如何使用C ++中的专用读/写线程将一个流复制到另一个流?
让我说我有这些方法(不是真实的,但为了说明这一点)来读取/写入数据。这些读/写功能可以代表任何东西(网络/文件/ USB /串行/等)。
// returns the number of bytes read
void read(char* buffer, int bufferSize, int* bytesRead);
// returns the number of bytes written
void write(char* buffer, int bufferSize, int* bytesWritten);
解决方案也应该是便携式的。
注意:我知道Windows具有FILE_FLAG_OVERLAPPED
功能,但这假设读/写是文件IO。请记住,这些读/写方法可以代表任何东西。
答案 0 :(得分:0)
通常,每个方向只有一个线程可以在读写之间交替。
答案 1 :(得分:0)
这是我提出的解决方案。
#pragma once
#include <stdlib.h>
#include <queue>
#include <mutex>
#include <thread>
#include <chrono>
#include <list>
#include <thread>
#define ASYNC_COPY_READ_WRITE_SUCCESS 0
struct BufferBlock;
struct ReadStream
{
// read a stream to a buffer.
// return non-zero if error occured
virtual int read(char* buffer, int bufferSize, int* bytesRead) = 0;
};
struct WriteStream
{
// write a buffer to a stream.
// return non-zero if error occured
virtual int write(char* buffer, int bufferSize, int* bytesWritten) = 0;
};
class BufferBlockManager
{
public:
BufferBlockManager(int numberOfBlocks, int bufferSize);
~BufferBlockManager();
void enqueueBlockForRead(BufferBlock* block);
void dequeueBlockForRead(BufferBlock** block);
void enqueueBlockForWrite(BufferBlock* block);
void dequeueBlockForWrite(BufferBlock** block);
void resetState();
private:
std::list<BufferBlock*> blocks;
std::queue<BufferBlock*> blocksPendingRead;
std::queue<BufferBlock*> blocksPendingWrite;
std::mutex queueLock;
std::chrono::milliseconds dequeueSleepTime;
};
void AsyncCopyStream(BufferBlockManager* bufferBlockManager, ReadStream* readStream, WriteStream* writeStream, int* readResult, int* writeResult);
#include "AsyncReadWrite.h"
struct BufferBlock
{
BufferBlock(int bufferSize) : buffer(NULL)
{
this->bufferSize = bufferSize;
this->buffer = new char[bufferSize];
this->actualSize = 0;
this->isLastBlock = false;
}
~BufferBlock()
{
this->bufferSize = 0;
free(this->buffer);
this->buffer = NULL;
this->actualSize = 0;
}
char* buffer;
int bufferSize;
int actualSize;
bool isLastBlock;
};
BufferBlockManager::BufferBlockManager(int numberOfBlocks, int bufferSize)
{
dequeueSleepTime = std::chrono::milliseconds(100);
for (int x = 0; x < numberOfBlocks; x++)
{
BufferBlock* block = new BufferBlock(bufferSize);
blocks.push_front(block);
blocksPendingRead.push(block);
}
}
BufferBlockManager::~BufferBlockManager()
{
for (std::list<BufferBlock*>::const_iterator iterator = blocks.begin(), end = blocks.end(); iterator != end; ++iterator) {
delete (*iterator);
}
}
void BufferBlockManager::enqueueBlockForRead(BufferBlock* block)
{
queueLock.lock();
block->actualSize = 0;
block->isLastBlock = false;
blocksPendingRead.push(block);
queueLock.unlock();
}
void BufferBlockManager::dequeueBlockForRead(BufferBlock** block)
{
WAITFOR:
while (blocksPendingRead.size() == 0)
std::this_thread::sleep_for(dequeueSleepTime);
queueLock.lock();
if (blocksPendingRead.size() == 0)
{
queueLock.unlock();
goto WAITFOR;
}
*block = blocksPendingRead.front();
blocksPendingRead.pop();
queueLock.unlock();
}
void BufferBlockManager::enqueueBlockForWrite(BufferBlock* block)
{
queueLock.lock();
blocksPendingWrite.push(block);
queueLock.unlock();
}
void BufferBlockManager::dequeueBlockForWrite(BufferBlock** block)
{
WAITFOR:
while (blocksPendingWrite.size() == 0)
std::this_thread::sleep_for(dequeueSleepTime);
queueLock.lock();
if (blocksPendingWrite.size() == 0)
{
queueLock.unlock();
goto WAITFOR;
}
*block = blocksPendingWrite.front();
blocksPendingWrite.pop();
queueLock.unlock();
}
void BufferBlockManager::resetState()
{
queueLock.lock();
blocksPendingRead = std::queue<BufferBlock*>();
blocksPendingWrite = std::queue<BufferBlock*>();
for (std::list<BufferBlock*>::const_iterator iterator = blocks.begin(), end = blocks.end(); iterator != end; ++iterator) {
(*iterator)->actualSize = 0;
}
queueLock.unlock();
}
struct AsyncCopyContext
{
AsyncCopyContext(BufferBlockManager* bufferBlockManager, ReadStream* readStream, WriteStream* writeStream)
{
this->bufferBlockManager = bufferBlockManager;
this->readStream = readStream;
this->writeStream = writeStream;
this->readResult = ASYNC_COPY_READ_WRITE_SUCCESS;
this->writeResult = ASYNC_COPY_READ_WRITE_SUCCESS;
}
BufferBlockManager* bufferBlockManager;
ReadStream* readStream;
WriteStream* writeStream;
int readResult;
int writeResult;
};
void ReadStreamThread(AsyncCopyContext* asyncContext)
{
int bytesRead = 0;
BufferBlock* readBuffer = NULL;
int readResult = ASYNC_COPY_READ_WRITE_SUCCESS;
while (
// as long there hasn't been any write errors
asyncContext->writeResult == ASYNC_COPY_READ_WRITE_SUCCESS
// and we haven't had an error reading yet
&& readResult == ASYNC_COPY_READ_WRITE_SUCCESS)
{
// let's deque a block to read to!
