您好我正试图在swift中播放SKVideoNode上的视频 这是我的代码可以工作,但它只播放一次,如果我点击VideoSprite它没有播放但是打印#34;我们点击了视频"我已经搜索过了,但感谢你找不到答案
import SpriteKit
import AVFoundation
class GameScene: SKScene
{
var VideoSprite = SKVideoNode()
override func didMoveToView(view: SKView)
{
LoadVideo("9.mp4")
}
func LoadVideo(FileToPlay:String)
{
VideoSprite = SKVideoNode (videoFileNamed:FileToPlay)
VideoSprite.position = CGPointMake(size.width/2, size.height/2);
VideoSprite.name = "VideoSprite"
VideoSprite.zPosition = 2
addChild(VideoSprite)
}
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent)
{
for touch in (touches as! Set<UITouch>)
{
var touch: UITouch = touches.first as! UITouch
var location = touch.locationInNode(self)
var node = self.nodeAtPoint(location)
if (node.name == "VideoSprite")
{
println("we Clicked the video")
VideoSprite.play()
}
}
}
}
答案 0 :(得分:2)
嗨,我想我已经破解了它 我在顶部添加另一个videoSKnode并重命名,以便用户无法点击原始视频然后在延迟后我将其删除 这种延迟需要是视频运行的时间 我使用一个很酷的功能延迟我在互联网上找不到记得从哪里,所以感谢谁写过它 我希望这可能会帮助别人 我在更新功能中尝试了暂停的bool,但没有运气?
import SpriteKit
import AVFoundation
import AVKit
class GameScene: SKScene
{
var VideoSprite = SKVideoNode()// emptey Videonode
func delay(delay:Double, closure:()->())// function for delay
{
dispatch_after(
dispatch_time(
DISPATCH_TIME_NOW,
Int64(delay * Double(NSEC_PER_SEC))
),
dispatch_get_main_queue(), closure)
}
override func didMoveToView(view: SKView)
{
LoadVideo("9.mp4") // run function to load video
VideoSprite.pause()// pauses video ready to play
}
func LoadVideo(FileToPlay:String)
{
VideoSprite = SKVideoNode (videoFileNamed:FileToPlay)// fill spritenode with video file
VideoSprite.position = CGPointMake(size.width/2, size.height/2); // set size
VideoSprite.name = "VideoSprite" // give it a name
VideoSprite.zPosition = 1 // set its z position
VideoSprite.play()// play video
addChild(VideoSprite)// add video node to the sceene
}
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent)
{
for touch in (touches as! Set<UITouch>)
{
var touch: UITouch = touches.first as! UITouch
var location = touch.locationInNode(self)
var node = self.nodeAtPoint(location)
println(node.name)
if (node.name == "VideoSprite")// we click on video
{
LoadVideo("9.mp4") /// load another video ontop
VideoSprite.name = "temp" //name it temp so user cant click to add more videonodes
delay(1.8 )// wait for time
{
self.VideoSprite.removeFromParent()// then remove
}
}
}
}
}