我正在处理一个应用程序,我正在根据用户手指的用户触摸绘制线条。一旦接收到触摸结束事件,该行将被转换为最后一个路径。使用名称"当前路径"绘制新行。当新触摸开始收到事件时节点。我为具有相反接触位掩码的线添加了物理体,但我无法接收碰撞事件。 以下是我的代码:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch* touch = [touches anyObject];
CGPoint positionInScene = [touch locationInNode:self];
currentPath = CGPathCreateMutable();
currentPathNode = [self newLineNodeWithFillColor : CURRENT_LINE_COLOR];
CGPathMoveToPoint(currentPath, NULL, positionInScene.x, positionInScene.y);
currentPathNode.path = currentPath;
[self addChild:currentPathNode];
uint32_t contactBitMask = circleCategory | lastPathCategory;
[self addPhysicsBodyForLine:currentPathNode withCategoryBitMask:drawPathCategory withContactBitMask:contactBitMask];
}
- (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event
{
UITouch* touch = [touches anyObject];
CGPoint positionInScene = [touch locationInNode:self];
CGPathAddLineToPoint(currentPath, NULL, positionInScene.x, positionInScene.y);
currentPathNode.path = currentPath;
uint32_t contactBitMask = lastPathCategory;
[self addPhysicsBodyForLine:currentPathNode withCategoryBitMask:drawPathCategory withContactBitMask:contactBitMask];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
if(lastPath == nil){
lastPath = CGPathCreateMutable();
}
CGPathAddPath(lastPath, nil, currentPath);
[lastPathNode removeFromParent];
if(currentPathNode != nil){
[currentPathNode removeFromParent];
currentPathNode = nil;
}
lastPathNode = [self newLineNodeWithFillColor : LAST_LINE_COLOR];
lastPathNode.path = lastPath;
[self addChild:lastPathNode];
[self addPhysicsBodyForLine:lastPathNode withCategoryBitMask:lastPathCategory withContactBitMask:drawPathCategory];
CGPathRelease(currentPath);
}
- (void) addPhysicsBodyForLine:(SKShapeNode*)node withCategoryBitMask:(uint32_t)category withContactBitMask:(uint32_t)contactBitMask{
node.physicsBody = [SKPhysicsBody bodyWithEdgeChainFromPath:node.path];
node.physicsBody.categoryBitMask = category;
node.physicsBody.contactTestBitMask = contactBitMask;
node.physicsBody.collisionBitMask = contactBitMask;
node.physicsBody.dynamic = YES;
node.physicsBody.usesPreciseCollisionDetection = YES;
}
但未检测到碰撞?任何解决方案。
答案 0 :(得分:1)
碰撞不起作用。如果使用物理移动节点的位置,则只会注册碰撞。在已经存在的物理体上(或跨越)创建一个新的物理体不会记录碰撞。
每次绘制新路径时都可以使用-(BOOL)intersectsNode:(SKNode *)node
来检查新节点是否与任何其他节点相交。