(PlayerState state) {
switch (state) {
case PlayerState.idle:
break;
case PlayerState.left:
transform.Translate(new Vector3(-1.5f * Time.deltaTime, 0.0f, 0.0f));
break;
case PlayerState.right:
transform.Translate(new Vector3(1.5f * Time.deltaTime, .0f, 0.0f));
break;
}
}