我刚开始用R,neo4j和R-neo4j编程,所以如果我的问题很简单,请放纵。
我使用R-neo4j和以下R项目代码[2]创建了以下数据库(请参考附图)[1]。
数据库包含四名玩家之间的电脑游戏匹配结果。数据集由四个节点组成,即播放器1到播放器4.节点通过关系"失败"连接,表示匹配的结果。每个关系附有两个标签条目,包含以下数据:判断,游戏。
使用Cypher查询从图形数据库中,我想以下面的形式提取数据(请在[1]中提供图片):
Winning player Loosing player Game Judge
player 1 player 4 Starcraft player 2
player 1 player 4 LOL player 3
player 4 player 1 LOL player 2
player 1 player 4 Starcraft player 3
player 1 player 2 LOL player 3
player 2 player 1 LOL player 4
player 4 player 1 Starcraft player 4
我想在图形数据库中进行查询(在R-neo4j环境中首选),其中输入是"播放器1"并返回上表。
我希望我的问题很明确,有人可以帮我解决这个问题。
祝你有个美好的一天。
基督教
[2] R(Rneo4j)代码:
clear(graph)
Y
player1 = createNode(graph,"user",ID="Player 1",male=T)
player2 = createNode(graph,"user",ID="Player 2",male=T)
player3 = createNode(graph,"user",ID="Player 3",male=F)
player4 = createNode(graph,"user",ID="Player 4",male=F)
addConstraint(graph,"user","ID")
rel1 = createRel(player1,"defeats",player4)
rel2 = createRel(player1,"defeats",player4)
rel3 = createRel(player4,"defeats",player1)
rel4 = createRel(player1,"defeats",player4)
rel5 = createRel(player1,"defeats",player2)
rel6 = createRel(player2,"defeats",player1)
rel7 = createRel(player3,"defeats",player1)
rel1 = updateProp(rel1, game = "Starcraft", judge = "Player 2")
rel2 = updateProp(rel2, game = "League of Legends", judge = "Player 3")
rel3 = updateProp(rel3, game = "League of Legends", judge = "Player 2")
rel4 = updateProp(rel4, game = "Starcraft", judge = "Player 3")
rel5 = updateProp(rel5, game = "League of Legends", judge = "Player 3")
rel6 = updateProp(rel6, game = "League of Legends", judge = "Player 4")
rel7 = updateProp(rel7, game = "Starcraft", judge = "Player 4")
答案 0 :(得分:1)
一些事情。如果您想使用clear(graph)
而无需输入“Y”,则可以使用clear(graph, input=F)
。此外,如果您不知道,可以在创建关系时设置关系属性:
rel1 = createRel(player1, "defeats", player4, game="Starcraft", judge="Player 2")
要回答这个问题,我会这样做:
getDataForPlayer = function(name) {
query = "
MATCH (winner:user)-[game:defeats]->(loser:user)
WHERE winner.ID = {name} OR loser.ID = {name}
RETURN winner.ID AS `Winning Player`,
loser.ID AS `Losing Player`,
game.game AS Game,
game.judge AS Judge
"
return(cypher(graph, query, name=name))
}
getDataForPlayer("Player 1")
输出:
Winning Player Losing Player Game Judge
1 Player 4 Player 1 League of Legends Player 2
2 Player 2 Player 1 League of Legends Player 4
3 Player 3 Player 1 Starcraft Player 4
4 Player 1 Player 2 League of Legends Player 3
5 Player 1 Player 4 Starcraft Player 2
6 Player 1 Player 4 League of Legends Player 3
7 Player 1 Player 4 Starcraft Player 3
答案 1 :(得分:0)
看看你的图表,有点让我觉得没有合适的结构。尽管每种情况可能都不同,但考虑添加更多数据时会发生什么情况总是好的。你的模型可以处理吗?
例如,您使用关系来表示游戏结果,然后当然需要属性来存储裁判和游戏。游戏名称实际上看起来像锦标赛游戏,但你会知道哪些更好。当存储玩家和锦标赛名称时,你最终会有很多重复,因为到处都会出现相同的名字和玩家。
如果你继续在玩家之间添加结果,你最终会有很多关系,错误和重复的可能性会不断增加。
为了改善您的模型,您可以做些什么?把你的基本关系想象为一个起点,但现在已经超出了原来的要求:你可以为比赛和节点引入节点;保持关系以存储玩家在游戏中的角色等等。总有不止一种方法(TIMTOWTDI)。
鉴于图片胜过千言万语,请在此处查看改进的模型:
您将看到如何更容易地将其他属性添加到模型中的相应节点或关系。
为了生成包含结果的所需表格,您可以使用:
MATCH
(g:Game)-[:WINNER]->(w:Player),
(g)-[:LOSER]->(l:Player),
(g)-[:JUDGE]->(j:Player),
(g)<-[:HAS_GAMES]-(t:Tournament)
WHERE
w.name = 'Player 1' OR l.name = 'Player 1'
RETURN
w.name AS 'Winning Player',
l.name AS 'Losing Player',
t.name AS 'Game',
j.name AS 'Judge'
并按照妮可的建议适应R.如果您假装添加大量数据,我认为此结构将更好地适应您的需求,您还可以探索查询相同数据的不同方式,因为您现在可以从锦标赛开始或直接探索游戏。