Boost图库 - 找不到adjacent_vertices函数

时间:2015-05-26 14:31:53

标签: c++ boost boost-graph adjacency-list

我正在尝试编写一种算法(贪婪地)找到图形的色数。为此,我需要能够查询给定顶点的相邻顶点。 我的功能如下:

int Network::greedy_colouring() {
    // create an undirected graph with the vertices and edges of the first one
    UndirectedGraph g;
    copy_graph(network, g);

    int vertices_amount = num_vertices(g);
    // Assign the first color to first vertex
    std::map<std::string, int> vertex_colouring;
    vertex_pair_iterators vp = vertices(g);
    vertex_colouring[g[*vp.first].name] = 0;

    ++vp.first; // start from second vertex
    for (; vp.first != vp.second; ++vp.first)
        vertex_colouring[g[*vp.first].name] = -1;
    // A temporary array to store the available colors. True
    // value of available[cr] would mean that the color cr is
    // assigned to one of its adjacent vertices
    bool available[vertices_amount];
    for (int cr = 0; cr < vertices_amount; cr++)
        available[cr] = false;

    // Assign colors to remaining V-1 vertices
    vp = vertices(g); // reset to beginning
    ++vp.first; // start from second vertex
    for (; vp.first != vp.second; ++vp.first) {
        // Process all adjacent vertices and flag their colors
        // as unavailable
        for (std::pair<adjacency_it, adjacency_it> neighbours = boost::adjacent_vertices(g[*vp.first], g);
            neighbours.first != neighbours.second; ++neighbours.first)
            if (vertex_colouring[g[*neighbours.first].name] != -1)
                available[vertex_colouring[g[*neighbours.first].name]] = true;

        // Find the first available color
        int cr;
        for (cr = 0; cr < vertices_amount; cr++)
            if (available[cr] == false)
                break;

        vertex_colouring[g[*vp.first].name] = cr; // Assign the found color

        // Reset the values back to false for the next iteration
        neighbours = boost::adjacent_vertices(g[*vp.first], g); // reset to beginning

        for (; neighbours.first != neighbours.second; ++neighbours.first)
            if (vertex_colouring[g[*neighbours.first].name] != -1)
                available[vertex_colouring[g[*neighbours.first].name]] = false;
    }

    // print the result and find colour number
    unsigned colour_number = 0;
    for (std::map<std::string, int>::iterator it = vertex_colouring.begin(); it != vertex_colouring.end(); ++it) {
        std::cout << "Vertex " << it->first << " --->  Color " << it->second << std::endl;
        if (it->second > colour_number)
            colour_number = it->second;
    }
    return colour_number;
}

我得到的错误与致电:

有关
std::pair<adjacency_it, adjacency_it> neighbours = boost::adjacent_vertices(g[*vp.first],g)

这给出了以下编译错误:“错误:没有匹配函数来调用'boost :: adjacency_iterator ...”(部分副本)。 注释掉与函数adjacency相关的代码可以编译,所以我确信这是问题代码。 函数中使用的一些typedef:

typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::bidirectionalS, Vertex, Edge > Graph;
typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::undirectedS, Vertex, Edge > UndirectedGraph; 

typedef std::pair<Vertex ,Vertex > vert_p;
typedef boost::graph_traits<Graph>::vertex_descriptor vertex_t;
typedef std::pair<boost::graph_traits<Graph>::edge_descriptor, bool> edge_t;
typedef boost::graph_traits<Graph>::in_edge_iterator in_edge_it;
typedef boost::graph_traits<Graph>::vertex_iterator vertex_iter;
typedef boost::graph_traits<Graph>::edge_iterator edge_iter;
typedef boost::property_map<Graph, boost::vertex_index_t>::type IndexMap;
typedef std::pair<vertex_iter, vertex_iter> vertex_pair_iterators;
typedef std::pair<in_edge_it, in_edge_it> edge_pair_iterators;
typedef boost::graph_traits<Graph>::adjacency_iterator adjacency_it;

任何人都可以告诉我我做错了什么吗?

