我想在JavaFX中的MeshView上显示3D图形。由于我想构建一个简单的模型查看器,因此我创建了标签以便清晰。其中一个包含一个组(meshGroup),我在运行时添加一个SubScene(在一个组中使用MeshView)。我无法将该模型放在完全可用尺寸的AnchorPane中间。 (我也试过Pane& HBox)。 Image
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.*?>
<?import javafx.scene.control.*?>
<?import java.lang.*?>
<?import javafx.scene.layout.*?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.Group?>
<BorderPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="sample.Viewer">
<center>
<TabPane prefHeight="200.0" prefWidth="200.0" tabClosingPolicy="UNAVAILABLE" BorderPane.alignment="CENTER">
<tabs>
<Tab text="Model">
<content>
<AnchorPane>
<children>
<Group fx:id="meshGroup" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0" />
</children>
</AnchorPane>
</content>
</Tab>
<Tab text="Info">
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="180.0" prefWidth="200.0" />
</content>
</Tab>
</tabs>
</TabPane>
</center>
<left>
<ListView prefHeight="200.0" prefWidth="200.0" BorderPane.alignment="CENTER" />
</left>
</BorderPane>
控制器如下所示:
package sample;
import javafx.animation.Interpolator;
import javafx.animation.RotateTransition;
import javafx.application.Platform;
import javafx.beans.binding.Bindings;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.geometry.Insets;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.PointLight;
import javafx.scene.SubScene;
import javafx.scene.control.CheckBox;
import javafx.scene.layout.HBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.CullFace;
import javafx.scene.shape.DrawMode;
import javafx.scene.shape.MeshView;
import javafx.scene.shape.TriangleMesh;
import javafx.scene.transform.Rotate;
import javafx.util.Duration;
import java.net.URL;
import java.util.ResourceBundle;
public class Viewer implements Initializable {
@FXML
Group meshGroup;
private PerspectiveCamera camera;
private MeshView meshView;
private static final int VIEWPORT_SIZE = 500;
private static final double MODEL_SCALE_FACTOR = 40;
private static final double MODEL_X_OFFSET = 0;
private static final double MODEL_Y_OFFSET = 0;
private static final double MODEL_Z_OFFSET = VIEWPORT_SIZE * 21;
@Override
public void initialize(URL location, ResourceBundle resources) {
initCamera();
Platform.runLater(() -> showFigure());
}
private void initCamera() {
this.camera = new PerspectiveCamera(true);
this.camera.setNearClip(0.1);
this.camera.setFarClip(10000.0);
this.camera.setTranslateZ(-1000);
}
private Group buildScene() {
Group group = new Group();
meshView.setTranslateX(VIEWPORT_SIZE / 2 + MODEL_X_OFFSET);
meshView.setTranslateY(VIEWPORT_SIZE / 2 * 9.0 / 16 + MODEL_Y_OFFSET);
meshView.setTranslateZ(VIEWPORT_SIZE / 2 + MODEL_Z_OFFSET);
meshView.setScaleX(MODEL_SCALE_FACTOR);
meshView.setScaleY(MODEL_SCALE_FACTOR);
meshView.setScaleZ(MODEL_SCALE_FACTOR);
PointLight pointLight = new PointLight(Color.WHITE);
pointLight.setTranslateZ(VIEWPORT_SIZE / 2);
pointLight.setTranslateY(VIEWPORT_SIZE / 2);
group.getChildren().addAll(meshView, pointLight);
return group;
}
private SubScene createScene3D(Group group) {
SubScene scene3d = new SubScene(group, VIEWPORT_SIZE, VIEWPORT_SIZE * 9.0 / 16);
scene3d.setFill(Color.WHITE);
scene3d.setCamera(this.camera);
scene3d.setPickOnBounds(true);
return scene3d;
}
private void showFigure() {
meshView = buildMesh();
