我正在尝试编写一个简单的(独立的)C#扩展方法来执行泛型WPF UIElement的淡入淡出,但我发现的解决方案(和代码示例)都包含大量的移动部件(比如设置故事等......)
这里的参考是我想要创建的API方法类型的示例。此代码将根据提供的值旋转UIElement(fromValue,toValue,duration和loop)
public static T rotate<T>(this T uiElement, double fromValue, double toValue, int durationInSeconds, bool loopAnimation)
where T : UIElement
{
return (T)uiElement.wpfInvoke(
()=>{
DoubleAnimation doubleAnimation = new DoubleAnimation(fromValue, toValue, new Duration(TimeSpan.FromSeconds(durationInSeconds)));
RotateTransform rotateTransform = new RotateTransform();
uiElement.RenderTransform = rotateTransform;
uiElement.RenderTransformOrigin = new System.Windows.Point(0.5, 0.5);
if (loopAnimation)
doubleAnimation.RepeatBehavior = RepeatBehavior.Forever;
rotateTransform.BeginAnimation(RotateTransform.AngleProperty, doubleAnimation);
return uiElement;
});
}
答案 0 :(得分:3)
听起来你正在寻找这样的东西:
public static T FadeIn<T>(this T uiElement, int durationInSeconds)
{
return uiElement.FadeFromTo(0, 1, durationInSeconds, false);
}
public static T FadeOut<T>(this T uiElement, int durationInSeconds)
{
return uiElement.FadeFromTo(1, 0, durationInSeconds, false);
}
public static T FadeFromTo<T>(this T uiElement,
double fromOpacity, double toOpacity,
int durationInSeconds, bool loopAnimation)
where T : UIElement
{
return (T)uiElement.wpfInvoke(()=>
{
var doubleAnimation =
new DoubleAnimation(fromOpacity, toOpacity,
new Duration(TimeSpan.FromSeconds(durationInSeconds)));
if(loopAnimation)
doubleAnimation.RepeatBehavior = RepeatBehavior.Forever;
uiElement.BeginAnimation(UIElement.OpacityProperty, doubleAnimation);
return uiElement;
});
}
答案 1 :(得分:1)
这是Grid的解决方案。
网格为**<Grid Name="RootGrid" Opacity="0">**
this.Dispatcher.Invoke(DispatcherPriority.Background, new Action(() =>
{
var doubleAnimation = new DoubleAnimation(0, 1, new Duration(TimeSpan.FromSeconds(5)));
RootGrid.BeginAnimation(UIElement.OpacityProperty, doubleAnimation);
}));