您好我正在尝试开发一个Android应用程序,但我卡住了,请帮助我 我试图在点击时放大图像,以便用户点击图像可以看到完整的图像。我设法写了一些代码,但它没有工作
我的java类是
import android.app.Activity;
import android.content.Intent;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.os.Bundle;
import android.os.Handler;
import android.util.FloatMath;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.view.View;
import android.widget.ImageView;
import android.widget.TextView;
public class quiz extends Activity {
boolean imageTouch = false;
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;
public GestureDetector mDetector;
@
Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.quiz);
ImageView imgp = (ImageView) findViewById(R.id.imageView1);
imgp.setOnTouchListener(new View.OnTouchListener() {
@
Override
public boolean onTouch(View v, MotionEvent event) {
ImageView view = (ImageView) v;
System.out.println("matrix=" + savedMatrix.toString());
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
}
break;
case MotionEvent.ACTION_UP:
v.performClick();
break;
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x,
event.getY() - start.y);
} else if (mode == ZOOM) {
float newDist = spacing(event);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
view.setImageMatrix(matrix);
return true;
}
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
});
}
}