按钮单击以将用户发送到程序开始

时间:2015-05-28 20:04:12

标签: java button random javafx restart

我有一个我正在研究的方程式程序,它随机选择50个方程式中的一个,然后让用户通过一系列场景来解决它。一旦用户解决了等式,他们就会问他们是否想要另一个等式。如果他们回答否,程序将关闭。如果他们回答是,程序应该随机选择另一个等式,然后通过场景来解决那个。

该程序正如我第一次想要的那样工作。但是,如果用户选择"是"对于另一个等式,程序显示第一个场景的END,向他们显示他们已经解决的上一个问题。

如何将用户发送到场景的开头,以便随机选择新的等式?

以下是场景1的相关代码:

package Equations;

import java.util.Random;
import javafx.application.*;
import javafx.stage.*;
import javafx.scene.*;
import javafx.scene.layout.*;
import javafx.scene.text.Text;
import javafx.scene.control.*;
import javafx.event.*;
import javafx.geometry.Insets;
import javafx.geometry.Pos;

public class equationsapp extends Application
    implements EventHandler<ActionEvent> {

    public static void main(String[] args) {
        launch(args);
    }

@Override public void start(Stage primaryStage) {

stage = primaryStage;

Random eqrdmzr = new Random();
int randomNumber = eqrdmzr.nextInt(3) + 1;

if (randomNumber == 1) {
isolCounterCoeff = 2;
isolVrblb = new Label("+");
isolCounter1a = 7;
isolCounter2a = 17;
slvCoeff = 2;
slvEqVrblTerm = new Text("2n");
slvEqWhlNmbrInt = 10;
slvEqWhlNmbr = new Text("10");
}

if(randomNumber == 2) {
isolCounterCoeff = 2;
isolVrblb = new Label("+");
isolVrblb.setVisible(false);
isolCounter1a = -18;
isolCounter2a = 4;
slvCoeff = 2;
slvEqVrblTerm = new Text("2n");
slvEqWhlNmbrInt = 22;
slvEqWhlNmbr = new Text("22");
}

if(randomNumber == 3) {
isolCounterCoeff = 3;
isolVrblb = new Label("+");
isolVrblb.setVisible(false);
isolCounter1a = -5;
isolCounter2a = 19;
slvCoeff = 3;
slvEqVrblTerm = new Text("3n");
slvEqWhlNmbrInt = 24;
slvEqWhlNmbr = new Text("24");
}

//Build Scene 1 - Top BorderPane
Text isolText = new Text("Isolate the Variable Term");
isolText.setStyle("-fx-font-size: 16pt");

//Build Scene 1 - Center BorderPane
Label isolCoeff = new Label();
isolCoeff.setStyle("-fx-font-size: 24pt;");
isolCoeff.setText(Integer.toString(isolCounterCoeff));

Label isolVrbl = new Label("n");
isolVrbl.setStyle("-fx-font-size: 24pt;");

isolVrblb.setStyle("-fx-font-size: 24pt;");
isolVrblb.managedProperty().bind(isolVrblb.visibleProperty());

Label isolEqIntLeft = new Label();
isolEqIntLeft.setStyle("-fx-font-size: 24pt;");
isolEqIntLeft.setPadding(new Insets(0, 10, 0, 0));
isolEqIntLeft.setText(Integer.toString(isolCounter1a));
isolEqIntLeft.managedProperty().bind(isolEqIntLeft.visibleProperty());

Label isolEqualSign = new Label("=");
isolEqualSign.setStyle("-fx-font-size: 24pt;");

Label isolEqIntRight = new Label();
isolEqIntRight.setStyle("-fx-font-size: 24pt;");
isolEqIntRight.setPadding(new Insets(0, 0, 0, 10));
isolEqIntRight.setText(Integer.toString(isolCounter2a));

//Build Scene 1 - Bottom BorderPane
Label isolLbl1 = new Label();
isolLbl1.setStyle("-fx-font-size: 22pt;");

isolEqIntLeft.setText(Integer.toString(isolCounter1a));
isolLbl1.setText(Integer.toString(isolCounter1b));

//Create GridPanes and Fill Them
GridPane isolGridPane1 = new GridPane();
isolGridPane1.setAlignment(Pos.CENTER);
isolGridPane1.add(isolText, 0, 0);

GridPane isolGridPane2 = new GridPane();
isolGridPane2.setAlignment(Pos.CENTER);
isolGridPane2.add(isolCoeff, 0, 0);
isolGridPane2.add(isolVrbl, 1, 0);
isolGridPane2.add(isolVrblb, 2, 0);
isolGridPane2.add(isolEqIntLeft, 3, 0);
isolGridPane2.add(isolEqualSign, 4, 0);
isolGridPane2.add(isolEqIntRight, 5, 0);

