我正在尝试通过鼠标添加控件来代替游戏中的键盘。 我通过GUI纹理统一添加了4个移动键和1个激活按钮。 在游戏中已经存在一个通过键盘敲击来控制玩家的玩家控制器
我没有得到,如果单击方向按钮(GUITexture),如何让玩家移动
按钮脚本
使用UnityEngine; 使用System.Collections;
公共类RightButton:MonoBehaviour {
public Texture2D bgTexture;
public Texture2D airBarTexture;
public int iconWidth = 32;
public Vector2 airOffset = new Vector2(10, 10);
void start(){
}
void OnGUI(){
int percent = 100;
DrawMeter (airOffset.x, airOffset.y, airBarTexture, bgTexture, percent);
}
void DrawMeter(float x, float y, Texture2D texture, Texture2D background, float percent){
var bgW = background.width;
var bgH = background.height;
GUI.DrawTexture (new Rect (x, y, bgW, bgH), background);
var nW = ((bgW - iconWidth) * percent) + iconWidth;
GUI.BeginGroup (new Rect (x, y, nW, bgH));
GUI.DrawTexture (new Rect (0, 0, bgW, bgH), texture);
GUI.EndGroup ();
}
}
我无法添加GUI按钮代替GUI.DrawTexture,它给出了无效的参数错误 所以我无法添加如何检查按钮是否被点击
由于
答案 0 :(得分:1)
GUITexture是传统GUI系统的一部分。如何将其作为按钮使用的示例是here。
using UnityEngine;
using System.Collections;
public class RightButton : MonoBehaviour {
public Texture bgTexture;
public Texture airBarTexture;
public int iconWidth = 32;
public Vector2 airOffset = new Vector2(10, 10);
void start(){
}
void OnGUI(){
int percent = 100;
DrawMeter (airOffset.x, airOffset.y, airBarTexture, bgTexture, percent);
}
void DrawMeter(float x, float y, Texture texture, Texture background, float percent){
var bgW = background.width;
var bgH = background.height;
if (GUI.Button (new Rect (x, y, bgW, bgH), background)){
// Handle button click event here
}
var nW = ((bgW - iconWidth) * percent) + iconWidth;
GUI.BeginGroup (new Rect (x, y, nW, bgH));
GUI.DrawTexture (new Rect (0, 0, bgW, bgH), texture);
GUI.EndGroup ();
}
}