如何通过添加和删除从旧根检索到的节点来创建新根?

时间:2015-05-31 21:13:16

标签: c# roslyn

我正在创建一个修改此代码的代码修补程序:

if(obj is MyClass)
{
    var castedObj = obj as MyClass;
}

进入这个:

var castedObj = obj as MyClass;
if(castedObj != null)
{
}

这意味着我必须做三件事:

  • 更改if声明中的条件。
  • 将演员移到if语句正上方。
  • 删除正文中的陈述。

到目前为止,我所有的尝试都让我陷入困境,最多可以使这两件事情发挥作用。

我相信会出现此问题,因为您在同一级别上基本上有2个语法节点。因此,对其中一个进行更改会使另一个的位置无效。或类似的东西。简而言之:我要么设法在if语句之外复制变量赋值,要么我设法更改条件+删除变量赋值。绝不是全部3。

我该如何解决这个问题?

为了更好地衡量,这是我的代码,它会更改条件并删除赋值:

var newIfStatement = ifStatement.RemoveNode(
                                   variableDeclaration,
                                   SyntaxRemoveOptions.KeepExteriorTrivia);
newIfStatement = newIfStatement.ReplaceNode(newIfStatement.Condition, newCondition);

var ifParent = ifStatement.Parent;
var newParent = ifParent.ReplaceNode(ifStatement, newIfStatement);
newParent = newParent.InsertNodesBefore(
                           newIfStatement, 
                           new[] { variableDeclaration })
                           .WithAdditionalAnnotations(Formatter.Annotation);

var newRoot = root.ReplaceNode(ifParent, newParent);

2 个答案:

答案 0 :(得分:15)

你看过DocumentEditor班了吗?在处理修改语法时非常有用,尤其是当应用于树的更改可能导致失效问题时。这些操作与您已经定义的操作几乎相同,只需使用DocumentEditor方法,看看是否有帮助。我无法验证这是否解决了您的问题ATM,但我认为它曾经解决了我过去的类似问题。如果可以的话,我稍后会测试它。

这样的事情会做到:

var editor = await DocumentEditor.CreateAsync(document);
editor.RemoveNode(variableDeclaration);
editor.ReplaceNode(ifStatement.Condition, newCondition);
editor.InsertBefore(ifStatement, 
     new[] { variableDeclaration.WithAdditionalAnnotations(Formatter.Annotation) });

var newDocument = editor.GetChangedDocument();

答案 1 :(得分:0)

我设法以下列方式做了非常相似的事情。 我提取while条件并在while之前移动它并用新节点替换条件。 在一段时间内,我添加了一个新的声明。 在您的情况下,您将从正文中删除所需的语句,而不是添加语句。

开始
Refactor(BlockSyntax oldBody)

第1步:我首先访问并标记我想要更改的节点,同时生成新节点,但不要添加新节点。

步骤2:跟踪标记的节点并替换为新节点。

class WhileConditionRefactoringVisitor : CSharpSyntaxRewriter
{
    private static int CONDITION_COUNTER = 0;
    private static string CONDITION_VAR = "whileCondition_";

    private static string ConditionIdentifier
    {
        get { return CONDITION_VAR + CONDITION_COUNTER++; }
    }

    private readonly List<SyntaxNode> markedNodes = new List<SyntaxNode>();

    private readonly List<Tuple<ExpressionSyntax, IdentifierNameSyntax, StatementSyntax, WhileStatementSyntax>> replacementNodes =
        new List<Tuple<ExpressionSyntax, IdentifierNameSyntax, StatementSyntax, WhileStatementSyntax>>();


        //STEP 1
        public override SyntaxNode VisitWhileStatement(WhileStatementSyntax node)
    {
        var nodeVisited = (WhileStatementSyntax) base.VisitWhileStatement(node);

        var condition = nodeVisited.Condition;
        if (condition.Kind() == SyntaxKind.IdentifierName)
            return nodeVisited;


        string conditionVarIdentifier = ConditionIdentifier;
        var newConditionVar = SyntaxFactoryExtensions.GenerateLocalVariableDeclaration(conditionVarIdentifier,
            condition, SyntaxKind.BoolKeyword).NormalizeWhitespace().WithTriviaFrom(nodeVisited);
        var newCondition = SyntaxFactory.IdentifierName(conditionVarIdentifier).WithTriviaFrom(condition);

        markedNodes.Add(condition);
        markedNodes.Add(node);
        replacementNodes.Add(new Tuple<ExpressionSyntax, IdentifierNameSyntax, StatementSyntax, WhileStatementSyntax>(condition, newCondition, newConditionVar, node));

        return nodeVisited;
    }

        //STEP 2
         private BlockSyntax ReplaceNodes(BlockSyntax oldBody)
    {
        oldBody = oldBody.TrackNodes(this.markedNodes);
        foreach (var tuple in this.replacementNodes)
        {
            var currentA = oldBody.GetCurrentNode(tuple.Item1);
            if (currentA != null)
            {
                var whileStatement = currentA.Parent;
                oldBody = oldBody.InsertNodesBefore(whileStatement, new List<SyntaxNode>() { tuple.Item3 });
                var currentB = oldBody.GetCurrentNode(tuple.Item1);
                oldBody = oldBody.ReplaceNode(currentB, tuple.Item2);
                var currentWhile = oldBody.GetCurrentNode(tuple.Item4);
                //modify body
                var whileBody = currentWhile.Statement as BlockSyntax;
                //create new statement
                var localCondition = tuple.Item3 as LocalDeclarationStatementSyntax;
                var initializer = localCondition.Declaration.Variables.First();
                var assignment = SyntaxFactory.ExpressionStatement(SyntaxFactory.AssignmentExpression(SyntaxKind.SimpleAssignmentExpression,
                    SyntaxFactory.IdentifierName(initializer.Identifier), initializer.Initializer.Value));
                var newStatements = whileBody.Statements.Add(assignment);
                whileBody = whileBody.WithStatements(newStatements);
                //updateWhile
                var newWhile = currentWhile.WithStatement(whileBody);
                oldBody = oldBody.ReplaceNode(currentWhile, newWhile);
            }
        }
        return oldBody;
    }

        public BlockSyntax Refactor(BlockSyntax oldBody)
        {
            markedNodes.Clear();
            replacementNodes.Clear();
            //STEP 1
            oldBody = (BlockSyntax)this.Visit(oldBody);
            //STEP 2
            oldBody = this.ReplaceNodes(oldBody);

            return oldBody;
        }

    }