我正在创建一个使用
成功播放的MIDI音乐的MusicTrackMusicPlayerStart(sequencePlayer)
但是我想知道他们什么时候玩,所以我可以更新播放的每个MIDI Note的UI。
// Creating MIDI Track
MusicTrack track;
UInt32 trackIndex = 0;
musicTrackAtIndex(trackIndex, &track);
//Adding Tempo
addTempoEvent(0.0, 120);
// Adding MIDI notes
const int channel = 0;
MIDINoteMessage note;
note.channel = channel;
note.velocity = 100.0;
note.duration = 0.3;
note.releaseVelocity = 0;
note.note = 68;
addMIDINoteToTrack(track, note, 1);
note.note = 78;
addMIDINoteToTrack(track, note, 2);
note.note = 88;
addMIDINoteToTrack(track, note, 3);
note.note = 98;
addMIDINoteToTrack(track, note, 4);
MusicTimeStamp trackEnd = 4;
addEndOfTrackAtTime(trackEnd);
setLoopTrack(true);
playSequence();
修改
更详细地展示我如何构建MIDI轨道。
-(void) playing4NotesInLoop {
MusicTrack musicTrack;
MusicSequence musicSequence;
MusicPlayer musicPlayer;
const int loop_length = 4;
NewMusicSequence(&musicSequence);
// Create a client
MIDIClientRef virtualMidi;
MIDIClientCreate(CFSTR("Virtual Client"),
MyMIDINotifyProc,
NULL,
&virtualMidi);
// Create an endpoint
MIDIEndpointRef virtualEndpoint;
MIDIDestinationCreate(virtualMidi, @"Virtual Destination", MyMIDIReadProc, self.samplerUnit, &virtualEndpoint);
MusicSequenceNewTrack(musicSequence, &musicTrack);
MIDINoteMessage aMessage;
aMessage.channel = 1;
aMessage.duration = 0.5f;
aMessage.velocity = 100;
for(int i=0; i<4; ++i)
{
if (i==0) {
aMessage.note = 30;
}else {
aMessage.note = 60;
}
MusicTrackNewMIDINoteEvent(musicTrack, i, &aMessage);
}
MusicTrackLoopInfo loop_info;
loop_info.loopDuration = loop_length;
loop_info.numberOfLoops = 0;
MusicTrackSetProperty(musicTrack, kSequenceTrackProperty_LoopInfo, &loop_info, sizeof(MusicTrackLoopInfo));
MusicTimeStamp track_length;
track_length = loop_length;
MusicTrackSetProperty(musicTrack, kSequenceTrackProperty_TrackLength, &track_length, sizeof(MusicTimeStamp));
MusicSequenceSetMIDIEndpoint(musicSequence, virtualEndpoint);
NewMusicPlayer(&musicPlayer);
MusicPlayerSetSequence(musicPlayer, musicSequence);
MusicPlayerStart(musicPlayer);
}
使用此代码,我成功播放了4个音符的循环,设置了MusicSequenceSetMIDIEndpoint(musicSequence,virtualEndpoint),指定了read proc。我使用相同的代码,但加载一个MIDI文件和读取proc它成功调用每个音符。
答案 0 :(得分:1)
使用MIDIDestinationCreate创建虚拟端点,然后调用MusicSequenceSetMIDIEndpoint将序列连接到它。您指定的读取过程将在每个事件上调用。