GridPane isolGridPane3 = new GridPane();
isolGridPane3.setAlignment(Pos.CENTER);
isolGridPane3.setHgap(25.0);
isolGridPane3.setVgap(10.0);
isolGridPane3.setPadding(new Insets(0, 0, 20, 0));
isolGridPane3.add(isolbtn1, 0, 0); 
isolGridPane3.add(isolLbl1, 1, 0);
isolGridPane3.add(isolBtn2, 2, 0);
isolGridPane3.add(isolBtn3, 4, 0);
isolGridPane3.add(isolLbl2, 5, 0);
isolGridPane3.add(isolBtn4, 6, 0);
isolGridPane3.add(isolContinueBtn, 3, 1);

//Add GridPane to BorderPane
BorderPane isolBorderPane = new BorderPane();
isolBorderPane.setTop(isolGridPane1);
isolBorderPane.setCenter(isolGridPane2);
isolBorderPane.setBottom(isolGridPane3);

//Add BorderPane to Scene
scene1 = new Scene(isolBorderPane, 500, 300);

//Add the scene to the stage, set the title and show the stage
primaryStage.setScene(scene1);
primaryStage.setTitle("Equations");
primaryStage.show();

这是应该将它们发送回第1阶段开头的事件处理程序:

Button yesBtn = new Button("Yes");
yesBtn.setStyle("-fx-font-size: 12pt;");
yesBtn.setOnAction(new EventHandler<ActionEvent>() {
public void handle (ActionEvent event) {
if (event.getSource() == yesBtn) {
stage.setScene(scene1);
}
}
});

2 个答案:

答案 0 :(得分:0)

只是在舞台上设置场景并不重新加载场景的内容..

如何解决此问题?

据我所知,你不需要改变场景。创建一个名为loadMainDisplay()的简单方法,通过向所有必需控件添加网格来创建BorderPane isolBorderPane

BorderPane loadMainDisplay() {
    ...
}

您可以在加载内容时最初调用它。之后,当用户为另一个等式选择YES时,再次调用此方法。

yesBtn.setOnAction(event -> {
    if (event.getSource() == yesBtn) {
          scene.setRoot(loadMainDisplay());
    }
});

答案 1 :(得分:0)

import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;


public class ChangePaneExample extends Application{

/**
 * @param args
 */
public static void main( String[] args ){
    launch( args );
}

int screenNumber = 1;
private GridPane root;
private Scene rootScene;
private StackPane changingPane;

/**
 * @see javafx.application.Application#start(javafx.stage.Stage)
 * @param primaryStage
 * @throws Exception
 */
@Override
public void start( Stage primaryStage ) throws Exception{
    root = new GridPane();
    rootScene = new Scene( root );
    primaryStage.setScene( rootScene );

    changingPane = new StackPane();

    changeScreen();

    Button changeBtn = new Button();
    changeBtn.setText( "Change Screen" );

    changeBtn.setOnAction( new EventHandler<ActionEvent>(){

        @Override
        public void handle( ActionEvent arg0 ){
            changeScreen();
        }
    } );

    root.addRow( 1, changeBtn );
    root.addRow( 2, changingPane );

    primaryStage.show();
}

/**
 */
private void changeScreen(){
    if( screenNumber > 2 ) screenNumber = 1;
    changingPane.getChildren().clear();
    changingPane.getChildren().add( getDisplayPane( screenNumber + "" ) );
    screenNumber++;
}

public static Pane getDisplayPane( String uniqueIdOfScreen ){

    switch( uniqueIdOfScreen ){
        case "1":
            return getIsoletedGridPane2();
        case "2":
            return getIsoletedGridPane1();
        default:
            break;
    }
    return null;
}

public static Pane getIsoletedGridPane2(){

    GridPane isolGridPane3 = new GridPane();

    Label label = new Label();
    label.setText( "this is isolated GridPane--------------- 2 ----------------------" );

    isolGridPane3.getChildren().add( label );

    return isolGridPane3;
}

public static Pane getIsoletedGridPane1(){

    HBox isolGridPane3 = new HBox();

    Label label = new Label();
    label.setText( "this is isolated HBox --------------------------- 1 ----------------------------" );

    isolGridPane3.getChildren().add( label );

    return isolGridPane3;
}

 }

这是更改场景中窗格的一个示例。 建议不要改变整个场景。