asyncContext->bufferBlockManager->dequeueBlockForRead(&readBuffer);
readResult = asyncContext->readStream->read(readBuffer->buffer, readBuffer->bufferSize, &bytesRead);
readBuffer->actualSize = bytesRead;
readBuffer->isLastBlock = bytesRead == 0;
if (readResult == ASYNC_COPY_READ_WRITE_SUCCESS)
{
// this was a valid read, go ahead and queue it for writing
asyncContext->bufferBlockManager->enqueueBlockForWrite(readBuffer);
}
else
{
// an error occured reading
asyncContext->readResult = readResult;
// since an error occured, lets queue an block to write indicatiting we are done and there are no more bytes to read
readBuffer->isLastBlock = true;
readBuffer->actualSize = 0;
asyncContext->bufferBlockManager->enqueueBlockForWrite(readBuffer);
}
if (readBuffer->isLastBlock) return;
}
}
void WriteStreamThread(AsyncCopyContext* asyncContext)
{
int bytesWritten = 0;
BufferBlock* writeBuffer = NULL;
int writeResult = ASYNC_COPY_READ_WRITE_SUCCESS;
bool isLastWriteBlock = false;
while (
// as long as there are no errors during reading
asyncContext->readResult == ASYNC_COPY_READ_WRITE_SUCCESS
// and we haven't had an error writing yet
&& writeResult == ASYNC_COPY_READ_WRITE_SUCCESS)
{
// lets dequeue a block for writing!
asyncContext->bufferBlockManager->dequeueBlockForWrite(&writeBuffer);
isLastWriteBlock = writeBuffer->isLastBlock;
if (writeBuffer->actualSize > 0)
writeResult = asyncContext->writeStream->write(writeBuffer->buffer, writeBuffer->actualSize, &bytesWritten);
if (writeResult == ASYNC_COPY_READ_WRITE_SUCCESS)
{
asyncContext->bufferBlockManager->enqueueBlockForRead(writeBuffer);
if (isLastWriteBlock) return;
}
else
{
asyncContext->writeResult = writeResult;
asyncContext->bufferBlockManager->enqueueBlockForRead(writeBuffer);
return;
}
}
}
void AsyncCopyStream(BufferBlockManager* bufferBlockManager, ReadStream* readStream, WriteStream* writeStream, int* readResult, int* writeResult)
{
AsyncCopyContext asyncContext(bufferBlockManager, readStream, writeStream);
std::thread readThread(ReadStreamThread, &asyncContext);
std::thread writeThread(WriteStreamThread, &asyncContext);
readThread.join();
writeThread.join();
*readResult = asyncContext.readResult;
*writeResult = asyncContext.writeResult;
}
#include <stdio.h>
#include <tchar.h>
#include "AsyncReadWrite.h"
struct ReadTestStream : ReadStream
{
int readCount = 0;
int read(char* buffer, int bufferSize, int* bytesRead)
{
printf("Starting read...\n");
memset(buffer, bufferSize, 0);
if (readCount == 10)
{
*bytesRead = 0;
return 0;
}
// pretend this function takes a while!
std::this_thread::sleep_for(std::chrono::milliseconds(100));
char buff[100];
sprintf_s(buff, "This is read number %d\n", readCount);
strcpy_s(buffer, sizeof(buff), buff);
*bytesRead = strlen(buffer);
readCount++;
printf("Finished read...\n");
return 0;
}
};
struct WriteTestStream : WriteStream
{
int write(char* buffer, int bufferSize, int* bytesWritten)
{
printf("Starting write...\n");
// pretend this function takes a while!
std::this_thread::sleep_for(std::chrono::milliseconds(500));
printf(buffer);
printf("Finished write...\n");
return 0;
}
};
int _tmain(int argc, _TCHAR* argv[])
{
BufferBlockManager bufferBlockManager(5, 4096);
ReadTestStream readStream;
WriteTestStream writeStream;
int readResult = 0;
int writeResult = 0;
printf("Starting copy...\n");
AsyncCopyStream(&bufferBlockManager, &readStream, &writeStream, &readResult, &writeResult);
printf("Finished copy... readResult=%d writeResult=%d \n", readResult, writeResult);
getchar();
return 0;
}
编辑:我将我的解决方案放入GitHub存储库here。如果您希望使用此代码,请参阅存储库,因为它可能比此答案更新。