在以下代码中,每张图片之间的NSTimer
间隔设置为1秒。我的目标是将前两张图片hello.png和bye.png之后的间隔更改为4秒。
- (void)viewDidLoad {
[super viewDidLoad];
NSArray *imageNames = @[@"hello.png",@"bye.png",@"helloagain.png",@"bye again"];
self.images = [[NSMutableArray alloc] init];
for (int i = 0; i < imageNames.count; i++) {
[self.images addObject:[UIImage imageNamed:[imageNames objectAtIndex:i]]];
}
self.animationImageView = [[UIImageView alloc] initWithFrame:CGRectMake(60, 95, 86, 90)];
self.animationImageView.image = self.images[0];
[self.view addSubview:self.animationImageView];
self.animationImageView.userInteractionEnabled = TRUE;
[NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(changeImage:) userInfo:nil repeats:YES];
}
-(void)changeImage:(NSTimer *) timer {
if (counter == self.images.count - 1 ) {
counter = 0;
}else {
counter ++;
}
self.animationImageView.image = self.images[counter];
}
答案 0 :(得分:1)
我的目标是更改间隔
您无法以任何方式更改计时器。要更改发射间隔,请使定时器无效并销毁,并使用新的间隔创建一个新计时器。
要执行那个,你需要保留对计时器的引用,作为你的视图控制器的一个属性(你实际上没有做到的事情 - 你本来应该做的)无法停止计时器,如果您的视图控制器已经不存在,您就会崩溃,否则您的视图控制器会因为计时器保留它而泄露。)
答案 1 :(得分:0)
使计时器对象成为成员变量。最初将动画时间设置为1秒。在回调中,计时器无效,并根据计数器创建1或4秒的新计时器。
@interface ViewController ()
@property (strong,nonatomic) NSMutableArray *images;
@property (strong,nonatomic) UIImageView *animationImageView;
{
NSTimer *_timer;
}
@end
@implementation ViewController {
NSInteger counter;
}
- (void)viewDidLoad {
[super viewDidLoad];
NSArray *imageNames = @[@"hello.png",@"bye.png",@"helloagain.png",@"bye again"];
self.images = [[NSMutableArray alloc] init];
for (int i = 0; i < imageNames.count; i++) {
[self.images addObject:[UIImage imageNamed:[imageNames objectAtIndex:i]]];
}
self.animationImageView = [[UIImageView alloc] initWithFrame:CGRectMake(60, 95, 86, 90)];
self.animationImageView.image = self.images[0];
[self.view addSubview:self.animationImageView];
self.animationImageView.userInteractionEnabled = TRUE;
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(bannerTapped:)];
singleTap.numberOfTapsRequired = 1;
singleTap.numberOfTouchesRequired = 1;
[self.animationImageView addGestureRecognizer:singleTap];
_timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(changeImage:) userInfo:nil repeats:YES];
}
-(void)changeImage:(NSTimer *) timer {
[_timer invalidate];
if (counter == self.images.count - 1 ) {
counter = 0;
}else {
counter ++;
}
if(counter == 0 || counter == 1)
{
_timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(changeImage:) userInfo:nil repeats:YES];
}
else if(counter == 2 || counter == 3)
{
_timer = [NSTimer scheduledTimerWithTimeInterval:4 target:self selector:@selector(changeImage:) userInfo:nil repeats:YES];
}
self.animationImageView.image = self.images[counter];
}
答案 2 :(得分:-1)
最好/最简单的方式:
-(void)Timer{
// Do what you want here
// modify the frequency value if you want.
[NSTimer scheduledTimerWithTimeInterval:frequence target:self selector:@selector(Timer) userInfo:nil repeats:NO];
}
Frequence是一个包含间隔的变量。 你只需要第一次自己调用Timer方法;)
对你而言,它会给予
-(void)changeImage{
if (counter == self.images.count - 1 )
counter = 0;
else
counter ++;
frequence = (counter < 2)?1:4;
self.animationImageView.image = self.images[counter];
[NSTimer scheduledTimerWithTimeInterval:frequence target:self selector:@selector(changeImage) userInfo:nil repeats:NO];
}