我正在开发一个基于三角形图案的画布项目,我遇到旋转问题。我想生成6个相同的三角形,然后将它们连接在一起。到目前为止,我已经计算了旋转和生成三角形所需的角度。
我正在使用此处描述的旋转矩阵公式:HTML5 Canvas: Calculating a x,y point when rotated 这几乎与价值观有关的工作稍微偏离。
x = (200-cX) * Math.cos(sAngle*radians) - (150-cY) * Math.sin(sAngle*radians) + cX;
y = (200-cX) * Math.sin(sAngle*radians) + (150-cY) * Math.cos(sAngle*radians) + cY
到目前为止,我的代码是:https://jsfiddle.net/bdrmm5n3/
我之前几乎通过将距离改为100并略微修改中心来完成此工作,但模式中存在间隙。
https://jsfiddle.net/7cezjnjo/
我猜测旋转形状后我的旋转中心值是错误的,但我不知道如何纠正这个问题。
感谢您的帮助。
答案 0 :(得分:0)
您的三角形配置形成一个正多边形。
要计算所需正则多边形的中心点(==旋转点):
您可以像这样计算中心点:
关于此插图:
function getCenter(sidecount,p0,p1){
var dx=p1.x-p0.x;
var dy=p1.y-p0.y;
var sidelength=Math.sqrt(dx*dx+dy*dy);
var sideangle=Math.atan2(dy,dx);
var apothemAngle=sideangle+PI/2;
var apothem=sidelength/(2*Math.tan(deg2rad(180/sidecount)));
var midX=(p0.x+p1.x)/2;
var midY=(p0.y+p1.y)/2;
var cx=midX+apothem*Math.cos(apothemAngle);
var cy=midY+apothem*Math.sin(apothemAngle);
return({x:cx,y:cy});
}
以下是示例代码和演示
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
// testing: get the vertices of a regular polygon
var points=regularPolygonPoints(cw/2,ch/2,7,75);
// draw the polygon
drawPoints(points,5,'black');
// draw a dot at the actual centerpoint of the polygon
// (we want to hit this centerpoint with our getCenter() function)
dot(cw/2,ch/2,'blue',8);
// some utilities
var PI=Math.PI;
var deg2rad=function(d){return(d*PI/180);}
// Given sidecount and starting+ending points of one side
var sidecount=7;
var p0=points[0];
var p1=points[1];
// ask getCenter to calc the centerpoint
var center=getCenter(sidecount,p0,p1);
//
function getCenter(sidecount,p0,p1){
var dx=p1.x-p0.x;
var dy=p1.y-p0.y;
var sidelength=Math.sqrt(dx*dx+dy*dy);
var sideangle=Math.atan2(dy,dx);
var apothemAngle=sideangle+PI/2;
var apothem=sidelength/(2*Math.tan(deg2rad(180/sidecount)));
var midX=(p0.x+p1.x)/2;
var midY=(p0.y+p1.y)/2;
var cx=midX+apothem*Math.cos(apothemAngle);
var cy=midY+apothem*Math.sin(apothemAngle);
// testing
// draw a gold line segment over the given side
// draw a purple dot at the given segment's midpoint
// draw a green apothem line segment at 90 degrees from the midpoint
// draw a red dot at the end of the apothem (==centerpoint)
//
// side line segment from p0 to p1
ctx.beginPath();
ctx.moveTo(p0.x,p0.y);
ctx.lineTo(p1.x,p1.y);
ctx.lineWidth=3;
ctx.strokeStyle='gold';
ctx.stroke();
// midpoint
dot(midX,midY,'purple',7);
// apothem line segment
ctx.beginPath();
ctx.moveTo(midX,midY);
ctx.lineTo(cx,cy);
ctx.lineWidth=3;
ctx.strokeStyle='green';
ctx.stroke();
// calculated centerpoint
dot(cx,cy,'red',4);
// return the centerpoint
return({x:cx,y:cy});
}
function dot(x,y,color,r){
ctx.beginPath();
ctx.arc(x,y,r,0,Math.PI*2);
ctx.closePath();
ctx.fillStyle=color;
ctx.fill();
}
function drawPoints(points,linewidth,strokestyle){
ctx.beginPath();
ctx.moveTo(points[0].x,points[0].y);
for(var i=1;i<points.length;i++){
ctx.lineTo(points[i].x,points[i].y);
}
ctx.closePath();
ctx.lineWidth=linewidth
ctx.strokeStyle=strokestyle;
ctx.stroke();
}
function regularPolygonPoints(cx,cy,sideCount,radius){
var sweep=Math.PI*2/sideCount;
var points=[];
for(var i=0;i<sideCount;i++){
var x=cx+radius*Math.cos(i*sweep);
var y=cy+radius*Math.sin(i*sweep);
points.push({x:x,y:y});
}
return(points);
}
body{ background-color: ivory; }
#canvas{border:1px solid red;}
<h4>Draw a gold line segment over the given side
<br>Draw a purple dot at the given segment's midpoint
<br>Draw a green apothem line segment at 90 degrees from the midpoint
<br>Draw a red dot at the end of the apothem (==centerpoint)
</h4>
<canvas id="canvas" width=300 height=300></canvas>