我需要在播放音乐时显示频谱分析仪。 现在,spetrum绘图与音频播放器分开。 如果文件就绪(在加载XHR之后)和歌曲正在播放,则同步绘制频谱。
var audioBuffer;
var sourceNode;
var analyser;
var javascriptNode;
var actx = new(AudioContext || webkitAudioContext)(), tid,
url = "https://cdn.rawgit.com/epistemex/free-music-for-test-and-demo/master/music/kf_colibris.mp3";
var ctx = $("#canvas").get()[0].getContext("2d");
var gradient = ctx.createLinearGradient(0,0,0,300);
gradient.addColorStop(1,'#000000');
gradient.addColorStop(0.75,'#ff0000');
gradient.addColorStop(0.25,'#ffff00');
gradient.addColorStop(0,'#ffffff');
setupAudioNodes();
function setupAudioNodes() {
// setup a javascript node
javascriptNode = actx.createScriptProcessor(2048, 1, 1);
// connect to destination, else it isn't called
javascriptNode.connect(actx.destination);
// setup a analyzer
analyser = actx.createAnalyser();
analyser.smoothingTimeConstant = 0.3;
analyser.fftSize = 512;
// create a buffer source node
sourceNode = actx.createBufferSource();
sourceNode.connect(analyser);
analyser.connect(javascriptNode);
sourceNode.connect(actx.destination);
}
// load the specified sound
function playSound(buffer) {
sourceNode.buffer = buffer;
sourceNode.start(0);
}
// log if an error occurs
function onError(e) {
console.log(e);
}
// when the javascript node is called
// we use information from the analyzer node
// to draw the volume
javascriptNode.onaudioprocess = function() {
// get the average for the first channel
var array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(array);
// clear the current state
ctx.clearRect(0, 0, 1000, 325);
// set the fill style
ctx.fillStyle=gradient;
drawSpectrum(array);
}
function drawSpectrum(array) {
for ( var i = 0; i < (array.length); i++ ){
var value = array[i];
ctx.fillRect(i*5,325-value,3,325);
// console.log([i,value])
}
};
// old draw --------------------------------------------------------
// STEP 1: Load audio file using AJAX ----------------------------------
loadXHR(url, decode);
tid = setInterval(function() {document.querySelector("div").innerHTML += "."}, 500);
function loadXHR(url, callback) {
try {
var xhr = new XMLHttpRequest();
xhr.open("GET", url);
xhr.responseType = "arraybuffer";
xhr.onerror = function() {console.log("Network error.")};
xhr.onload = function() {
if (xhr.status === 200) callback(xhr.response);
else console.log("Loading error:" + xhr.statusText);
};
xhr.send();
} catch (err) {console.log(err.message)}
}
// STEP 2: Decode the audio file ---------------------------------------
function decode(buffer) {
clearInterval(tid);
document.querySelector("div").innerHTML = "Decoding file...";
actx.decodeAudioData(buffer, split);
}
// STEP 3: Split the buffer --------------------------------------------
function split(abuffer) {
document.querySelector("div").innerHTML = "Splitting...";
setTimeout(function() { // to allow DOM to update status-text
// calc number of segments and segment length
var channels = abuffer.numberOfChannels,
duration = abuffer.duration
rate = abuffer.sampleRate,
segmentLen = 10,
count = Math.floor(duration / segmentLen),
offset = 0,
// block = 10 * rate;
block = abuffer.length;
// while(count--) {
var url = URL.createObjectURL(bufferToWave(abuffer, offset, block));
var audio = new Audio(url);
audio.controls = true;
audio.volume = 0.5;
audio.autoplay = true;
document.body.appendChild(audio);
//offset += block;
// }
document.querySelector("div").innerHTML = "Ready!";
}, 60)
playSound(abuffer);
}
// Convert a audio-buffer segment to a Blob using WAVE representation
function bufferToWave(abuffer, offset, len) {
var numOfChan = abuffer.numberOfChannels,
length = len * numOfChan * 2 + 44,
buffer = new ArrayBuffer(length),
view = new DataView(buffer),
channels = [], i, sample,
pos = 0;
// write WAVE header
setUint32(0x46464952); // "RIFF"
setUint32(length - 8); // file length - 8
setUint32(0x45564157); // "WAVE"
setUint32(0x20746d66); // "fmt " chunk
setUint32(16); // length = 16
setUint16(1); // PCM (uncompressed)
setUint16(numOfChan);
setUint32(abuffer.sampleRate);
setUint32(abuffer.sampleRate * 2 * numOfChan); // avg. bytes/sec
setUint16(numOfChan * 2); // block-align
setUint16(16); // 16-bit (hardcoded in this demo)
setUint32(0x61746164); // "data" - chunk
setUint32(length - pos - 4); // chunk length
// write interleaved data
for(i = 0; i < abuffer.numberOfChannels; i++)
channels.push(abuffer.getChannelData(i));
while(pos < length) {
for(i = 0; i < numOfChan; i++) { // interleave channels
sample = Math.max(-1, Math.min(1, channels[i][offset])); // clamp
sample = (0.5 + sample < 0 ? sample * 32768 : sample * 32767)|0; // scale to 16-bit signed int
view.setInt16(pos, sample, true); // update data chunk
pos += 2;
}
offset++ // next source sample
}
// create Blob
return new Blob([buffer], {type: "audio/wav"});
function setUint16(data) {
view.setUint16(pos, data, true);
pos += 2;
}
function setUint32(data) {
view.setUint32(pos, data, true);
pos += 4;
}
}
<canvas id="canvas" width="1000" height="325" style="display: block;"></canvas>
<div>Loading.</div>
答案 0 :(得分:0)
不要使用ScriptProcessorNode的onaudioprocess进行可视化更新 - 完全跳过ScriptProcessor,并使用requestAnimationFrame调用getByteFrequencyData并进行可视化更新。