这是我的第一个主题here的延续,关于如何使用代码来模仿屏幕触摸。
我想将这个功能合并到一个浮动的,屏幕上的聊天头上(就像facebook所做的那样)。所以基本上,当我点击聊天头时,这项服务将模仿一定次数并以一定的速率点击。 (这是在其他地方预定义的。)它还将模拟某个点x,y处的点击。 (这也是预定义的。)我希望服务能够点击后面的任何内容(在屏幕上)。
以下是我的完整代码,但它不起作用,也没有显示任何错误。 这有点长而且冗长,如果你没有多少时间,那么就跳到可运行的部分。我非常有信心在runnable部分之前没有任何错误。
public class TapService extends Service{
private WindowManager windowManager;
private ImageView chatHead;
boolean mHasDoubleClicked = false;
long lastPressTime;
private Boolean _enable = true;
int x = 0;
int y = 0;
int tapTimes;
long delayInterval;
@Override
public IBinder onBind(Intent intent) {
// Not Used
return null;
}
@Override
public void onCreate() {
super.onCreate();
//////////////Chathead Core Section
windowManager = (WindowManager) getSystemService(WINDOW_SERVICE);
chatHead = new ImageView(this);
chatHead.setImageResource(R.drawable.floating2);
final WindowManager.LayoutParams params = new WindowManager.LayoutParams(
WindowManager.LayoutParams.WRAP_CONTENT,
WindowManager.LayoutParams.WRAP_CONTENT,
WindowManager.LayoutParams.TYPE_PHONE,
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE,
PixelFormat.TRANSLUCENT);
params.gravity = Gravity.TOP | Gravity.LEFT;
params.x = 0;
params.y = 100;
windowManager.addView(chatHead, params);
//////////Chathead Core Section
getTapInformation();
try {
chatHead.setOnTouchListener(new View.OnTouchListener() {
private WindowManager.LayoutParams paramsF = params;
private int initialX;
private int initialY;
private float initialTouchX;
private float initialTouchY;
@Override public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// Get current time in nano seconds.
long pressTime = System.currentTimeMillis();
// If double click...
if (pressTime - lastPressTime <= 300) {
// Do something else here
mHasDoubleClicked = true;
}
else { // If not double click....
mHasDoubleClicked = false;
}
lastPressTime = pressTime;
initialX = paramsF.x;
initialY = paramsF.y;
initialTouchX = event.getRawX();
initialTouchY = event.getRawY();
x = paramsF.x;
y = paramsF.y;
break;
case MotionEvent.ACTION_UP:
break;
case MotionEvent.ACTION_MOVE:
paramsF.x = initialX + (int) (event.getRawX() - initialTouchX);
paramsF.y = initialY + (int) (event.getRawY() - initialTouchY);
x = paramsF.x;
y = paramsF.y;
windowManager.updateViewLayout(chatHead, paramsF);
break;
}
return false;
}
});
} catch (Exception e) {
// TODO: handle exception
}
chatHead.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View arg0) {
_enable = false;
handler.post(runnable);
// Intent intent = new Intent(getApplicationContext(), MainActivity.class);
// intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK|Intent.FLAG_ACTIVITY_SINGLE_TOP|Intent.FLAG_ACTIVITY_REORDER_TO_FRONT);
// getApplicationContext().startActivity(intent);
}
});
}
private Handler handler = new Handler();
private final Runnable runnable = new Runnable() {
@Override
public void run() {
long downTime;
long eventTime;
Log.v("Screen Tapper", "Start Tapping");
for(int i = 0; i <tapTimes; i++) {
downTime = eventTime = SystemClock.uptimeMillis();
MotionEvent event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_DOWN, x, y, 0);
chatHead.onTouchEvent(event);
Log.v("Screen Tapper", "touchDown ----- "+x+","+y);
handler.postDelayed(runnable, 10);
downTime = eventTime = SystemClock.uptimeMillis();
MotionEvent event2 = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_UP, x, y, 0);
chatHead.onTouchEvent(event2);
Log.v("Screen Tapper", "touchUp ----- "+x+","+y);
handler.postDelayed(runnable, delayInterval);
}
}
};
private void getTapInformation() {
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(getApplicationContext());
tapTimes = prefs.getInt("TAP_TIMES", 1);
delayInterval = prefs.getLong("Rate", 1);
Log.v("Screen Tapper", "Get Information");
}
@Override
public void onDestroy() {
super.onDestroy();
if (chatHead != null) windowManager.removeView(chatHead);
}
}
我的代码没有发现任何问题,但我觉得chatHead.onTouchEvent(...);
不正确
感谢任何帮助。 提前致谢
答案 0 :(得分:0)
我相信你需要在UI线程上运行触摸事件才能让它们工作,试试这个
view.post(new Runnable() {
@Override
public void run() {
onTouchEvent(event);
}
});