// Add MeshView to Group
Group meshInGroup = buildScene();
// Create SubScene
SubScene subScene = createScene3D(meshInGroup);
// Add subScene to meshGroup
this.meshGroup.getChildren().add(subScene);
RotateTransition rotate = rotate3dGroup(meshInGroup);
this.meshGroup.getChildren().add(createControls(rotate));
}
private HBox createControls(RotateTransition rotateTransition) {
CheckBox cull = new CheckBox("Cull Back");
meshView.cullFaceProperty().bind(
Bindings.when(
cull.selectedProperty())
.then(CullFace.BACK)
.otherwise(CullFace.NONE)
);
CheckBox wireframe = new CheckBox("Wireframe");
meshView.drawModeProperty().bind(
Bindings.when(
wireframe.selectedProperty())
.then(DrawMode.LINE)
.otherwise(DrawMode.FILL)
);
CheckBox rotate = new CheckBox("Rotate");
rotate.selectedProperty().addListener(observable -> {
if (rotate.isSelected()) {
rotateTransition.play();
} else {
rotateTransition.pause();
}
});
HBox controls = new HBox(10, rotate, cull, wireframe);
controls.setPadding(new Insets(10));
return controls;
}
private RotateTransition rotate3dGroup(Group group) {
RotateTransition rotate = new RotateTransition(Duration.seconds(10), group);
rotate.setAxis(Rotate.Y_AXIS);
rotate.setFromAngle(0);
rotate.setToAngle(360);
rotate.setInterpolator(Interpolator.LINEAR);
rotate.setCycleCount(RotateTransition.INDEFINITE);
return rotate;
}
private MeshView buildMesh() {
TriangleMesh mesh = new TriangleMesh();
float hw = 100 / 2f;
float hh = 100 / 2f;
float hd = 100 / 2f;
mesh.getPoints().addAll(
hw, hh, hd,
hw, hh, -hd,
hw, -hh, hd,
hw, -hh, -hd,
-hw, hh, hd,
-hw, hh, -hd,
-hw, -hh, hd,
-hw, -hh, -hd
);
mesh.getTexCoords().addAll(
100, 0,
200, 0,
0, 100,
100, 100,
200, 100,
300, 100,
400, 100,
0, 200,
100, 200,
200, 200,
300, 200,
400, 200,
100, 300,
200, 300
);
mesh.getFaces().addAll(
0, 10, 2, 5, 1, 9,
2, 5, 3, 4, 1, 9,
4, 7, 5, 8, 6, 2,
6, 2, 5, 8, 7, 3,
0, 13, 1, 9, 4, 12,
4, 12, 1, 9, 5, 8,
2, 1, 6, 0, 3, 4,
3, 4, 6, 0, 7, 3,
0, 10, 4, 11, 2, 5,
2, 5, 4, 11, 6, 6,
1, 9, 3, 4, 5, 8,
5, 8, 3, 4, 7, 3
);
return new MeshView(mesh);
}
}
我花了很多时间在这上面但是我无法找到摆脱MeshView的直接方法。我感谢任何反馈。
答案 0 :(得分:3)
使用其父级调整子查看大小的一个简单解决方案是将其维度绑定到父级的维度。
例如:
private SubScene createScene3D(Group group) {
SubScene scene3d = new SubScene(group, VIEWPORT_SIZE, VIEWPORT_SIZE, true, SceneAntialiasing.BALANCED);
scene3d.widthProperty().bind(((AnchorPane)meshGroup.getParent()).widthProperty());
scene3d.heightProperty().bind(((AnchorPane)meshGroup.getParent()).heightProperty());
scene3d.setFill(Color.WHITE);
scene3d.setCamera(this.camera);
scene3d.setPickOnBounds(true);
return scene3d;
}
注意我已考虑AnchorPane
而不是您添加子场景的Group
。另请注意使用深度缓冲和抗锯齿以获得更好的渲染效果。
既然subcene占据了整个标签区域,您可能需要重新考虑初始缩放和翻译。
这只是将框放在中间:
private static final double MODEL_SCALE_FACTOR = 6;
private void initCamera() {
this.camera = new PerspectiveCamera(true);
this.camera.setNearClip(0.1);
this.camera.setFarClip(10000.0);
this.camera.setTranslateZ(-2000);
}
private Group buildScene() {
Group group = new Group();
meshView.setScaleX(MODEL_SCALE_FACTOR);
meshView.setScaleY(MODEL_SCALE_FACTOR);
meshView.setScaleZ(MODEL_SCALE_FACTOR);
PointLight pointLight = new PointLight(Color.WHITE);
pointLight.setTranslateZ(-2*VIEWPORT_SIZE );
pointLight.setTranslateY(-2*VIEWPORT_SIZE );
group.getChildren().addAll(meshView, pointLight);
return group;
}