1 个答案:

答案 0 :(得分:3)

两个问题:

  1. 第一个参数需要是顶点描述符,而不是属性包。变化

    boost::adjacent_vertices(g[*vp.first], g)        
    

    boost::adjacent_vertices(*vp.first, g)
    
  2. return type is std::pair<adjacency_iterator, adjacency_iterator>。但是,您将adjacency_iterator定义为

    typedef boost::graph_traits<Graph>::adjacency_iterator adjacency_it;
    

    何时需要

    typedef boost::graph_traits<UndirectedGraph>::adjacency_iterator adjacency_it;
    
  3. 补充说明:

    • 使用单独的迭代器而不是vp.firstvp.second(使用boost::tie一次分配两者)更容易使用

    • 你有一个&#34;有毒&#34;比较中的无符号值,将其明确写为

      if(it->second > static_cast<int>(colour_number))
      

      或者查看地图中可能包含-1值的逻辑。

    • 保持由Vertex::name(这是一个字符串)索引的颜色映射可能效率很低。您应该考虑按vertex_descriptor编制索引。

      现在,由于您的顶点模型使用vecS作为VertexContainer,您实际上可以使用此描述符是[0, num_vertices(g))范围内的整数索引这一事实。

      因此,您可以替换地图&lt;&gt; (具有错误的内存局部性),带有vector<int>(其中顶点描述符是向量索引)。

        

      如果你想支持其他图模型,你可以让调用者传入一个IndexMap,它将顶点描述符映射到相似的连续索引。 BGL中的许多算法都使用这种方法。

    • 显然,bool[]可能(应该)为std::bitset甚至std::vector<bool>。 Boost有dynamic_bitset,这可能是最好的。

        

      (我需要更好地理解你的算法。也许一套&#34;采取的颜色会更好。并且作为速度的未分类的连续集合实现,除非你预计颜色的数量会变得足够大,以至于有序/散列查找会更快(?!)。

    始终让您的代码自包含:

    直播 On Coliru

    #include <boost/graph/adjacency_list.hpp>
    #include <boost/graph/copy.hpp>
    #include <iostream>
    
    struct Vertex {
        std::string name;
    };
    
    struct Edge {
    };
    
    typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::bidirectionalS, Vertex, Edge > Graph;
    typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::undirectedS, Vertex, Edge > UndirectedGraph; 
    
    Graph network;
    
    int greedy_colouring() {
        using namespace boost;
        typedef boost::graph_traits<UndirectedGraph>::vertex_descriptor  vertex_descriptor;
        static_assert(is_integral<vertex_descriptor>::value, "IndexMap not provided yet TODO");
    
        typedef boost::graph_traits<UndirectedGraph>::vertex_iterator    vertex_iter;
        typedef boost::graph_traits<UndirectedGraph>::adjacency_iterator adjacency_it;
    
        // create an undirected graph with the vertices and edges of the first one
        UndirectedGraph g;
        copy_graph(network, g);
    
        vertex_iter vit, vend;
        tie(vit, vend) = vertices(g);
    
        size_t const vertices_amount = num_vertices(g);
        std::vector<int> vertex_colouring(vertices_amount, -1);
        vertex_colouring[*vit] = 0; // Assign the first color to first vertex
    
        // A temporary array to store the available colors. 
        // - available[cr]:  assigned to one of its adjacent vertices
        std::vector<bool> available(vertices_amount, false);
    
        for (++vit; vit!=vend; ++vit)
        {
            // Process all adjacent vertices and flag their colors as unavailable
            adjacency_it neighbour, neighbour_end;
            for (tie(neighbour, neighbour_end) = adjacent_vertices(*vit, g); neighbour != neighbour_end; ++neighbour)
                if (vertex_colouring[*neighbour] != -1)
                    available[vertex_colouring[*neighbour]] = true;
    
            // Find the first available color
            vertex_colouring[*vit] = distance(available.begin(), std::find(available.begin(), available.end(), false));
    
            // Reset the values back to false for the next iteration
            for (tie(neighbour, neighbour_end) = adjacent_vertices(*vit, g); neighbour != neighbour_end; ++neighbour)
                if (vertex_colouring[*neighbour] != -1)
                    available[vertex_colouring[*neighbour]] = false;
        }
    
        // print the result and find colour number
        for (vertex_descriptor v = 0; v < vertices_amount; ++v)
            std::cout << "Vertex " << v << " --->  Color " << vertex_colouring[v] << std::endl;
    
        return *std::max_element(vertex_colouring.begin(), vertex_colouring.end());
    }
    
    int main() { }