我正在阅读12th number of Objc.io并在尝试第一段代码时遇到问题。 在第一部分" A Basic Animation"最后一段代码使用byValue使用初始属性值插入属性并添加byValue。
所以我在我的项目中尝试了代码,发现它没有工作,并且有一种非常奇怪的行为。
这是一个非常简短的GIF,说明了这个问题:
这是我使用的唯一代码:
class ViewController: UIViewController {
var rocket1: UIView!
var rocket2: UIView!
override func viewDidLoad() {
super.viewDidLoad()
rocket1 = UIView(frame: CGRect(x: 20, y: 100, width: 50, height: 20))
rocket1.backgroundColor = UIColor.redColor()
rocket2 = UIView(frame: CGRect(x: 20, y: 150, width: 50, height: 20))
rocket2.backgroundColor = UIColor.blueColor()
self.view.addSubview(rocket1)
self.view.addSubview(rocket2)
}
@IBAction func button() {
let animation = CABasicAnimation(keyPath: "position.x")
animation.byValue = 300
animation.duration = 1
rocket1.layer.addAnimation(animation, forKey: "basic")
rocket1.layer.position.x += 300
animation.beginTime = CACurrentMediaTime() + 0.5
rocket2.layer.addAnimation(animation, forKey: "basic")
rocket2.layer.position.x += 300
}
}
如果您想在这里尝试项目整个项目(使用iPhone 6模拟器或形状将被隐藏,因为5S也是"短"):https://dl.dropboxusercontent.com/u/378166/VCoreAnimation.zip
答案 0 :(得分:1)
你应该为这个动画创建一个完成块,如下所示:
@IBAction func button() {
let animation = CABasicAnimation(keyPath: "position.x")
animation.byValue = 300
animation.duration = 1
CATransaction.begin()
CATransaction.setCompletionBlock({
rocket1.layer.position.x += 300
})
rocket1.layer.addAnimation(animation, forKey: "basic")
CATransaction.commit()
animation.beginTime = CACurrentMediaTime() + 0.5
CATransaction.begin()
CATransaction.setCompletionBlock({
rocket2.layer.position.x += 300
})
rocket2.layer.addAnimation(animation, forKey: "basic")
CATransaction.commit()
}
在这种情况下,我们需要2个CATransaction块,因为我们有2个动画相互运行时间不同。